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<?php |
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/** |
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* This file is part of Dedipanel project |
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* |
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* (c) 2010-2015 Dedipanel <http://www.dedicated-panel.net> |
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* |
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* For the full copyright and license information, please view the LICENSE |
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* file that was distributed with this source code. |
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*/ |
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namespace DP\GameServer\SteamServerBundle\Entity; |
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use Dedipanel\PHPSeclibWrapperBundle\Connection\Exception\ScreenNotExistException; |
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use Doctrine\ORM\Mapping as ORM; |
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use DP\GameServer\GameServerBundle\Entity\GameServer; |
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use DP\Core\GameBundle\Entity\Plugin; |
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use DP\Core\CoreBundle\Exception\InstallAlreadyStartedException; |
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use DP\Core\CoreBundle\Exception\MissingPacketException; |
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use Dedipanel\PHPSeclibWrapperBundle\Crontab\Crontab; |
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use Dedipanel\PHPSeclibWrapperBundle\Crontab\CrontabItem; |
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/** |
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* DP\GameServer\SteamServerBundle\Entity\SteamServer |
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* |
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* @ORM\Table(name="steam_server") |
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* @ORM\Entity(repositoryClass="DP\GameServer\GameServerBundle\Entity\GameServerRepository") |
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* |
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* @todo: refacto phpseclib |
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* @todo: refacto domain logic |
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*/ |
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class SteamServer extends GameServer |
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{ |
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/** |
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* @var \DateTime $rebootAt |
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* |
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* @ORM\Column(name="rebootAt", type="time", nullable=true) |
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*/ |
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private $rebootAt; |
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/** |
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* @var boolean $munin |
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* |
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* @ORM\Column(name="munin", type="boolean", nullable=true) |
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*/ |
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private $munin; |
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/** |
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* @var string $svPassword |
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* |
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* @ORM\Column(name="sv_passwd", type="string", length=16, nullable=true) |
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*/ |
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private $svPassword; |
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/** |
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* @var string $mode |
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* |
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* @ORM\Column(name="mode", type="string", nullable=true) |
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*/ |
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private $mode; |
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/** |
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* Set rebootAt |
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* |
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* @param \DateTime $rebootAt |
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* |
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* @return SteamServer |
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*/ |
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public function setRebootAt($rebootAt) |
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{ |
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$this->rebootAt = $rebootAt; |
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return $this; |
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} |
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/** |
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* Get rebootAt |
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* |
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* @return \DateTime |
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*/ |
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public function getRebootAt() |
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{ |
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return $this->rebootAt; |
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} |
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/** |
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* Set munin |
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* |
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* @param boolean $munin |
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* |
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* @return SteamServer |
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*/ |
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public function setMunin($munin) |
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{ |
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$this->munin = $munin; |
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return $this; |
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} |
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/** |
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* Get munin |
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* |
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* @return boolean |
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*/ |
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public function getMunin() |
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{ |
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return $this->munin; |
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} |
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/** |
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* Set svPassword |
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* |
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* @param string $svPassword |
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* |
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* @return SteamServer |
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*/ |
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public function setSvPassword($svPassword) |
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{ |
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$this->svPassword = $svPassword; |
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return $this; |
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} |
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/** |
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* Get svPassword |
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* |
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* @return string |
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*/ |
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public function getSvPassword() |
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{ |
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return $this->svPassword; |
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} |
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/** |
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* Set game server mode |
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* |
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* @param string $mode |
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* |
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* @return SteamServer |
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*/ |
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public function setMode($mode) |
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{ |
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$this->mode = $mode; |
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return $this; |
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} |
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/** |
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* Get game server mode |
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* |
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* @return string |
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*/ |
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public function getMode() |
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{ |
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return $this->mode; |
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} |
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public static function getModeList() |
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{ |
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return array( |
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'0;0' => 'Classic Casual', |
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'0;1' => 'Classic Competitive', |
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'1;0' => 'Arms Race', |
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'1;1' => 'Demolition', |
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'1;2' => 'Deathmatch', |
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); |
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} |
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/** |
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* Upload & launch game server installation |
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* |
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* @param \Twig_Environment $twig Used for generate shell script |
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*/ |
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public function installServer(\Twig_Environment $twig) |
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{ |
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$conn = $this->getMachine()->getConnection(); |
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// S'il s'agit d'un serveur 64 bits on commence par vérifier si le paquet ia32-libs est présent |
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// (nécessaire pour l'utilisation de l'installateur steam) |
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if ($this->machine->is64Bit() === true && $conn->hasCompatLib() == false) { |
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throw new MissingPacketException(array('ia32-libs/', 'libc6:i386')); |
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} |
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$installDir = $this->getAbsoluteDir(); |
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$scriptPath = $installDir . 'install.sh'; |
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$screenName = $this->getInstallScreenName(); |
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$steamCmd = $this->getGame()->getSteamCmd(); |
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$bin = $this->getGame()->getBin(); |
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$appId = $this->game->getappId(); |
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$appMod = $this->game->getappMod(); |
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$conn->mkdir($installDir); |
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$installScript = $twig->render( |
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'DPSteamServerBundle:sh:install.sh.twig', |
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array('installDir' => $installDir) |
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); |
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$conn->upload($scriptPath, $installScript); |
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$pgrep = '`ps aux | grep SCREEN | grep "' . $screenName . ' " | grep -v grep | wc -l`'; |
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$screenCmd = 'if [ ' . $pgrep . ' = "0" ]; then '; |
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$screenCmd .= 'screen -dmS "' . $screenName . '" ' . $scriptPath . ' "' . $appId . '" "' . $appMod . '" "' . $bin . '"; '; |
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$screenCmd .= 'else echo "Installation is already in progress."; fi; '; |
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$result = $conn->exec($screenCmd); |
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if ($result == 'Installation is already in progress.') { |
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throw new InstallAlreadyStartedException(); |
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} |
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$this->installationStatus = 0; |
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return true; |
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} |
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public function removeInstallationFiles() |
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{ |
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$installDir = $this->getAbsoluteDir(); |
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$scriptPath = $installDir . 'install.sh'; |
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$logPath = $installDir . 'install.log'; |
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return $this->getMachine()->getConnection()->exec('rm -f ' . $scriptPath . ' ' . $logPath); |
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} |
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public function getInstallationProgress() |
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{ |
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$absDir = $this->getAbsoluteDir(); |
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$logPath = $absDir . 'install.log'; |
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$logCmd = 'if [ -f ' . $logPath . ' ]; then cat ' . $logPath . '; else echo "File not found exception."; fi; '; |
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$conn = $this->getMachine()->getConnection(); |
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$installLog = $conn->exec($logCmd); |
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if (strpos($installLog, 'Install ended') !== false) { |
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// Si l'installation est terminé, on supprime le fichier de log et le script |
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$conn->exec('rm -f ' . $absDir . 'install.log ' . $absDir . 'install.sh'); |
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// 100 = serveur installé |
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// 101 = serveur installé + config uploadé |
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return 100; |
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} |
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elseif (strpos($installLog, 'Install failed') !== false) { |
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return null; |
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} |
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elseif (strpos($installLog, 'Game install') !== false) { |
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$screenContent = false; |
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try { |
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$screenContent = $conn->getScreenContent($this->getInstallScreenName()); |
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} |
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catch (ScreenNotExistException $e) {} |
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if ($screenContent == false || $screenContent == 'No screen session found.') return null; |
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else { |
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// Si on a réussi à récupérer le contenu du screen, |
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// On recherche dans chaque ligne en commencant par la fin |
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// Un signe "%" afin de connaître le % le plus à jour |
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$lines = array_reverse(explode("\n", $screenContent)); |
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foreach ($lines AS $line) { |
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$line = trim($line); |
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// On passe à la ligne suivante si l'actuelle est vide |
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if (empty($line)) continue; |
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$matches = array(); |
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if (preg_match('#^(App|Update) state \(0x\d+\) (downloading|installed), progress: ([\d]+.[\d]+)#', $line ,$matches)) { |
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return ($matches[1] == 'downloading') ? ($matches[2] / 2) : (50 + $matches[2] / 2); |
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} |
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} |
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// Si arrivé à ce stade aucun pourcentage n'a été détecté |
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// C'est surement que l'installation est en train de vérifier les fichiers locaux |
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return 3; |
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} |
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} |
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elseif (strpos($installLog, 'Steam updating') !== false) { |
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return 2; |
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} |
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elseif (strpos($installLog, 'DL hldsupdatetool.bin') !== false || strpos($installLog, 'Download steamcmd') !== false) { |
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return 1; |
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} |
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elseif ($installLog == 'File not found exception.') { |
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return null; |
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} |
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else { |
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throw new \ErrorException('Impossible de définir le statut de l\'installation du serveur.'); |
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} |
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} |
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public function uploadShellScripts(\Twig_Environment $twig) |
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{ |
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// Upload du script de gestion du serveur de jeu |
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$uploadHlds = $this->uploadHldsScript($twig); |
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// Création d'un ficier server.cfg vide (si celui-ci n'existe pas) |
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$this->createDefaultServerCfgFile(); |
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if ($this->getGame()->getLaunchName() == 'csgo') { |
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$this->modifyGameModesCfg(); |
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} |
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$this->installationStatus = 101; |
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return $uploadHlds; |
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} |
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public function uploadHldsScript(\Twig_Environment $twig) |
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{ |
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$conn = $this->getMachine()->getConnection(); |
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$game = $this->getGame(); |
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$hostName = $this->getName(); |
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$scriptPath = $this->getAbsoluteHldsScriptPath(); |
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$isCsgo = $this->getGame()->getLaunchName() == 'csgo'; |
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$isJustCause = $this->getGame()->getLaunchName() == 'justcause'; |
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$isNs2 = $this->getGame()->getLaunchName() == 'ns2'; |
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$isKF = $this->getGame()->getLaunchName() == 'KFmod.KFGameType'; |
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$gameType = ''; |
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$gameMode = ''; |
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$mapGroup = ''; |
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if ($isCsgo) { |
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$mode = $this->getMode(); |
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$mode = !(empty($mode)) ? $mode : '0;0'; |
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list($gameType, $gameMode) = explode(';', $mode); |
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if ($gameType == 0 && $gameMode == 0) { |
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$mapGroup = 'mg_bomb'; |
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} |
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elseif ($gameType == 0 && $gameMode == 1) { |
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$mapGroup = 'mg_bomb_se'; |
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} |
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elseif ($gameType == 1 && $gameMode == 0) { |
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$mapGroup = 'mg_armsrace'; |
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} |
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elseif ($gameType == 1 && $gameMode == 1) { |
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$mapGroup = 'mp_demolition'; |
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} |
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elseif ($gameType == 1 && $gameMode == 2) { |
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$mapGroup = 'mg_allclassic'; |
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} |
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} |
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$hldsScript = $twig->render('DPSteamServerBundle:sh:hlds.sh.twig', array( |
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'screenName' => $this->getScreenName(), |
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'bin' => $game->getBin(), |
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'name' => $this->getName(), |
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'launchName' => $game->getLaunchName(), |
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'ip' => $this->getMachine()->getPublicIp(), |
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'port' => $this->getPort(), |
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'maxplayers' => $this->getMaxplayers(), |
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'startMap' => $game->getMap(), |
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'binDir' => $this->getAbsoluteBinDir(), |
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'core' => implode(',', $this->getCore()), |
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'isCsgo' => $isCsgo, |
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'isJustCause' => $isJustCause, |
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'isNs2' => $isNs2, |
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'isKF' => $isKF, |
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'gameType' => $gameType, |
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'gameMode' => $gameMode, |
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'mapGroup' => $mapGroup, |
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)); |
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365
|
|
|
return $conn->upload($scriptPath, $hldsScript, 0750); |
366
|
|
|
} |
367
|
|
|
|
368
|
|
|
public function createDefaultServerCfgFile() |
369
|
|
|
{ |
370
|
|
|
$conn = $this->getMachine()->getConnection(); |
371
|
|
|
$cfgPath = $this->getServerCfgPath(); |
372
|
|
|
|
373
|
|
|
if ($this->getGame()->getLaunchName() == 'csgo') { |
374
|
|
|
$file = $this->getAbsoluteGameContentDir() . 'gamemodes_server.txt'; |
375
|
|
|
|
376
|
|
|
return $conn->exec('if [ ! -e ' . $file . ' ] && [ -e ' . $file . '.example ]; then mv ' . $file . '.example ' . $file . '; fi'); |
377
|
|
|
} |
378
|
|
|
else { |
379
|
|
|
// On créer un fichier server.cfg si aucun n'existe |
380
|
|
|
return $conn->exec('if [ ! -e ' . $cfgPath . ' ]; then touch ' . $cfgPath . '; fi'); |
381
|
|
|
} |
382
|
|
|
} |
383
|
|
|
|
384
|
|
|
public function uploadDefaultServerConfigurationFile() |
385
|
|
|
{ |
386
|
|
|
$template = $this->getGame()->getConfigTemplate(); |
387
|
|
|
|
388
|
|
|
if (!empty($template)) { |
389
|
|
|
$conn = $this->getMachine()->getConnection(); |
390
|
|
|
$cfgPath = $this->getServerCfgPath(); |
391
|
|
|
|
392
|
|
|
$env = new \Twig_Environment(new \Twig_Loader_String()); |
|
|
|
|
393
|
|
|
$cfgFile = $env->render($template, array( |
394
|
|
|
'hostname' => $this->getFullName(), |
395
|
|
|
'rconPassword' => $this->getRconPassword(), |
396
|
|
|
'svPassword' => $this->getSvPassword(), |
397
|
|
|
)); |
398
|
|
|
|
399
|
|
|
return $conn->upload($cfgPath, $cfgFile, 0750); |
400
|
|
|
} |
401
|
|
|
|
402
|
|
|
return false; |
403
|
|
|
} |
404
|
|
|
|
405
|
|
|
public function modifyServerCfgFile() |
406
|
|
|
{ |
407
|
|
|
$conn = $this->getMachine()->getConnection(); |
408
|
|
|
$cfgPath = $this->getServerCfgPath(); |
409
|
|
|
|
410
|
|
|
$remoteFile = $conn->download($cfgPath); |
411
|
|
|
$fileLines = explode("\n", $remoteFile); |
412
|
|
|
|
413
|
|
|
$patterns = array( |
414
|
|
|
'#^hostname#' => 'hostname "' . $this->getFullName() . '"', |
415
|
|
|
'#^rcon_password#' => 'rcon_password "' . $this->getRconPassword() . '"', |
416
|
|
|
'#^sv_password#' => 'sv_password "' . $this->getSvPassword() . '"', |
417
|
|
|
); |
418
|
|
|
$matched = array(); |
419
|
|
|
|
420
|
|
|
foreach ($fileLines AS &$line) { |
421
|
|
|
if ($line == '' || substr($line, 0, 2) == '//') continue; |
422
|
|
|
|
423
|
|
|
// Vérifie tous les patterns fournis |
424
|
|
|
foreach ($patterns AS $pattern => $replacement) { |
425
|
|
|
// Si le pattern est trouvé, le replacement est effectué |
426
|
|
|
// Et la ligne est ajouté à l'array des lignes détectés |
427
|
|
|
if (preg_match($pattern, $line)) { |
428
|
|
|
$line = $replacement; |
429
|
|
|
|
430
|
|
|
$matched[$pattern] = $replacement; |
431
|
|
|
} |
432
|
|
|
} |
433
|
|
|
} |
434
|
|
|
// Suppression de la référence |
435
|
|
|
unset($line); |
436
|
|
|
|
437
|
|
|
// Ajoute les lignes non matchées |
438
|
|
|
$delta = array_diff($patterns, $matched); |
439
|
|
|
foreach ($delta AS $toAdd) { |
440
|
|
|
$fileLines[] = $toAdd; |
441
|
|
|
} |
442
|
|
|
|
443
|
|
|
// Upload du nouveau fichier |
444
|
|
|
return $conn->upload($cfgPath, implode("\n", $fileLines)); |
445
|
|
|
} |
446
|
|
|
|
447
|
|
|
/** |
448
|
|
|
* @var string $state |
449
|
|
|
*/ |
450
|
|
|
public function changeState($state) |
451
|
|
|
{ |
452
|
|
|
return $this |
453
|
|
|
->getMachine() |
454
|
|
|
->getConnection() |
455
|
|
|
->exec($this->getAbsoluteHldsScriptPath() . ' ' . $state) |
456
|
|
|
; |
457
|
|
|
} |
458
|
|
|
|
459
|
|
|
public function installPlugin(\Twig_Environment $twig, Plugin $plugin) |
460
|
|
|
{ |
461
|
|
|
return $this->execPluginScript($twig, $plugin, 'install'); |
462
|
|
|
} |
463
|
|
|
|
464
|
|
|
public function uninstallPlugin(\Twig_Environment $twig, Plugin $plugin) |
465
|
|
|
{ |
466
|
|
|
return $this->execPluginScript($twig, $plugin, 'uninstall'); |
467
|
|
|
} |
468
|
|
|
|
469
|
|
|
/** |
470
|
|
|
* @param string $action |
471
|
|
|
*/ |
472
|
|
|
public function execPluginScript(\Twig_Environment $twig, Plugin $plugin, $action) |
473
|
|
|
{ |
474
|
|
|
if ($action != 'install' && $action != 'uninstall' && $action != 'activate' && $action != 'deactivate') { |
475
|
|
|
throw new \BadMethodCallException('Only actions available for SteamServers plugin scripts are : install, uninstall, activate and deactivate.'); |
476
|
|
|
} |
477
|
|
|
|
478
|
|
|
$conn = $this->getMachine()->getConnection(); |
479
|
|
|
|
480
|
|
|
// En cas d'installation, vérification des dépendances du plugin |
481
|
|
|
if ($action == 'install') { |
482
|
|
|
$packetDependencies = $plugin->getPacketDependencies(); |
483
|
|
|
|
484
|
|
|
if (!empty($packetDependencies)) { |
485
|
|
|
$missingPackets = array(); |
486
|
|
|
|
487
|
|
|
foreach ($packetDependencies AS $dep) { |
488
|
|
|
if (!$conn->isInstalled($dep)) { |
489
|
|
|
$missingPackets[] = $dep; |
490
|
|
|
} |
491
|
|
|
} |
492
|
|
|
|
493
|
|
|
if (!empty($missingPackets)) { |
494
|
|
|
throw new MissingPacketException($missingPackets); |
495
|
|
|
} |
496
|
|
|
} |
497
|
|
|
} |
498
|
|
|
|
499
|
|
|
$dir = $this->getAbsoluteGameContentDir(); |
500
|
|
|
$scriptName = $plugin->getScriptName(); |
501
|
|
|
$scriptPath = $dir . $scriptName . '.sh'; |
502
|
|
|
|
503
|
|
|
$pluginScript = $twig->render( |
504
|
|
|
'DPSteamServerBundle:sh:Plugin/' . $scriptName . '.sh.twig', array('gameDir' => $dir)); |
505
|
|
|
$conn->upload($scriptPath, $pluginScript); |
506
|
|
|
|
507
|
|
|
$screenName = $this->getPluginInstallScreenName($scriptName); |
508
|
|
|
$screenCmd = 'screen -dmS ' . $screenName . ' ' . $scriptPath . ' ' . $action; |
509
|
|
|
|
510
|
|
|
if ($action == 'install') { |
511
|
|
|
$screenCmd .= ' "' . $plugin->getDownloadUrl() . '"'; |
512
|
|
|
} |
513
|
|
|
|
514
|
|
|
$conn->exec($screenCmd); |
515
|
|
|
} |
516
|
|
|
|
517
|
|
|
public function getAbsoluteGameContentDir() |
518
|
|
|
{ |
519
|
|
|
return $this->getAbsoluteBinDir() . $this->game->getLaunchName() . '/'; |
520
|
|
|
} |
521
|
|
|
|
522
|
|
|
public function getAbsoluteHldsScriptPath() |
523
|
|
|
{ |
524
|
|
|
return $this->getAbsoluteDir() . 'hlds.sh'; |
525
|
|
|
} |
526
|
|
|
|
527
|
|
|
public function getRebootCommand() |
528
|
|
|
{ |
529
|
|
|
return $this->getAbsoluteHldsScriptPath() . ' restart >> ' . |
530
|
|
|
$this->getAbsoluteDir() . 'cron-dp.log'; |
531
|
|
|
} |
532
|
|
|
|
533
|
|
View Code Duplication |
public function addAutoReboot() |
|
|
|
|
534
|
|
|
{ |
535
|
|
|
$rebootTime = $this->getRebootAt(); |
536
|
|
|
$script = $this->getRebootCommand(); |
537
|
|
|
$item = new CrontabItem($script, $rebootTime->format('i'), $rebootTime->format('H')); |
538
|
|
|
$crontab = new Crontab($this->getMachine()->getConnection()); |
539
|
|
|
$crontab->addItem($item); |
540
|
|
|
|
541
|
|
|
return $crontab->update(); |
542
|
|
|
|
543
|
|
|
} |
544
|
|
|
|
545
|
|
View Code Duplication |
public function removeAutoReboot($rebootTime) |
|
|
|
|
546
|
|
|
{ |
547
|
|
|
|
548
|
|
|
$script = $this->getRebootCommand(); |
549
|
|
|
$item = new CrontabItem($script, $rebootTime->format('i'), $rebootTime->format('H')); |
550
|
|
|
$crontab = new Crontab($this->getMachine()->getConnection()); |
551
|
|
|
$crontab->removeItem($item); |
552
|
|
|
|
553
|
|
|
return $crontab->update(); |
554
|
|
|
} |
555
|
|
|
|
556
|
|
|
public function getServerCfgPath() |
557
|
|
|
{ |
558
|
|
|
return $this->getAbsoluteBinDir() . $this->getGame()->getCfgPath(); |
559
|
|
|
} |
560
|
|
|
|
561
|
|
View Code Duplication |
public function removeFromServer() |
|
|
|
|
562
|
|
|
{ |
563
|
|
|
$screenName = $this->getScreenName(); |
564
|
|
|
$scriptPath = $this->getAbsoluteHldsScriptPath(); |
565
|
|
|
$serverPath = $this->getAbsoluteDir(); |
566
|
|
|
|
567
|
|
|
$conn = $this->getMachine()->getConnection(); |
568
|
|
|
|
569
|
|
|
// On commence par vérifier que le serveur n'est pas lancé (sinon on l'arrête) |
570
|
|
|
$pgrep = '`ps aux | grep SCREEN | grep "' . $screenName . ' " | grep -v grep | wc -l`'; |
571
|
|
|
$stopCmd = 'if [ ' . $pgrep . ' != "0" ]; then ' . $scriptPath . ' stop; fi; '; |
572
|
|
|
$conn->exec($stopCmd); |
573
|
|
|
|
574
|
|
|
// Puis on supprime complètement le dossier du serveur |
575
|
|
|
$delCmd = 'rm -Rf ' . $serverPath; |
576
|
|
|
|
577
|
|
|
return $conn->exec($delCmd); |
578
|
|
|
} |
579
|
|
|
|
580
|
|
|
public function modifyGameModesCfg() |
581
|
|
|
{ |
582
|
|
|
$conn = $this->getMachine()->getConnection(); |
583
|
|
|
$file = $this->getAbsoluteGameContentDir() . 'gamemodes_server.txt'; |
584
|
|
|
|
585
|
|
|
$content = $conn->download($file); |
586
|
|
|
$fileLines = explode("\r\n", $content); |
587
|
|
|
|
588
|
|
|
foreach ($fileLines AS &$line) { |
589
|
|
|
// On ignore la ligne vide et les commentaires |
590
|
|
|
if (empty($line) || substr($line, 0, 2) == '//') continue; |
591
|
|
|
|
592
|
|
|
if (preg_match('#"maxplayers"[ \t]+"[\d]+"#', $line)) { |
593
|
|
|
$line = preg_replace('#^([ \t]+)"maxplayers"([ \t]+)"[\d]+"(.*)$#', '$1"maxplayers"$2"' . $this->maxplayers . '"$3', $line); |
594
|
|
|
} |
595
|
|
|
} |
596
|
|
|
|
597
|
|
|
// Upload du nouveau fichier |
598
|
|
|
return $conn->upload($file, implode("\r\n", $fileLines)); |
599
|
|
|
} |
600
|
|
|
|
601
|
|
|
public function regenerateScripts(\Twig_Environment $twig) |
602
|
|
|
{ |
603
|
|
|
$this->uploadHldsScript($twig); |
604
|
|
|
|
605
|
|
|
if ($this->getGame()->getLaunchName() == 'csgo') { |
606
|
|
|
$this->modifyGameModesCfg(); |
607
|
|
|
} |
608
|
|
|
} |
609
|
|
|
} |
610
|
|
|
|
When comparing two booleans, it is generally considered safer to use the strict comparison operator.