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<?php |
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namespace eXpansion\Framework\GameShootmania\DataProviders; |
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use eXpansion\Framework\Core\DataProviders\AbstractDataProvider; |
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use eXpansion\Framework\GameShootmania\Structures\Landmark; |
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/** |
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* Class PlayerDataProvider provides information to plugins about what is going on with players. |
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* |
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* @package eXpansion\Framework\Core\DataProviders |
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*/ |
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class PlayerDataProvider extends AbstractDataProvider |
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{ |
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/** |
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* Callback sent when a player is hit. |
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* |
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* @param $params |
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*/ |
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public function onPlayerHit($params) |
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{ |
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$this->dispatch(__FUNCTION__, [ |
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$params['shooter'], |
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$params['victim'], |
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$params['weapon'], |
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$params['damage'], |
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$params['points'], |
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$params['distance'], |
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(object)$params['shooterPosition'], |
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(object)$params['victimPosition'], |
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]); |
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} |
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/** |
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* Callback sent when a player is eliminated. |
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* |
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* @param $params |
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*/ |
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View Code Duplication |
public function onArmorEmpty($params) |
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{ |
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$this->dispatch(__FUNCTION__, [ |
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$params['shooter'], |
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$params['victim'], |
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$params['weapon'], |
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$params['distance'], |
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(object)$params['shooterposition'], |
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(object)$params['victimposition'], |
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]); |
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} |
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/** |
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* @param $params |
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*/ |
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public function onCapture($params) |
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{ |
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$landmarkObj = Landmark::fromArray($params['landmark']); |
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$this->dispatch(__FUNCTION__, [ |
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$params['players'], |
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$landmarkObj, |
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]); |
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} |
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/** |
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* @param $params |
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*/ |
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public function onPlayerTriggersSector($params) { |
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$this->dispatch(__FUNCTION__, [ |
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$params['login'], |
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$params['sectorid'], |
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]); |
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} |
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/** |
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* |
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* @param $params |
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*/ |
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View Code Duplication |
public function onPlayerTouchesObject($params) { |
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$this->dispatch(__FUNCTION__, [ |
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$params['login'], |
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$params['objectid'], |
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$params['modelid'], |
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$params['modelname'], |
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]); |
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} |
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/** |
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* |
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* @param $params |
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*/ |
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View Code Duplication |
public function onPlayerThrowsObject($params) { |
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$this->dispatch(__FUNCTION__, [ |
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$params['login'], |
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$params['objectid'], |
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$params['modelid'], |
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$params['modelname'], |
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]); |
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} |
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} |
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Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.