Completed
Push — limited_supply_boxes ( 794880...0d0189 )
by Doug
12:42
created

WeightRedistributor   A

Complexity

Total Complexity 19

Size/Duplication

Total Lines 162
Duplicated Lines 0 %

Test Coverage

Coverage 98.65%

Importance

Changes 6
Bugs 1 Features 0
Metric Value
eloc 73
c 6
b 1
f 0
dl 0
loc 162
ccs 73
cts 74
cp 0.9865
rs 10
wmc 19

5 Methods

Rating   Name   Duplication   Size   Complexity  
A didRepackActuallyHelp() 0 9 1
A doVolumeRepack() 0 11 2
A __construct() 0 5 1
B redistributeWeight() 0 37 7
B equaliseWeight() 0 55 8
1
<?php
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/**
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 * Box packing (3D bin packing, knapsack problem).
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 *
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 * @author Doug Wright
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 */
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declare(strict_types=1);
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namespace DVDoug\BoxPacker;
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use function array_filter;
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use function array_merge;
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use function count;
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use function iterator_to_array;
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use Psr\Log\LoggerAwareInterface;
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use Psr\Log\LoggerAwareTrait;
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use Psr\Log\LogLevel;
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use Psr\Log\NullLogger;
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use SplObjectStorage;
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use function usort;
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/**
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 * Actual packer.
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 *
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 * @author Doug Wright
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 * @internal
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 */
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class WeightRedistributor implements LoggerAwareInterface
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{
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    use LoggerAwareTrait;
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    /**
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     * List of box sizes available to pack items into.
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     *
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     * @var BoxList
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     */
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    private $boxes;
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    /**
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     * Quantities available of each box type.
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     *
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     * @var SplObjectStorage
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     */
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    private $boxesQtyAvailable;
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    /**
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     * Constructor.
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     */
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    public function __construct(BoxList $boxList, SplObjectStorage $boxQuantitiesAvailable)
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    {
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        $this->boxes = $boxList;
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        $this->boxesQtyAvailable = $boxQuantitiesAvailable;
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        $this->logger = new NullLogger();
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    }
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    /**
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     * Given a solution set of packed boxes, repack them to achieve optimum weight distribution.
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     */
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    public function redistributeWeight(PackedBoxList $originalBoxes): PackedBoxList
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    {
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        $targetWeight = $originalBoxes->getMeanItemWeight();
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        $this->logger->log(LogLevel::DEBUG, "repacking for weight distribution, weight variance {$originalBoxes->getWeightVariance()}, target weight {$targetWeight}");
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        /** @var PackedBox[] $boxes */
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        $boxes = iterator_to_array($originalBoxes);
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        usort($boxes, static function (PackedBox $boxA, PackedBox $boxB) {
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            return $boxB->getWeight() <=> $boxA->getWeight();
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        });
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        do {
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            $iterationSuccessful = false;
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            foreach ($boxes as $a => &$boxA) {
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                foreach ($boxes as $b => &$boxB) {
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                    if ($b <= $a || $boxA->getWeight() === $boxB->getWeight()) {
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                        continue; //no need to evaluate
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                    }
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                    $iterationSuccessful = $this->equaliseWeight($boxA, $boxB, $targetWeight);
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                    if ($iterationSuccessful) {
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                        $boxes = array_filter($boxes, static function (?PackedBox $box) { //remove any now-empty boxes from the list
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                            return $box instanceof PackedBox;
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                        });
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                        break 2;
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                    }
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                }
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            }
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        } while ($iterationSuccessful);
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        //Combine back into a single list
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        $packedBoxes = new PackedBoxList();
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        $packedBoxes->insertFromArray($boxes);
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        return $packedBoxes;
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    }
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    /**
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     * Attempt to equalise weight distribution between 2 boxes.
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     *
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     * @return bool was the weight rebalanced?
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     */
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    private function equaliseWeight(PackedBox &$boxA, PackedBox &$boxB, float $targetWeight): bool
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    {
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        $anyIterationSuccessful = false;
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        if ($boxA->getWeight() > $boxB->getWeight()) {
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            $overWeightBox = $boxA;
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            $underWeightBox = $boxB;
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        } else {
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            $overWeightBox = $boxB;
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            $underWeightBox = $boxA;
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        }
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        $overWeightBoxItems = $overWeightBox->getItems()->asItemArray();
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        $underWeightBoxItems = $underWeightBox->getItems()->asItemArray();
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        foreach ($overWeightBoxItems as $key => $overWeightItem) {
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            if ($overWeightItem->getWeight() + $underWeightBox->getItemWeight() > $targetWeight) {
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                continue; // moving this item would harm more than help
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            }
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            $newLighterBoxes = $this->doVolumeRepack(array_merge($underWeightBoxItems, [$overWeightItem]), $underWeightBox->getBox());
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            if ($newLighterBoxes->count() !== 1) {
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                continue; //only want to move this item if it still fits in a single box
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            }
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            $underWeightBoxItems[] = $overWeightItem;
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            if (count($overWeightBoxItems) === 1) { //sometimes a repack can be efficient enough to eliminate a box
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                $boxB = $newLighterBoxes->top();
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                $boxA = null;
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                $this->boxesQtyAvailable[$boxB->getBox()] = $this->boxesQtyAvailable[$boxB->getBox()] - 1;
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                $this->boxesQtyAvailable[$overWeightBox->getBox()] = $this->boxesQtyAvailable[$overWeightBox->getBox()] + 1;
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                return true;
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            }
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            unset($overWeightBoxItems[$key]);
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            $newHeavierBoxes = $this->doVolumeRepack($overWeightBoxItems, $overWeightBox->getBox());
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            if (count($newHeavierBoxes) !== 1) {
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                continue; //this should never happen, if we can pack n+1 into the box, we should be able to pack n
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            }
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            if (static::didRepackActuallyHelp($boxA, $boxB, $newHeavierBoxes->top(), $newLighterBoxes->top())) {
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                $this->boxesQtyAvailable[$boxA->getBox()] = $this->boxesQtyAvailable[$boxA->getBox()] + 1;
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                $this->boxesQtyAvailable[$boxB->getBox()] = $this->boxesQtyAvailable[$boxB->getBox()] + 1;
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                $this->boxesQtyAvailable[$newHeavierBoxes->top()->getBox()] = $this->boxesQtyAvailable[$newHeavierBoxes->top()->getBox()] - 1;
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                $this->boxesQtyAvailable[$newLighterBoxes->top()->getBox()] = $this->boxesQtyAvailable[$newLighterBoxes->top()->getBox()] - 1;
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                $underWeightBox = $boxB = $newLighterBoxes->top();
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                $boxA = $newHeavierBoxes->top();
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                $anyIterationSuccessful = true;
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            }
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        }
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        return $anyIterationSuccessful;
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    }
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    /**
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     * Do a volume repack of a set of items.
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     */
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    private function doVolumeRepack(iterable $items, Box $currentBox): PackedBoxList
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    {
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        $packer = new Packer();
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        $packer->setBoxes($this->boxes); // use the full set of boxes to allow smaller/larger for full efficiency
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        foreach ($this->boxes as $box) {
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            $packer->setBoxQuantity($box, $this->boxesQtyAvailable[$box]);
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        }
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        $packer->setBoxQuantity($currentBox, max(PHP_INT_MAX, $this->boxesQtyAvailable[$currentBox] + 1));
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        $packer->setItems($items);
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        return $packer->doVolumePacking();
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    }
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    /**
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     * Not every attempted repack is actually helpful - sometimes moving an item between two otherwise identical
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     * boxes, or sometimes the box used for the now lighter set of items actually weighs more when empty causing
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     * an increase in total weight.
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     */
181 7
    private static function didRepackActuallyHelp(PackedBox $oldBoxA, PackedBox $oldBoxB, PackedBox $newBoxA, PackedBox $newBoxB): bool
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    {
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        $oldList = new PackedBoxList();
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        $oldList->insertFromArray([$oldBoxA, $oldBoxB]);
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        $newList = new PackedBoxList();
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        $newList->insertFromArray([$newBoxA, $newBoxB]);
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        return $newList->getWeightVariance() < $oldList->getWeightVariance();
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    }
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}
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