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<?php |
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namespace eXpansion\Framework\Core\DataProviders; |
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use eXpansion\Framework\Core\Services\Application; |
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use eXpansion\Framework\Core\Storage\PlayerStorage; |
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use Maniaplanet\DedicatedServer\Connection; |
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use Maniaplanet\DedicatedServer\Structures\PlayerInfo; |
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/** |
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* Class PlayerDataProvider provides information to plugins about what is going on with players. |
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* |
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* @package eXpansion\Framework\Core\DataProviders |
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*/ |
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class PlayerDataProvider extends AbstractDataProvider |
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{ |
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/** @var PlayerStorage */ |
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protected $playerStorage; |
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/** @var Connection */ |
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protected $connection; |
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/** @var Application */ |
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protected $application; |
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/** |
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* PlayerDataProvider constructor. |
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* @param $playerStorage |
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*/ |
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public function __construct(PlayerStorage $playerStorage, Connection $connection, Application $application) |
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{ |
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$this->playerStorage = $playerStorage; |
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$this->connection = $connection; |
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$this->application = $application; |
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} |
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/** |
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* Called when eXpansion is started. |
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*/ |
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public function onRun() |
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{ |
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$infos = $this->connection->getPlayerList(-1, 0); |
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foreach ($infos as $info) { |
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$this->onPlayerConnect($info->login); |
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} |
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} |
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/** |
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* Called when a player connects |
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* |
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* @param string $login |
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* @param bool $isSpectator |
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*/ |
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public function onPlayerConnect($login, $isSpectator = false) |
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{ |
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try { |
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$playerData = $this->playerStorage->getPlayerInfo($login); |
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} catch (\Exception $e) { |
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// TODO log that player disconnected very fast. |
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return; |
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} |
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$this->playerStorage->onPlayerConnect($playerData); |
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$this->dispatch(__FUNCTION__, [$playerData]); |
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} |
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/** |
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* Called when a player disconnects |
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* |
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* @param $login |
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* @param $disconnectionReason |
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*/ |
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public function onPlayerDisconnect($login, $disconnectionReason) |
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{ |
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$playerData = $this->playerStorage->getPlayerInfo($login); |
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// dedicated server sends disconnect for server itself when it's closed... |
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// so it's time to stop application gracefully. |
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if ($playerData->getPlayerId() == 0) { |
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$this->application->stopApplication(); |
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return; |
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} |
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$this->playerStorage->onPlayerDisconnect($playerData, $disconnectionReason); |
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$this->dispatch(__FUNCTION__, [$playerData, $disconnectionReason]); |
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} |
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/** |
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* When user information changes (changes from spec to player...) |
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* |
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* @param PlayerInfo $playerInfo |
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*/ |
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public function onPlayerInfoChanged($playerInfo) |
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{ |
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$playerData = $this->playerStorage->getPlayerInfo($playerInfo['Login']); |
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$newPlayerData = clone $playerData; |
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$newPlayerData->merge($playerInfo); |
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$this->playerStorage->onPlayerInfoChanged($playerData, $newPlayerData); |
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$this->dispatch(__FUNCTION__, [$playerData, $newPlayerData]); |
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} |
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/** |
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* When player changes allies. |
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* |
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*/ |
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public function onPlayerAlliesChanged($login) |
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{ |
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$playerData = $this->playerStorage->getPlayerInfo($login); |
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$newPlayerData = $this->playerStorage->getPlayerInfo($login, true); |
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$this->playerStorage->onPlayerAlliesChanged($playerData, $newPlayerData); |
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$this->dispatch(__FUNCTION__, [$playerData, $newPlayerData]); |
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} |
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} |
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This check looks from parameters that have been defined for a function or method, but which are not used in the method body.