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package de.pewpewproject.lasertag.client.hud; |
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import de.pewpewproject.lasertag.common.util.DurationUtils; |
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import de.pewpewproject.lasertag.lasertaggame.settings.SettingDescription; |
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import de.pewpewproject.lasertag.lasertaggame.state.management.client.IGameModeManager; |
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import de.pewpewproject.lasertag.lasertaggame.state.management.client.ISettingsManager; |
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import de.pewpewproject.lasertag.lasertaggame.state.synced.ITeamsConfigState; |
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import de.pewpewproject.lasertag.lasertaggame.state.synced.implementation.UIState; |
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import net.fabricmc.fabric.api.client.rendering.v1.HudRenderCallback; |
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import net.minecraft.client.MinecraftClient; |
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import net.minecraft.client.font.TextRenderer; |
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import net.minecraft.client.gui.DrawableHelper; |
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import net.minecraft.client.util.math.MatrixStack; |
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import java.time.Duration; |
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/** |
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* Class to implement the custom overlay for the lasertag game |
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* |
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* @author Étienne Muser |
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*/ |
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public class LasertagHudOverlay implements HudRenderCallback { |
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//region Rendering |
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/** |
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* Render the lasertag HUD overlay |
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* |
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* @param matrixStack the matrixStack |
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* @param tickDelta Progress for linearly interpolating between the previous and current game state |
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*/ |
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@Override |
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public void onHudRender(MatrixStack matrixStack, float tickDelta) { |
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// Get the client |
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MinecraftClient client = MinecraftClient.getInstance(); |
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// Get the client managers |
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var clientManager = client.world.getClientLasertagManager(); |
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var settingsManager = clientManager.getSettingsManager(); |
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var gameModeManager = clientManager.getGameModeManager(); |
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var syncedState = clientManager.getSyncedState(); |
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var teamConfigState = syncedState.getTeamsConfigState(); |
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// Get the render data |
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var uiState = clientManager.getSyncedState().getUIState(); |
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// Calculate window size |
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var width = client.getWindow().getScaledWidth(); |
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var wMid = width / 2; |
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var height = client.getWindow().getScaledHeight(); |
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var hMid = height / 2; |
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// Get the clients text renderer |
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TextRenderer renderer = client.textRenderer; |
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// Render HUD |
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renderTimer(renderer, matrixStack, uiState, settingsManager, gameModeManager, wMid); |
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renderProgressBar(renderer, matrixStack, uiState, wMid, hMid); |
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renderStartingIn(renderer, matrixStack, uiState, wMid, hMid); |
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renderGameOver(renderer, matrixStack, uiState, teamConfigState, wMid, hMid); |
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} |
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private void renderStartingIn(TextRenderer renderer, MatrixStack matrices, UIState uiState, int wMid, int hMid) { |
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// If starting in is -1 (the halting value) |
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if (uiState.startingIn <= -1) { |
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// Abort |
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return; |
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} |
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if (uiState.startingIn == 0) { |
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DrawableHelper.drawCenteredText(matrices, renderer, "GO!", wMid, hMid, 0xFFFFFFFF); |
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} else { |
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DrawableHelper.drawCenteredText(matrices, renderer, "Starting in " + uiState.startingIn, wMid, hMid, 0xFFFFFFFF); |
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} |
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} |
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private void renderProgressBar(TextRenderer renderer, MatrixStack matrices, UIState uiState, int wMid, int hMid) { |
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// If progress is 0 |
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if (uiState.progress == -1.0) { |
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// Abort |
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return; |
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} |
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int barStart = wMid - (UIState.progressBarWidth / 2); |
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int progressWidth = (int) (UIState.progressBarWidth * uiState.progress); |
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// Draw background |
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DrawableHelper.fill(matrices, barStart, hMid + 10, barStart + UIState.progressBarWidth, hMid + 15, UIState.boxColor); |
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// Draw progress |
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DrawableHelper.fill(matrices, barStart, hMid + 10, barStart + progressWidth, hMid + 15, 0xFFFFFFFF); |
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// Draw text |
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DrawableHelper.drawCenteredText(matrices, renderer, "Scanning for spawn points...", wMid, hMid - 15, 0xFFFFFFFF); |
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} |
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private void renderTimer(TextRenderer renderer, |
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MatrixStack matrices, |
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UIState uiState, |
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ISettingsManager settingsManager, |
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IGameModeManager gameModeManager, |
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int wMid) { |
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// If game time should not be rendered |
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if (!settingsManager.<Boolean>get(SettingDescription.RENDER_TIMER)) { |
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// Abort |
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return; |
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} |
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// Get the game mode |
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var gameMode = gameModeManager.getGameMode(); |
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// Init seconds to show with the time the game is already running |
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var secondsToShow = uiState.gameTime; |
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// If game mode has no infinite time |
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if (!gameMode.hasInfiniteTime()) { |
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secondsToShow = (settingsManager.<Long>get(SettingDescription.PLAY_TIME) * 60L) - secondsToShow; |
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} |
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DrawableHelper.drawCenteredText(matrices, renderer, |
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DurationUtils.toString(Duration.ofSeconds(secondsToShow)), |
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wMid, 1, 0xFFFFFF); |
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} |
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private void renderGameOver(TextRenderer renderer, |
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MatrixStack matrices, |
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UIState uiState, |
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ITeamsConfigState teamsConfig, |
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int wMid, int hMid) { |
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var winnerTeamId = uiState.lastGameWinnerId; |
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if (winnerTeamId == -1) { |
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return; |
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} |
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var winnerTeamOptional = teamsConfig.getTeamOfId(winnerTeamId); |
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winnerTeamOptional.ifPresent(winnerTeam -> { |
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matrices.push(); |
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var textColor = 0xFFFFFFFF; |
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matrices.scale(2, 2, 2); |
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DrawableHelper.drawCenteredText(matrices, renderer, "GAME OVER", wMid / 2, hMid / 2 - 15, textColor); |
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matrices.scale(0.5F, 0.5F, 0.5F); |
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var beginningString = "Team "; |
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var endString = " won!"; |
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var beginningAndNameString = beginningString + winnerTeam.name(); |
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var wholeString = beginningAndNameString + endString; |
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var widthOfBeginningString = renderer.getWidth(beginningString); |
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var widthOfBeginningAndName = renderer.getWidth(beginningAndNameString); |
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var widthOfWholeString = renderer.getWidth(wholeString); |
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var textStartX = wMid - (widthOfWholeString / 2); |
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var textY = hMid + 10; |
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renderer.draw(matrices, beginningString, textStartX, textY, textColor); |
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renderer.draw(matrices, winnerTeam.name(), textStartX + widthOfBeginningString, textY, winnerTeam.color().getValue()); |
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renderer.draw(matrices, endString, textStartX + widthOfBeginningAndName, textY, textColor); |
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matrices.pop(); |
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}); |
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} |
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//endregion |
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} |
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