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Push — master ( e56742...2ecca9 )
by Doug
06:00
created

OrientatedItemFactory::generatePermutations()   A

Complexity

Conditions 4
Paths 3

Size

Total Lines 22
Code Lines 12

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 12
CRAP Score 4

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 4
eloc 12
c 1
b 0
f 0
nc 3
nop 2
dl 0
loc 22
ccs 12
cts 12
cp 1
crap 4
rs 9.8666
1
<?php
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/**
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 * Box packing (3D bin packing, knapsack problem).
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 *
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 * @author Doug Wright
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 */
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declare(strict_types=1);
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namespace DVDoug\BoxPacker;
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use function array_filter;
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use function count;
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use Psr\Log\LoggerAwareInterface;
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use Psr\Log\LoggerAwareTrait;
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use Psr\Log\NullLogger;
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use function usort;
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/**
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 * Figure out orientations for an item and a given set of dimensions.
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 *
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 * @author Doug Wright
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 * @internal
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 */
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class OrientatedItemFactory implements LoggerAwareInterface
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{
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    use LoggerAwareTrait;
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    /** @var Box */
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    protected $box;
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    /**
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     * Whether the packer is in single-pass mode.
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     *
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     * @var bool
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     */
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    protected $singlePassMode = false;
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    /**
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     * @var OrientatedItem[]
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     */
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    protected static $emptyBoxCache = [];
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43 59
    public function __construct(Box $box)
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    {
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        $this->box = $box;
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        $this->logger = new NullLogger();
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    }
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    public function setSinglePassMode(bool $singlePassMode): void
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    {
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        $this->singlePassMode = $singlePassMode;
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    }
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    /**
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     * Get the best orientation for an item.
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     */
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    public function getBestOrientation(
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        Item $item,
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        ?OrientatedItem $prevItem,
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        ItemList $nextItems,
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        int $widthLeft,
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        int $lengthLeft,
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        int $depthLeft,
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        int $rowLength,
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        int $x,
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        int $y,
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        int $z,
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        PackedItemList $prevPackedItemList
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    ): ?OrientatedItem {
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        $this->logger->debug(
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            "evaluating item {$item->getDescription()} for fit",
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            [
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                'item' => $item,
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                'space' => [
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                    'widthLeft' => $widthLeft,
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                    'lengthLeft' => $lengthLeft,
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                    'depthLeft' => $depthLeft,
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                ],
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            ]
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        );
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        $possibleOrientations = $this->getPossibleOrientations($item, $prevItem, $widthLeft, $lengthLeft, $depthLeft, $x, $y, $z, $prevPackedItemList);
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        $usableOrientations = $this->getUsableOrientations($item, $possibleOrientations);
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        if (empty($usableOrientations)) {
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            return null;
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        }
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        $sorter = new OrientatedItemSorter($this, $this->singlePassMode, $widthLeft, $lengthLeft, $depthLeft, $nextItems, $rowLength, $x, $y, $z, $prevPackedItemList);
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        $sorter->setLogger($this->logger);
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        usort($usableOrientations, $sorter);
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        $this->logger->debug('Selected best fit orientation', ['orientation' => $usableOrientations[0]]);
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        return $usableOrientations[0];
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    }
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    /**
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     * Find all possible orientations for an item.
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     *
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     * @return OrientatedItem[]
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     */
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    public function getPossibleOrientations(
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        Item $item,
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        ?OrientatedItem $prevItem,
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        int $widthLeft,
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        int $lengthLeft,
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        int $depthLeft,
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        int $x,
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        int $y,
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        int $z,
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        PackedItemList $prevPackedItemList
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    ): array {
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        $permutations = $this->generatePermutations($item, $prevItem);
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        //remove any that simply don't fit
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        $orientations = [];
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        foreach ($permutations as $dimensions) {
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            if ($dimensions[0] <= $widthLeft && $dimensions[1] <= $lengthLeft && $dimensions[2] <= $depthLeft) {
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                $orientations[] = new OrientatedItem($item, $dimensions[0], $dimensions[1], $dimensions[2]);
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            }
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        }
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        if ($item instanceof ConstrainedPlacementItem) {
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            $orientations = array_filter($orientations, function (OrientatedItem $i) use ($x, $y, $z, $prevPackedItemList) {
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                return $i->getItem()->canBePacked($this->box, $prevPackedItemList, $x, $y, $z, $i->getWidth(), $i->getLength(), $i->getDepth());
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            });
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        }
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        return $orientations;
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    }
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    /**
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     * @return OrientatedItem[]
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     */
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    public function getPossibleOrientationsInEmptyBox(Item $item): array
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    {
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        $cacheKey = $item->getWidth() .
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            '|' .
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            $item->getLength() .
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            '|' .
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            $item->getDepth() .
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            '|' .
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            ($item->getKeepFlat() ? '2D' : '3D') .
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            '|' .
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            $this->box->getInnerWidth() .
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            '|' .
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            $this->box->getInnerLength() .
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            '|' .
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            $this->box->getInnerDepth();
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        if (isset(static::$emptyBoxCache[$cacheKey])) {
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            $orientations = static::$emptyBoxCache[$cacheKey];
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        } else {
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            $orientations = $this->getPossibleOrientations(
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                $item,
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                null,
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                $this->box->getInnerWidth(),
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                $this->box->getInnerLength(),
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                $this->box->getInnerDepth(),
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                0,
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                0,
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                0,
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                new PackedItemList()
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            );
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            static::$emptyBoxCache[$cacheKey] = $orientations;
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        }
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        return $orientations;
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    }
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    /**
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     * @param  OrientatedItem[] $possibleOrientations
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     * @return OrientatedItem[]
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     */
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    protected function getUsableOrientations(
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        Item $item,
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        array $possibleOrientations
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    ): array {
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        $orientationsToUse = $stableOrientations = $unstableOrientations = [];
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        // Divide possible orientations into stable (low centre of gravity) and unstable (high centre of gravity)
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        foreach ($possibleOrientations as $orientation) {
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            if ($orientation->isStable() || $this->box->getInnerDepth() === $orientation->getDepth()) {
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                $stableOrientations[] = $orientation;
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            } else {
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                $unstableOrientations[] = $orientation;
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            }
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        }
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        /*
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         * We prefer to use stable orientations only, but allow unstable ones if
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         * the item doesn't fit in the box any other way
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         */
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        if (count($stableOrientations) > 0) {
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            $orientationsToUse = $stableOrientations;
197 51
        } elseif (count($unstableOrientations) > 0) {
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            $stableOrientationsInEmptyBox = $this->getStableOrientationsInEmptyBox($item);
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200 10
            if (count($stableOrientationsInEmptyBox) === 0) {
201 7
                $orientationsToUse = $unstableOrientations;
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            }
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        }
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        return $orientationsToUse;
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    }
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    /**
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     * Return the orientations for this item if it were to be placed into the box with nothing else.
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     */
211 10
    protected function getStableOrientationsInEmptyBox(Item $item): array
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    {
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        $orientationsInEmptyBox = $this->getPossibleOrientationsInEmptyBox($item);
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215 10
        return array_filter(
216 10
            $orientationsInEmptyBox,
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            function (OrientatedItem $orientation) {
218 10
                return $orientation->isStable();
219 10
            }
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        );
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    }
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223 58
    private function generatePermutations(Item $item, ?OrientatedItem $prevItem): array
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    {
225 58
        $permutations = [];
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        //Special case items that are the same as what we just packed - keep orientation
228 58
        if ($prevItem && $prevItem->isSameDimensions($item)) {
229 47
            $permutations[] = [$prevItem->getWidth(), $prevItem->getLength(), $prevItem->getDepth()];
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        } else {
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            //simple 2D rotation
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            $permutations[] = [$item->getWidth(), $item->getLength(), $item->getDepth()];
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            $permutations[] = [$item->getLength(), $item->getWidth(), $item->getDepth()];
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            //add 3D rotation if we're allowed
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            if (!$item->getKeepFlat()) {
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                $permutations[] = [$item->getWidth(), $item->getDepth(), $item->getLength()];
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                $permutations[] = [$item->getLength(), $item->getDepth(), $item->getWidth()];
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                $permutations[] = [$item->getDepth(), $item->getWidth(), $item->getLength()];
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                $permutations[] = [$item->getDepth(), $item->getLength(), $item->getWidth()];
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            }
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        }
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        return $permutations;
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    }
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}
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