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<?php |
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namespace eXpansion\Bundle\LocalRecords\Command; |
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use eXpansion\Bundle\LocalRecords\Model\Map\RecordTableMap; |
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use eXpansion\Bundle\LocalRecords\Model\Record; |
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use eXpansion\Bundle\LocalRecords\Model\RecordQueryBuilder; |
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use eXpansion\Bundle\Maps\Model\Base\MapQuery; |
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use eXpansion\Bundle\Maps\Model\MapQueryBuilder; |
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use eXpansion\Framework\Core\Services\Console; |
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use eXpansion\Framework\Core\Storage\MapStorage; |
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use eXpansion\Framework\PlayersBundle\Model\Map\PlayerTableMap; |
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use eXpansion\Framework\PlayersBundle\Model\Player; |
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use eXpansion\Framework\PlayersBundle\Model\PlayerQueryBuilder; |
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use Maniaplanet\DedicatedServer\Connection; |
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use Propel\Runtime\Propel; |
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use Symfony\Bundle\FrameworkBundle\Command\ContainerAwareCommand; |
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use Symfony\Component\Console\Helper\ProgressBar; |
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use Symfony\Component\Console\Input\InputArgument; |
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use Symfony\Component\Console\Input\InputInterface; |
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use Symfony\Component\Console\Output\OutputInterface; |
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/** |
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* Class Records |
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* |
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* @author reaby |
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*/ |
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class GenDummyRecordsCommand extends ContainerAwareCommand |
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{ |
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/** |
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* @var MapStorage |
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*/ |
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private $mapStorage; |
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/** |
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* @var PlayerQueryBuilder |
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*/ |
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private $playerQueryBuilder; |
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/** |
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* @var RecordQueryBuilder |
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*/ |
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private $recordQueryBuilder; |
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/** |
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* @var Console |
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*/ |
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private $console; |
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/** |
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* @var MapQueryBuilder |
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*/ |
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private $mapQuery; |
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/** |
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* ScriptPanel constructor. |
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* |
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* @param MapStorage $mapStorage |
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* @param PlayerQueryBuilder $playerQueryBuilder |
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* @param RecordQueryBuilder $recordQueryBuilder |
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* @param MapQueryBuilder $mapQuery |
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* @param Console $console |
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*/ |
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View Code Duplication |
public function __construct( |
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MapStorage $mapStorage, |
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PlayerQueryBuilder $playerQueryBuilder, |
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RecordQueryBuilder $recordQueryBuilder, |
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MapQueryBuilder $mapQuery, |
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Console $console |
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) { |
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parent::__construct(); |
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$this->mapStorage = $mapStorage; |
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$this->playerQueryBuilder = $playerQueryBuilder; |
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$this->recordQueryBuilder = $recordQueryBuilder; |
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$this->mapQuery = $mapQuery; |
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$this->console = $console; |
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} |
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/** |
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* @inheritdoc |
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*/ |
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protected function configure() |
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{ |
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$this |
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// the name of the command (the part after "bin/console") |
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->setName('eXpansion:testing:generateTestData') |
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// the short description shown while running "php bin/console list" |
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->setDescription('creates defined number of users with records to all maps.') |
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// the full command description shown when running the command with |
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// the "--help" option |
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->setHelp('This command generates defined number of users and records to each map...'); |
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$this |
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// configure an argument |
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->addArgument('count', InputArgument::REQUIRED, 'The number of users and records to generate.'); |
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} |
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/** |
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* @inheritdoc |
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*/ |
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public function execute(InputInterface $input, OutputInterface $output) |
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{ |
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$this->console->init($output, null); |
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$count = $input->getArgument('count'); |
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$this->console->writeln('Checking if there\'s enough players'); |
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$preAdd = $this->playerQueryBuilder->findDummy(); |
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if (count($preAdd) < $count) { |
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$this->console->writeln("Generating missing players up to $count"); |
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$progress = new ProgressBar($output, $count); |
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$progress->start(); |
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$progress->advance(count($preAdd)); |
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$con = Propel::getWriteConnection(PlayerTableMap::DATABASE_NAME); |
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$con->beginTransaction(); |
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for ($x = count($preAdd); $x < $count; $x++) { |
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$player = new Player(); |
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$login = "dummyplayer_$x"; |
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$player->setNickname($login); |
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$player->setNicknameStripped($login); |
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$player->setLogin($login); |
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$player->setPath("World|Hello"); |
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$player->save(); |
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$progress->advance(); |
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} |
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$con->commit(); |
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$progress->finish(); |
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} |
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unset($preAdd); |
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/** @var Player[] $players */ |
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$players = $this->playerQueryBuilder->findDummy(); |
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$this->console->writeln("Generating maximum of $count records for all maps on server"); |
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$maps = $this->mapQuery->getAllMaps(); |
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$con = Propel::getWriteConnection(RecordTableMap::DATABASE_NAME); |
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$i = 1; |
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foreach ($maps as $m => $map) { |
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$records = $this->recordQueryBuilder->getMapRecords($map->getMapuid(), 1, "asc", 1000); |
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$idsUsed = []; |
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if (count($records) < $count) { |
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foreach ($records as $record) { |
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$idsUsed[] = $record->getPlayerId(); |
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} |
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$this->console->writeln("Generating records for map ".$i."/".count($maps)." -> ".$map->getName()); |
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$con->beginTransaction(); |
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$record = new Record(); |
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$record->setNblaps(1); |
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$record->setNbFinish(1); |
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$record->setMapuid($map->getMapuid()); |
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$record->setCreatedAt(new \DateTime()); |
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$record->setCheckpoints([]); |
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$progress = new ProgressBar($output, $count - count($records)); |
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$progress->start(); |
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for ($x = (count($records) + 1); $x < $count; $x++) { |
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if (!in_array($x, $idsUsed)) { |
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$rec = clone $record; |
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$rec->setScore(mt_rand($map->getGoldtime(), $map->getGoldtime() * 5)); |
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$rec->setPlayerId($players[$x-1]->getId()); |
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$rec->save(); |
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$progress->advance(); |
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} |
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} |
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$con->commit(); |
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$progress->finish(); |
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$i++; |
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RecordTableMap::clearInstancePool(); |
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RecordTableMap::clearRelatedInstancePool(); |
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} else { |
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$this->console->writeln("skipping map, records alreaady set!"); |
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} |
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} |
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PlayerTableMap::clearInstancePool(); |
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PlayerTableMap::clearRelatedInstancePool(); |
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} |
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} |
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Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.