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1 | <?php |
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2 | |||
3 | /** |
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4 | * This file is part of Dedipanel project |
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5 | * |
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6 | * (c) 2010-2015 Dedipanel <http://www.dedicated-panel.net> |
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7 | * |
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8 | * For the full copyright and license information, please view the LICENSE |
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9 | * file that was distributed with this source code. |
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10 | */ |
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11 | |||
12 | namespace DP\GameServer\MinecraftServerBundle\Form; |
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13 | |||
14 | use DP\Core\GameBundle\Entity\GameRepository; |
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15 | use Symfony\Component\Form\FormBuilderInterface; |
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16 | use Symfony\Component\Form\AbstractType; |
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17 | use Symfony\Component\Form\FormEvents; |
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18 | use Symfony\Component\Form\FormEvent; |
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19 | |||
20 | class MinecraftServerType extends AbstractType |
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21 | { |
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22 | public function buildForm(FormBuilderInterface $builder, array $options) |
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23 | { |
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24 | $builder |
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25 | ->add('name', 'text', array('label' => 'game.name')) |
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26 | ->add('port', 'integer', array('label' => 'game.port')) |
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27 | ->add('queryPort', 'integer', array('label' => 'minecraft.queryPort')) |
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28 | ->add('rconPort', 'integer', array('label' => 'minecraft.rcon.port')) |
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29 | ->add('rconPassword', 'text', array('label' => 'game.rcon.password')) |
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30 | ->add('maxplayers', 'integer', array('label' => 'game.maxplayers')) |
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31 | ->add('minHeap', 'integer', array('label' => 'minecraft.minHeap')) |
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32 | ->add('maxHeap', 'integer', array('label' => 'minecraft.maxHeap'))->add('alreadyInstalled', 'choice', array( |
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33 | 'choices' => array(1 => 'game.yes', 0 => 'game.no'), |
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34 | 'label' => 'game.isAlreadyInstalled', |
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35 | 'expanded' => true, |
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36 | )) |
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37 | ; |
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38 | |||
39 | $builder->addEventListener(FormEvents::PRE_SET_DATA, function (FormEvent $event) { |
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40 | $form = $event->getForm(); |
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41 | /** @var DP\GameServer\MinecraftServerBundle\Entity\MinecraftServer $minecraft */ |
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42 | $minecraft = $event->getData(); |
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43 | |||
44 | $isUpdateForm = ($minecraft->getId() != null); |
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45 | |||
46 | $form |
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47 | ->add('machine', 'dedipanel_machine_entity', array( |
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48 | 'disabled' => $isUpdateForm, |
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49 | )) |
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50 | ->add('game', 'entity', array( |
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51 | 'label' => 'game.selectGame', |
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52 | 'class' => 'DPGameBundle:Game', |
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53 | 'query_builder' => function(GameRepository $repo) { |
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54 | return $repo->getQBAvailableMinecraftGames(); |
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55 | }, |
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56 | 'disabled' => $isUpdateForm, |
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57 | )) |
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58 | ->add('dir', 'text', array( |
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59 | 'label' => 'game.dir', |
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60 | 'disabled' => $isUpdateForm, |
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61 | )) |
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62 | ; |
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63 | |||
64 | View Code Duplication | if ($minecraft->getId() !== null) { |
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65 | $form->remove('alreadyInstalled'); |
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66 | |||
67 | if ($minecraft->getMachine()->getNbCore() != null) { |
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68 | $choices = array_combine( |
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69 | range(0, $minecraft->getMachine()->getNbCore()-1), |
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70 | range(1, $minecraft->getMachine()->getNbCore()) |
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71 | ); |
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72 | |||
73 | $form->add('core', 'choice', array( |
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74 | 'label' => 'game.core', |
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75 | 'choices' => $choices, |
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76 | 'multiple' => true, |
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77 | 'required' => false, |
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78 | 'expanded' => true, |
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79 | )); |
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80 | } |
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81 | } |
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82 | }); |
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83 | } |
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84 | |||
85 | public function getName() |
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86 | { |
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87 | return 'dedipanel_minecraft'; |
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88 | } |
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89 | } |
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90 |
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.