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<?php |
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declare(strict_types=1); |
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namespace Bone\BoneDoctrine\Command; |
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use Doctrine\Common\DataFixtures\Executor\ORMExecutor; |
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use Doctrine\Common\DataFixtures\FixtureInterface; |
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use Doctrine\Common\DataFixtures\Loader; |
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use Doctrine\Common\DataFixtures\Purger\ORMPurger; |
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use Doctrine\ORM\EntityManager; |
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use Symfony\Component\Console\Command\Command; |
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use Symfony\Component\Console\Input\InputArgument; |
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use Symfony\Component\Console\Input\InputInterface; |
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use Symfony\Component\Console\Input\InputOption; |
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use Symfony\Component\Console\Output\OutputInterface; |
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class LoadFixturesCommand extends Command |
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{ |
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private EntityManager $entityManager; |
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private array $fixtures; |
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public function __construct(EntityManager $entityManager, array $fixtures = []) |
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{ |
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parent::__construct('migrant:fixtures'); |
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$this->entityManager = $entityManager; |
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$this->fixtures = $fixtures; |
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} |
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protected function configure(): void |
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{ |
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$this->setDescription('[fixtures] Loads data fixtures.'); |
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$this->setHelp('Loads data fixtures.'); |
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$this->addArgument('purge', InputArgument::OPTIONAL, 'Purge the database before seeding', false); |
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} |
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/** |
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* @param InputInterface $input |
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* @param OutputInterface $output |
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*/ |
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protected function execute(InputInterface $input, OutputInterface $output): int |
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{ |
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$output->writeln(''); |
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$output->writeln('💀 Bone Framework database fixtures'); |
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$output->writeln(' Loading fixtures....'); |
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$output->writeln(''); |
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$loader = new Loader(); |
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if (\count($this->fixtures) === 0) { |
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$output->writeln('🤷♂️ No fixtures found, exiting.'); |
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$output->writeln(''); |
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return Command::SUCCESS; |
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} |
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foreach ($this->fixtures as $fixture) { |
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$instance = new $fixture(); |
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if ($instance instanceof FixtureInterface) { |
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$output->writeln(' <info>Executing fixture ' . $fixture . '</info>'); |
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$loader->addFixture($instance); |
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} |
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} |
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$output->writeln(''); |
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$executor = new ORMExecutor($this->entityManager, new ORMPurger()); |
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$executor->execute($loader->getFixtures(), !$input->getArgument('purge')); |
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return Command::SUCCESS; |
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} |
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} |
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