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<?php |
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/** |
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* Box packing (3D bin packing, knapsack problem). |
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* |
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* @author Doug Wright |
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*/ |
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namespace DVDoug\BoxPacker; |
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use Psr\Log\LoggerAwareInterface; |
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use Psr\Log\LoggerInterface; |
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use Psr\Log\NullLogger; |
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/** |
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* Actual packer. |
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* |
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* @author Doug Wright |
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*/ |
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class VolumePacker implements LoggerAwareInterface |
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{ |
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/** |
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* The logger instance. |
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* |
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* @var LoggerInterface |
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*/ |
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protected $logger; |
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/** |
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* Box to pack items into. |
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* |
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* @var Box |
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*/ |
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protected $box; |
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/** |
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* List of items to be packed. |
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* |
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* @var ItemList |
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*/ |
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protected $items; |
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/** |
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* Whether the packer is in single-pass mode. |
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* |
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* @var bool |
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*/ |
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protected $singlePassMode = false; |
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/** |
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* @var LayerPacker |
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*/ |
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private $layerPacker; |
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/** |
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* @var bool |
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*/ |
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private $hasConstrainedItems; |
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/** |
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* Constructor. |
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*/ |
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public function __construct(Box $box, ItemList $items) |
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{ |
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$this->box = $box; |
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$this->items = clone $items; |
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$this->logger = new NullLogger(); |
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$this->hasConstrainedItems = $items->hasConstrainedItems(); |
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$this->layerPacker = new LayerPacker($this->box); |
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$this->layerPacker->setLogger($this->logger); |
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} |
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/** |
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* Sets a logger. |
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*/ |
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public function setLogger(LoggerInterface $logger) |
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{ |
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$this->logger = $logger; |
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$this->layerPacker->setLogger($logger); |
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} |
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/** |
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* @internal |
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*/ |
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public function setSinglePassMode($singlePassMode) |
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{ |
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$this->singlePassMode = $singlePassMode; |
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$this->layerPacker->setSinglePassMode($singlePassMode); |
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} |
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/** |
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* Pack as many items as possible into specific given box. |
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* |
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* @return PackedBox packed box |
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*/ |
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public function pack() |
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{ |
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$this->logger->debug("[EVALUATING BOX] {$this->box->getReference()}", ['box' => $this->box]); |
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$rotationsToTest = [false]; |
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if (!$this->singlePassMode) { |
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$rotationsToTest[] = true; |
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} |
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$boxPermutations = []; |
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foreach ($rotationsToTest as $rotation) { |
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if ($rotation) { |
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$boxWidth = $this->box->getInnerLength(); |
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$boxLength = $this->box->getInnerWidth(); |
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} else { |
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$boxWidth = $this->box->getInnerWidth(); |
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$boxLength = $this->box->getInnerLength(); |
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} |
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$boxPermutation = $this->packRotation($boxWidth, $boxLength); |
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if ($boxPermutation->getItems()->count() === $this->items->count()) { |
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return $boxPermutation; |
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} |
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$boxPermutations[] = $boxPermutation; |
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} |
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usort($boxPermutations, static function (PackedBox $a, PackedBox $b) { |
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if ($a->getVolumeUtilisation() < $b->getVolumeUtilisation()) { |
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return 1; |
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} |
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return -1; |
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}); |
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return reset($boxPermutations); |
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} |
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/** |
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* Pack as many items as possible into specific given box. |
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* |
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* @return PackedBox packed box |
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*/ |
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private function packRotation($boxWidth, $boxLength) |
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{ |
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$this->logger->debug("[EVALUATING ROTATION] {$this->box->getReference()}", ['width' => $boxWidth, 'length' => $boxLength]); |
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/** @var PackedLayer[] $layers */ |
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$layers = []; |
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$items = clone $this->items; |
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while ($items->count() > 0) { |
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$layerStartDepth = static::getCurrentPackedDepth($layers); |
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$packedItemList = $this->getPackedItemList($layers); |
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//do a preliminary layer pack to get the depth used |
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$preliminaryItems = clone $items; |
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$preliminaryLayer = $this->layerPacker->packLayer($preliminaryItems, clone $packedItemList, $layers, $layerStartDepth, $boxWidth, $boxLength, $this->box->getInnerDepth() - $layerStartDepth, 0); |
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if (count($preliminaryLayer->getItems()) === 0) { |
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break; |
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} |
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if ($preliminaryLayer->getDepth() === $preliminaryLayer->getItems()[0]->getDepth()) { // preliminary === final |
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$layers[] = $preliminaryLayer; |
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$items = $preliminaryItems; |
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} else { //redo with now-known-depth so that we can stack to that height from the first item |
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$layers[] = $this->layerPacker->packLayer($items, $packedItemList, $layers, $layerStartDepth, $boxWidth, $boxLength, $this->box->getInnerDepth() - $layerStartDepth, $preliminaryLayer->getDepth()); |
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} |
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} |
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$layers = $this->correctLayerRotation($layers, $boxWidth); |
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$layers = $this->stabiliseLayers($layers); |
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return PackedBox::fromPackedItemList($this->box, $this->getPackedItemList($layers)); |
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} |
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/** |
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* During packing, it is quite possible that layers have been created that aren't physically stable |
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* i.e. they overhang the ones below. |
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* |
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* This function reorders them so that the ones with the greatest surface area are placed at the bottom |
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* |
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* @param PackedLayer[] $oldLayers |
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* @return PackedLayer[] |
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*/ |
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private function stabiliseLayers(array $oldLayers) |
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{ |
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if ($this->singlePassMode || $this->hasConstrainedItems) { // constraints include position, so cannot change |
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return $oldLayers; |
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} |
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$stabiliser = new LayerStabiliser(); |
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return $stabiliser->stabilise($oldLayers); |
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} |
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/** |
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* Swap back width/length of the packed items to match orientation of the box if needed. |
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* |
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* @param PackedLayer[] $oldLayers |
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*/ |
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private function correctLayerRotation(array $oldLayers, $boxWidth) |
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{ |
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if ($this->box->getInnerWidth() === $boxWidth) { |
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return $oldLayers; |
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} |
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$newLayers = []; |
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foreach ($oldLayers as $originalLayer) { |
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$newLayer = new PackedLayer(); |
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foreach ($originalLayer->getItems() as $item) { |
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$packedItem = new PackedItem($item->getItem(), $item->getY(), $item->getX(), $item->getZ(), $item->getLength(), $item->getWidth(), $item->getDepth()); |
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$newLayer->insert($packedItem); |
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} |
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$newLayers[] = $newLayer; |
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} |
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return $newLayers; |
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} |
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/** |
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* Generate a single list of items packed. |
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* @param PackedLayer[] $layers |
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*/ |
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private function getPackedItemList(array $layers) |
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{ |
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$packedItemList = new PackedItemList(); |
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foreach ($layers as $layer) { |
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foreach ($layer->getItems() as $packedItem) { |
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$packedItemList->insert($packedItem); |
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} |
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} |
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return $packedItemList; |
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} |
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/** |
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* Return the current packed depth. |
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* |
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* @param PackedLayer[] $layers |
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*/ |
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private static function getCurrentPackedDepth(array $layers) |
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{ |
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$depth = 0; |
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foreach ($layers as $layer) { |
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$depth += $layer->getDepth(); |
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} |
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return $depth; |
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} |
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} |
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