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<?php |
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/** |
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* Copyright (c) 2011-present Mediasift Ltd |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in |
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* the documentation and/or other materials provided with the |
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* distribution. |
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* |
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* * Neither the names of the copyright holders nor the names of his |
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* contributors may be used to endorse or promote products derived |
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* from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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* POSSIBILITY OF SUCH DAMAGE. |
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* |
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* @category Libraries |
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* @package Storyplayer/PlayerLib |
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* @author Stuart Herbert <[email protected]> |
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* @copyright 2011-present Mediasift Ltd www.datasift.com |
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* @license http://www.opensource.org/licenses/bsd-license.php BSD License |
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* @link http://datasift.github.io/storyplayer |
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*/ |
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namespace DataSift\Storyplayer\PlayerLib; |
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use Exception; |
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use DataSift\Storyplayer\Injectables; |
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use DataSift\Storyplayer\Phases\Phase; |
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use Phix_Project\ExceptionsLib1\Legacy_ErrorHandler; |
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use Phix_Project\ExceptionsLib1\Legacy_ErrorException; |
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/** |
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* runs a set of phases, and returns the result |
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* |
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* @category Libraries |
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* @package Storyplayer/PlayerLib |
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* @author Stuart Herbert <[email protected]> |
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* @copyright 2011-present Mediasift Ltd www.datasift.com |
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* @license http://www.opensource.org/licenses/bsd-license.php BSD License |
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* @link http://datasift.github.io/storyplayer |
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*/ |
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class PhaseGroup_Player |
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{ |
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const NEXT_CONTINUE = 1; |
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const NEXT_SKIP = 2; |
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const NEXT_FAIL = 3; |
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const MSG_PHASE_BLACKLISTED = 'phase is not allowed to run'; |
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const MSG_PHASE_FAILED = 'phase failed with an unexpected error'; |
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const MSG_PHASE_INCOMPLETE = 'phase is incomplete'; |
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const MSG_PHASE_NOT_ACTIVE = 'phase is marked as inactive'; |
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/** |
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* @param StoryTeller $st |
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* @param Injectables $injectables |
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* @param array $phases |
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*/ |
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public function playPhases($activity, StoryTeller $st, Injectables $injectables, $phases, $thingBeingPlayed) |
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{ |
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// shorthand |
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$output = $st->getOutput(); |
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// we are going to need something to help us load each of our |
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// phases |
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$phaseLoader = $injectables->phaseLoader; |
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// pre-load all of the phases, before we execute them |
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// this will trigger any PHP syntax errors now rather than |
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// when we're part-way through executing our code |
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$phasesToPlay = []; |
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foreach ($phases as $phaseName => $isActive) { |
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$phase = $phaseLoader->loadPhase($st, $phaseName); |
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$phasesToPlay[$phaseName] = [ |
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'phase' => $phase, |
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'isActive' => $isActive |
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]; |
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} |
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// the result of playing this group of phases |
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$groupResult = null; |
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if ($thingBeingPlayed){ |
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$groupResult = $thingBeingPlayed->getResult(); |
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$groupResult->setActivity($activity); |
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} |
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// we need to wrap our code to catch old-style PHP errors |
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$legacyHandler = new Legacy_ErrorHandler(); |
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// execute each phase, until either: |
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// |
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// 1. all listed phases have been executed, or |
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// 2. one of the phases says that the story has failed |
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foreach ($phasesToPlay as $phaseName => $phaseData) |
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{ |
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// shorthand |
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$phase = $phaseData['phase']; |
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$isActive = $phaseData['isActive']; |
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try { |
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// tell the world that we're running this phase |
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$output->startPhase($phase); |
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// play the phase |
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$phaseResult = $legacyHandler->run([$this, 'playPhase'], [$st, $injectables, $phase, $isActive, $thingBeingPlayed]); |
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// remember the result of this phase |
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//$phaseResults->addResult($phase, $phaseResult); |
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// now, what do we do? |
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$nextAction = $phaseResult->getNextAction(); |
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switch ($nextAction) |
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{ |
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case self::NEXT_SKIP: |
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// why? |
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if ($phaseResult->getPhaseIsBlacklisted()) { |
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if ($groupResult) { |
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$groupResult->setPhaseGroupHasBeenBlacklisted($phaseResult); |
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} |
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$output->logPhaseSkipped($phaseName, self::MSG_PHASE_BLACKLISTED . ': ' . $phaseResult->getMessage()); |
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} |
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else if ($phaseResult->getPhaseCannotRun()) { |
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$output->logPhaseSkipped($phaseName, $phaseResult->getMessage()); |
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} |
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else { |
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if ($groupResult) { |
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$groupResult->setPhaseGroupIsIncomplete($phaseResult); |
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} |
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$output->logPhaseSkipped($phaseName, self::MSG_PHASE_INCOMPLETE); |
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} |
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// tell the output plugins that this phase is over |
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$output->endPhase($phase, $phaseResult); |
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return; |
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case self::NEXT_FAIL: |
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if ($groupResult) { |
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$groupResult->setPhaseGroupHasFailed($phaseResult); |
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} |
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$output->logPhaseError($phaseName, self::MSG_PHASE_FAILED . ': ' . $phaseResult->getMessage()); |
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// tell the output plugins that this phase is over |
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$output->endPhase($phase, $phaseResult); |
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return; |
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case self::NEXT_CONTINUE: |
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if ($groupResult) { |
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// keep the result up to date, in case this |
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// is the last one |
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if ($phaseResult->getPhaseHasBeenSkipped()) { |
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$groupResult->setPhaseGroupHasBeenSkipped(); |
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} |
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else { |
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$groupResult->setPhaseGroupHasSucceeded(); |
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} |
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} |
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// tell the output plugins that this phase is over |
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$output->endPhase($phase, $phaseResult); |
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} |
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} |
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// our ultimate safety net |
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// |
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// ANY TIME this gets executed, the phase itself has not |
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// done sufficient error handling of its own!! |
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catch (Exception $e) { |
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// tell our output plugins what happened |
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$output->logPhaseError($phaseName, "uncaught exception: " . (string)$e->getMessage() . $e->getTraceAsString()); |
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// we need to create a dummy phase result for this |
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$phaseResult = new Phase_Result($phaseName); |
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$phaseResult->setPlayingFailed($phaseResult::ERROR, self::MSG_PHASE_FAILED, $e); |
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// tell the world that this phase is over |
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$output->endPhase($phase, $phaseResult); |
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// this is a fatal exception |
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if ($groupResult) { |
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$groupResult->setPhaseGroupHasError($phaseResult); |
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} |
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// run no more phases |
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return; |
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} |
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} |
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// all done |
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// if ($groupResult) { |
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// $groupResult->setPhaseGroupHasSucceeded(); |
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// } |
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} |
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/** |
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* |
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* @param StoryTeller $st |
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* @param Injectables $injectables |
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* @param Phase $phase |
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* @param boolean $isActive |
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* @return Phase_Result |
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*/ |
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public function playPhase(StoryTeller $st, Injectables $injectables, Phase $phase, $isActive, $thingBeingPlayed = null) |
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{ |
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// shorthand |
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$output = $st->getOutput(); |
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$phaseName = $phase->getPhaseName(); |
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// run the phase if we're allowed to |
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if ($isActive) { |
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$st->setCurrentPhase($phase); |
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$phaseResult = $phase->doPhase($thingBeingPlayed); |
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} |
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else { |
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$phaseResult = new Phase_Result($phaseName); |
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$phaseResult->setContinuePlaying($phaseResult::SKIPPED); |
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$output->logPhaseSkipped($phaseName, self::MSG_PHASE_NOT_ACTIVE); |
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} |
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// close off any open log actions |
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$st->closeAllOpenActions(); |
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// close off any log actions left open by closing down |
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// the test device |
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$st->closeAllOpenActions(); |
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// all done |
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return $phaseResult; |
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} |
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} |
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