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<?php |
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namespace eXpansion\Framework\Gui\Components; |
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use FML\Controls\Frame; |
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use FML\Controls\Label; |
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use FML\Controls\Quad; |
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use FML\Script\Script; |
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use FML\Types\Renderable; |
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class uiScrollbar extends abstractUiElement implements Renderable |
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{ |
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const AXIS_X = "X"; |
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const AXIS_Y = "Y"; |
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/** |
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* @var string |
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*/ |
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private $axis; |
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/** |
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* @var float |
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*/ |
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private $length; |
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/** |
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* @var float |
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*/ |
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private $scrollbarSize; |
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/** |
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* uiScrollbar constructor. |
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* @param string $axis |
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* @param float $posX |
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* @param float $posY |
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* @param $scrollbarSize |
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* @param float $length |
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*/ |
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public function __construct($axis, $posX, $posY, $scrollbarSize, $length) |
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{ |
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$this->axis = $axis; |
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$this->setPosition($posX, $posY); |
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$this->length = $length; |
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if ($this->axis == "X") { |
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$this->setWidth($length); |
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$this->setHeight(5.); |
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} else { |
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$this->setHeight($length); |
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$this->setWidth(5.); |
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} |
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$this->scrollbarSize = $scrollbarSize; |
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} |
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/** |
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* Render the XML element |
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* |
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* @param \DOMDocument $domDocument DOMDocument for which the XML element should be rendered |
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* @return \DOMElement |
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*/ |
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public function render(\DOMDocument $domDocument) |
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{ |
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if ($this->axis == self::AXIS_X) { |
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$frame = $this->getScrollbarX(); |
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} else { |
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$frame = $this->getScrollbarY(); |
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} |
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return $frame->render($domDocument); |
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} |
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View Code Duplication |
private function getScrollbarX() |
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{ |
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$frame = new Frame(); |
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$frame->setPosition($this->posX, $this->posY) |
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->addClass('uiScrollbarControl'); |
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$scrollbar = new Quad(); |
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$scrollbar->setPosition(5, 0) |
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->setSize($this->scrollbarSize, 5) |
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->setBackgroundColor('fffa') |
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->setFocusBackgroundColor("ffff") |
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->addClass('uiScrollbar') |
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->addDataAttribute('axis', $this->axis) |
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->setAlign('left', 'bottom') |
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->setScriptEvents(true); |
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$leftLabel = new Label(); |
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$leftLabel->setPosition(0, 0) |
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->setSize(5, 5) |
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->setText("⏴") |
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->setScriptEvents(true) |
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->setAreaColor('aaa') |
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->setAreaFocusColor('777') |
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->setAlign("left", "bottom"); |
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$rightLabel = new Label(); |
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$rightLabel->setPosition($this->length, 0) |
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->setSize(5, 5) |
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->setText("⏵") |
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->setScriptEvents(true) |
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->setAreaColor('aaa') |
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->setAreaFocusColor('777') |
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->setAlign("right", "bottom"); |
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$background = new Quad(); |
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$background->setSize($this->length, 5) |
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->setAlign("left", "bottom") |
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->setBackgroundColor("000a"); |
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$frame->addChild($scrollbar); |
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$frame->addChild($leftLabel); |
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$frame->addChild($rightLabel); |
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$frame->addChild($background); |
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return $frame; |
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} |
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View Code Duplication |
private function getScrollbarY() |
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{ |
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$frame = new Frame(); |
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$frame->setPosition($this->posX, $this->posY) |
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->addClass('uiScrollbarControl'); |
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$scrollbar = new Quad(); |
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$scrollbar->setPosition(0, -5) |
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->setSize(5, $this->scrollbarSize) |
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->setBackgroundColor('fffa') |
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->setFocusBackgroundColor('ffff') |
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->addClass('uiScrollbar') |
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->addDataAttribute('axis', $this->axis) |
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->setAlign('right', 'top') |
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->setScriptEvents(true); |
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$topLabel = new Label(); |
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$topLabel->setPosition(0, 0) |
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->setSize(5, 5) |
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->setText("⏶") |
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->setScriptEvents(true) |
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->setAreaColor('aaa') |
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->setAreaFocusColor('777') |
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->setAlign("right", "top"); |
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$bottomLabel = new Label(); |
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$bottomLabel->setPosition(0, -$this->length) |
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->setSize(5, 5) |
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->setText("⏷") |
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->setScriptEvents(true) |
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->setAreaColor('aaa') |
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->setAreaFocusColor('777') |
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->setAlign("right", "bottom"); |
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$background = new Quad(); |
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$background->setSize(5, $this->length) |
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->setAlign("right", "top") |
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->setBackgroundColor("000a"); |
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$frame->addChild($scrollbar); |
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$frame->addChild($topLabel); |
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$frame->addChild($bottomLabel); |
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$frame->addChild($background); |
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return $frame; |
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} |
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/** |
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* Prepare the given Script for rendering by adding the needed Labels, etc. |
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* |
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* @param Script $script Script to prepare |
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* @return static |
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*/ |
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public function prepare(Script $script) |
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{ |
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// do nothing |
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} |
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} |
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Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.