Issues (994)

libs/src/locutus/src/php/array/end.js (2 issues)

1 View Code Duplication
module.exports = function end (arr) {
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  //  discuss at: https://locutus.io/php/end/
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  // original by: Kevin van Zonneveld (https://kvz.io)
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  // bugfixed by: Legaev Andrey
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  //  revised by: J A R
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  //  revised by: Brett Zamir (https://brett-zamir.me)
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  // improved by: Kevin van Zonneveld (https://kvz.io)
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  // improved by: Kevin van Zonneveld (https://kvz.io)
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  //      note 1: Uses global: locutus to store the array pointer
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  //   example 1: end({0: 'Kevin', 1: 'van', 2: 'Zonneveld'})
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  //   returns 1: 'Zonneveld'
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  //   example 2: end(['Kevin', 'van', 'Zonneveld'])
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  //   returns 2: 'Zonneveld'
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  var $global = (typeof window !== 'undefined' ? window : global)
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  $global.$locutus = $global.$locutus || {}
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  var $locutus = $global.$locutus
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  $locutus.php = $locutus.php || {}
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  $locutus.php.pointers = $locutus.php.pointers || []
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  var pointers = $locutus.php.pointers
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  var indexOf = function (value) {
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    for (var i = 0, length = this.length; i < length; i++) {
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      if (this[i] === value) {
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        return i
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      }
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    }
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    return -1
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  }
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  if (!pointers.indexOf) {
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    pointers.indexOf = indexOf
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  }
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  if (pointers.indexOf(arr) === -1) {
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    pointers.push(arr, 0)
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  }
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  var arrpos = pointers.indexOf(arr)
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  if (Object.prototype.toString.call(arr) !== '[object Array]') {
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    var ct = 0
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    var val
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    for (var k in arr) {
0 ignored issues
show
A for in loop automatically includes the property of any prototype object, consider checking the key using hasOwnProperty.

When iterating over the keys of an object, this includes not only the keys of the object, but also keys contained in the prototype of that object. It is generally a best practice to check for these keys specifically:

var someObject;
for (var key in someObject) {
    if ( ! someObject.hasOwnProperty(key)) {
        continue; // Skip keys from the prototype.
    }

    doSomethingWith(key);
}
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      ct++
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      val = arr[k]
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    }
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    if (ct === 0) {
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      // Empty
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      return false
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    }
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    pointers[arrpos + 1] = ct - 1
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    return val
0 ignored issues
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The variable val seems to not be initialized for all possible execution paths.
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  }
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  if (arr.length === 0) {
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    return false
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  }
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  pointers[arrpos + 1] = arr.length - 1
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  return arr[pointers[arrpos + 1]]
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}
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