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package de.pewpewproject.lasertag.block.entity.render; |
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import com.mojang.blaze3d.systems.RenderSystem; |
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import de.pewpewproject.lasertag.block.entity.LasertagFlagBlockEntity; |
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import net.minecraft.block.enums.DoubleBlockHalf; |
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import net.minecraft.client.MinecraftClient; |
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import net.minecraft.client.render.OverlayTexture; |
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import net.minecraft.client.render.RenderLayer; |
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import net.minecraft.client.render.VertexConsumerProvider; |
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import net.minecraft.client.render.block.entity.BlockEntityRendererFactory; |
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import net.minecraft.client.util.math.MatrixStack; |
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import software.bernie.geckolib3.core.util.Color; |
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import software.bernie.geckolib3.geo.render.built.GeoModel; |
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import software.bernie.geckolib3.renderers.geo.GeoBlockRenderer; |
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import software.bernie.geckolib3.util.EModelRenderCycle; |
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/** |
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* Custom renderer for the lasertag flag block entity |
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* |
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* @author Étienne Muser |
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*/ |
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public class LasertagFlagRenderer extends GeoBlockRenderer<LasertagFlagBlockEntity> { |
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private static final LasertagFlagModel MODEL = new LasertagFlagModel(); |
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private static final LasertagFlagLightsModel LIGHTS_MODEL = new LasertagFlagLightsModel(); |
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public LasertagFlagRenderer(BlockEntityRendererFactory.Context context) { |
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super(MODEL); |
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} |
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@Override |
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public void render(LasertagFlagBlockEntity blockEntity, float partialTick, MatrixStack poseStack, VertexConsumerProvider bufferSource, int packedLight) { |
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// Only render if is bottom half |
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if (blockEntity.getHalf() == DoubleBlockHalf.UPPER) { |
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return; |
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} |
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// Get the game managers |
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var gameManager = MinecraftClient.getInstance().world.getClientLasertagManager(); |
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var syncedState = gameManager.getSyncedState(); |
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var teamsConfigState = syncedState.getTeamsConfigState(); |
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// Render base |
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GeoModel model = modelProvider.getModel(modelProvider.getModelResource(blockEntity)); |
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this.dispatchedMat = poseStack.peek().getPositionMatrix().copy(); |
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this.setCurrentModelRenderCycle(EModelRenderCycle.INITIAL); |
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poseStack.push(); |
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RenderSystem.setShaderTexture(0, getTextureLocation(blockEntity)); |
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Color renderColor = getRenderColor(blockEntity, partialTick, poseStack, bufferSource, null, packedLight); |
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RenderLayer renderType = RenderLayer.getEntityCutout(getTextureLocation(animatable)); |
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render(model, blockEntity, partialTick, renderType, poseStack, bufferSource, null, packedLight, OverlayTexture.DEFAULT_UV, |
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renderColor.getRed() / 255f, renderColor.getGreen() / 255f, |
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renderColor.getBlue() / 255f, renderColor.getAlpha() / 255f); |
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poseStack.pop(); |
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// Render lights |
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poseStack.push(); |
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var lightsModel = LIGHTS_MODEL.getModel(LIGHTS_MODEL.getModelResource(null)); |
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var cameo = RenderLayer.getEntityTranslucentEmissive(LIGHTS_MODEL.getTextureResource(null)); |
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// Get the team of the flag |
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var teamOptional = teamsConfigState.getTeamOfName(blockEntity.getTeamName()); |
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var r = 1.0f; |
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var g = 1.0f; |
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var b = 1.0f; |
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var brightness = 1.0f; |
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// If flag has team |
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if (teamOptional.isPresent()) { |
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var color = teamOptional.get().color(); |
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r = color.r() / 255.0f; |
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g = color.g() / 255.0f; |
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b = color.b() / 255.0f; |
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} |
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this.render(lightsModel, blockEntity, partialTick, cameo, poseStack, bufferSource, bufferSource.getBuffer(cameo), 255, OverlayTexture.DEFAULT_UV, r, g, b, brightness); |
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poseStack.pop(); |
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} |
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} |
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