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Code Duplication    Length = 113-113 lines in 2 locations

src/php/DataSift/Storyplayer/Phases/ActionPhase.php 1 location

@@ 62-174 (lines=113) @@
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 * @link      http://datasift.github.io/storyplayer
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 */
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class ActionPhase extends StoryPhase
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{
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    protected $sequenceNo = 5;
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    public function doPhase($story)
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    {
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        // shorthand
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        $st          = $this->st;
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        $storyResult = $story->getResult();
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        // keep track of what happens with the action
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        $phaseResult = $this->getNewPhaseResult();
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        // do we have anything to do?
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        if (!$story->hasActions())
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        {
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            $phaseResult->setContinuePlaying(
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                $phaseResult::HASNOACTIONS,
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                "story has no action instructions"
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            );
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            return $phaseResult;
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        }
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        try {
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            // do any setup
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            $this->doPerPhaseSetup();
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            $callbacks = $story->getAction();
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            foreach ($callbacks as $action) {
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                if (is_callable($action)) {
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                    call_user_func($action,$st);
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                }
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            }
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            // if we get here, all is well
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            if ($storyResult->getStoryShouldFail()) {
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                $phaseResult->setPlayingFailed(
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                    $phaseResult::COMPLETED,
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                    "action completed successfully; was expected to fail"
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                );
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                $storyResult->setStoryHasFailed($phaseResult);
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            }
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            else {
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                $phaseResult->setContinuePlaying();
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            }
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        }
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        // if the set of actions fails, it will throw this exception
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        catch (ActionFailedException $e) {
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            if ($storyResult->getStoryShouldFail()) {
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                $phaseResult->setContinuePlaying(
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                    $phaseResult::FAILED,
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                    $e->getMessage(),
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                    $e
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                );
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            }
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            else {
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                $phaseResult->setPlayingFailed(
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                    $phaseResult::FAILED,
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                    $e->getMessage(),
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                    $e
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                );
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                $storyResult->setStoryHasFailed($phaseResult);
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            }
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        }
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        catch (ExpectFailedException $e) {
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            if ($storyResult->getStoryShouldFail()) {
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                $phaseResult->setContinuePlaying(
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                    $phaseResult::FAILED,
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                    $e->getMessage(),
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                    $e
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                );
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            }
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            else {
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                $phaseResult->setPlayingFailed(
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                    $phaseResult::FAILED,
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                    $e->getMessage(),
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                    $e
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                );
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                $storyResult->setStoryHasFailed($phaseResult);
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            }
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        }
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        // we treat this as a hard failure
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        catch (NotImplementedException $e) {
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            $phaseResult->setPlayingFailed(
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                $phaseResult::INCOMPLETE,
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                $e->getMessage(),
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                $e
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            );
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            $storyResult->setStoryIsIncomplete($phaseResult);
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        }
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        // if this happens, something has gone badly wrong
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        catch (Exception $e) {
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            $phaseResult->setPlayingFailed(
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                $phaseResult::ERROR,
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                $e->getMessage(),
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                $e
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            );
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            $storyResult->setStoryHasError($phaseResult);
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        }
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        // close off any open log actions
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        $st->closeAllOpenActions();
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        // tidy up after ourselves
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        $this->doPerPhaseTeardown();
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        // all done
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        return $phaseResult;
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    }
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}
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src/php/DataSift/Storyplayer/Phases/PostTestInspectionPhase.php 1 location

@@ 63-175 (lines=113) @@
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 * @link      http://datasift.github.io/storyplayer
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 */
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class PostTestInspectionPhase extends StoryPhase
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{
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    protected $sequenceNo = 6;
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    public function doPhase($story)
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    {
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        // shorthand
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        $st          = $this->st;
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        $storyResult = $story->getResult();
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        // our results object
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        $phaseResult = $this->getNewPhaseResult();
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        try {
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            // do we have anything to do?
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            if (!$story->hasPostTestInspection())
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            {
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                $phaseResult->setContinuePlaying(
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                    $phaseResult::HASNOACTIONS,
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                    "story has no post-test inspection instructions"
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                );
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                return $phaseResult;
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            }
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            // do any necessary setup
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            $this->doPerPhaseSetup();
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            // make the call
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            $story = $st->getStory();
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            $callbacks = $story->getPostTestInspection();
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            foreach ($callbacks as $callback) {
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                if (is_callable($callback)) {
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                    call_user_func($callback, $st);
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                }
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            }
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            // if we get here, the post-test inspection did not fail
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            // ... but should it have?
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            if ($storyResult->getStoryShouldFail()) {
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                $phaseResult->setPlayingFailed(
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                    $phaseResult::SUCCEEDED,
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                    "post-test inspection succeeded when it was expected to fail"
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                );
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                $storyResult->setStoryHasFailed($phaseResult);
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            }
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            else {
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                $phaseResult->setContinuePlaying();
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            }
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        }
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        catch (ActionFailedException $e) {
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            if ($storyResult->getStoryShouldFail()) {
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                $phaseResult->setContinuePlaying(
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                    $phaseResult::SUCCEEDED,
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                    $e->getMessage(),
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                    $e
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                );
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            }
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            else {
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                $phaseResult->setPlayingFailed(
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                    $phaseResult::FAILED,
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                    $e->getMessage(),
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                    $e
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                );
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                $storyResult->setStoryHasFailed($phaseResult);
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            }
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        }
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        catch (ExpectFailedException $e) {
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            if ($storyResult->getStoryShouldFail()) {
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                $phaseResult->setContinuePlaying(
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                    $phaseResult::SUCCEEDED,
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                    $e->getMessage(),
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                    $e
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                );
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            }
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            else {
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                $phaseResult->setPlayingFailed(
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                    $phaseResult::FAILED,
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                    $e->getMessage(),
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                    $e
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                );
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                $storyResult->setStoryHasFailed($phaseResult);
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            }
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        }
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        // this is treated as a hard fail
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        catch (NotImplementedException $e) {
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            $phaseResult->setPlayingFailed(
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                $phaseResult::INCOMPLETE,
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                $e->getMessage(),
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                $e
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            );
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            $storyResult->setStoryIsIncomplete($phaseResult);
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        }
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        // this only happens when something has gone very badly wrong
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        catch (Exception $e) {
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            $phaseResult->setPlayingFailed(
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                $phaseResult::ERROR,
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                $e->getMessage(),
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                $e
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            );
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            $storyResult->setStoryHasError($phaseResult);
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        }
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        // close off any open log actions
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        $st->closeAllOpenActions();
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        // tidy up after ourselves
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        $this->doPerPhaseTeardown();
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        // all done
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        return $phaseResult;
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    }
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}
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