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<?php |
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namespace eXpansion\Framework\Core\Storage; |
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use eXpansion\Framework\Core\DataProviders\Listener\ListenerInterfaceExpTimer; |
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use eXpansion\Framework\Core\Services\Console; |
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use eXpansion\Framework\Core\Services\DedicatedConnection\Factory; |
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use eXpansion\Framework\Core\Storage\Data\Player; |
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use eXpansion\Framework\Core\Storage\Data\PlayerFactory; |
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use eXpansion\Framework\GameManiaplanet\DataProviders\Listener\ListenerInterfaceMpLegacyPlayer; |
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use Maniaplanet\DedicatedServer\Connection; |
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use Maniaplanet\DedicatedServer\InvalidArgumentException; |
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use Maniaplanet\DedicatedServer\Structures\PlayerDetailedInfo; |
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use Maniaplanet\DedicatedServer\Structures\PlayerInfo; |
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use Maniaplanet\DedicatedServer\Xmlrpc\FaultException; |
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use Psr\Log\LoggerInterface; |
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/** |
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* PlayerStorage keeps in storage player data in order to minimize amounts of calls done to the dedicated server. |
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* |
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* @package eXpansion\Framework\Core\Storage |
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*/ |
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class PlayerStorage implements ListenerInterfaceMpLegacyPlayer, ListenerInterfaceExpTimer |
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{ |
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/** @var Factory */ |
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protected $factory; |
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/** @var PlayerFactory */ |
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protected $playerFactory; |
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/** @var Player[] List of all the players on the server. */ |
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protected $online = []; |
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/** @var Player[] List of all the players playing on the server. */ |
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protected $players = []; |
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/** @var Player[] List of all spectators on the server. */ |
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protected $spectators = []; |
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/** @var array */ |
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protected $playersToRemove = []; |
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/** |
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* @var LoggerInterface |
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*/ |
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private $logger; |
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/** |
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* @var Console |
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*/ |
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private $console; |
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/** |
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* PlayerDataProvider constructor. |
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* |
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* @param Factory $factory |
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* @param PlayerFactory $playerFactory |
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* @param LoggerInterface $logger |
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* @param Console $console |
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*/ |
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public function __construct( |
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Factory $factory, |
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PlayerFactory $playerFactory, |
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LoggerInterface $logger, |
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Console $console |
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) { |
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$this->factory = $factory; |
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$this->playerFactory = $playerFactory; |
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$this->logger = $logger; |
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$this->console = $console; |
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} |
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/** |
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* Get information about a player. |
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* |
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* @param string $login |
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* @param bool $forceNew |
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* |
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* @return Player |
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*/ |
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public function getPlayerInfo($login, $forceNew = false) |
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{ |
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if (!isset($this->online[$login]) || $forceNew) { |
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// to make sure even if an exception happens, player has login and basic nickname |
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$playerInformation = new PlayerInfo(); |
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$playerInformation->login = $login; |
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$playerDetails = new PlayerDetailedInfo(); |
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$playerDetails->nickName = $login; |
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try { |
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//fetch additional informations |
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$playerInformation = $this->factory->getConnection()->getPlayerInfo($login); |
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$playerDetails = $this->factory->getConnection()->getDetailedPlayerInfo($login); |
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} catch (InvalidArgumentException $e) { |
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$this->logger->error("Login unknown: $login", ["exception" => $e]); |
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$this->console->writeln('$f00Login Unknown: '.$login.' dedicated server said: $fff'.$e->getMessage()); |
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} catch (FaultException $ex) { |
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$this->logger->error("Login unknown: $login", ["exception" => $ex]); |
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$this->console->writeln('$f00Login Unknown: '.$login.' dedicated server said: $fff'.$ex->getMessage()); |
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} |
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return $this->playerFactory->createPlayer($playerInformation, $playerDetails); |
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} |
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return $this->online[$login]; |
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} |
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/** |
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* Fetch player data & store it when player connects. |
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* |
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* @inheritdoc |
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*/ |
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public function onPlayerConnect(Player $playerData) |
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{ |
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$login = $playerData->getLogin(); |
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$this->online[$login] = $playerData; |
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if ($playerData->isSpectator()) { |
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$this->spectators[$login] = $playerData; |
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} else { |
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$this->players[$login] = $playerData; |
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} |
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} |
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/** |
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* Remove player data when he disconnects. |
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* |
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* @inheritdoc |
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*/ |
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public function onPlayerDisconnect(Player $playerData, $disconnectionReason) |
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{ |
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$this->playersToRemove[] = $playerData->getLogin(); |
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} |
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/** |
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* Change the status of the players. |
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* |
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* @inheritdoc |
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*/ |
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public function onPlayerInfoChanged(Player $oldPlayer, Player $player) |
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{ |
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unset($this->players[$player->getLogin()]); |
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unset($this->spectators[$player->getLogin()]); |
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$this->onPlayerConnect($player); |
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} |
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/** |
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* Modify the player object. |
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* |
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* @inheritdoc |
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*/ |
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public function onPlayerAlliesChanged(Player $oldPlayer, Player $player) |
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{ |
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$this->onPlayerConnect($player); |
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} |
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/** |
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* @return Player[] |
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*/ |
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public function getOnline() |
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{ |
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return $this->online; |
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} |
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/** |
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* @return Player[] |
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*/ |
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public function getPlayers() |
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{ |
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return $this->players; |
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} |
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/** |
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* @return Player[] |
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*/ |
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public function getSpectators() |
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{ |
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return $this->spectators; |
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} |
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public function onPreLoop() |
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{ |
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foreach ($this->playersToRemove as $login) { |
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unset($this->online[$login]); |
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unset($this->spectators[$login]); |
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unset($this->players[$login]); |
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} |
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$this->playersToRemove = []; |
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} |
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public function onPostLoop() |
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{ |
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// do nothing |
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} |
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public function onEverySecond() |
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{ |
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// do nothing |
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} |
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/** |
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* @return array |
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*/ |
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public function getPlayersToRemove() |
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{ |
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return $this->playersToRemove; |
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} |
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} |
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