1 | <?php namespace FreedomCore\TrinityCore\Support\Classes; |
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8 | class Durability |
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9 | { |
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10 | |||
11 | protected $item = null; |
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12 | |||
13 | /** |
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14 | * Quality Multipliers Variables |
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15 | * @var array |
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16 | */ |
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17 | protected $qualityMultipliers = [ |
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18 | 0.92, |
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19 | 0.92, |
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20 | 0.92, |
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21 | 1.11, |
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22 | 1.32, |
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23 | 1.61, |
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24 | 0.0, |
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25 | 0.0 |
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26 | ]; |
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27 | |||
28 | /** |
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29 | * Armor Multipliers Variables |
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30 | * @var array |
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31 | */ |
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32 | protected $armorMultipliers = [ |
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33 | 0.00, // Inventory Type: Non Equip |
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34 | 0.60, // Inventory Type: Head |
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35 | 0.00, // Inventory Type: Neck |
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36 | 0.60, // Inventory Type: Shoulders |
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37 | 0.00, // Inventory Type: Body |
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38 | 1.00, // Inventory Type: Chest |
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39 | 0.33, // Inventory Type: Waist |
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40 | 0.72, // Inventory Type: Legs |
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41 | 0.48, // Inventory Type: Feet |
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42 | 0.33, // Inventory Type: Wrists |
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43 | 0.33, // Inventory Type: Hands |
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44 | 0.00, // Inventory Type: Finger |
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45 | 0.00, // Inventory Type: Trinket |
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46 | 0.00, // Inventory Type: Weapon |
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47 | 0.72, // Inventory Type: Shield |
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48 | 0.00, // Inventory Type: Ranged |
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49 | 0.00, // Inventory Type: Cloack |
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50 | 0.00, // Inventory Type: 2 Handed Weapon |
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51 | 0.00, // Inventory Type: Bag |
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52 | 0.00, // Inventory Type: Tabard |
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53 | 1.00, // Inventory Type: Robe |
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54 | 0.00, // Inventory Type: Weapon Main-hand |
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55 | 0.00, // Inventory Type: Weapon Off-hand |
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56 | 0.00, // Inventory Type: Holdable |
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57 | 0.00, // Inventory Type: Ammo |
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58 | 0.00, // Inventory Type: Thrown |
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59 | 0.00, // Inventory Type: Ranged Right Hand |
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60 | 0.00, // Inventory Type: Quiver |
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61 | 0.00, // Inventory Type: Relic |
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62 | ]; |
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63 | |||
64 | protected $weaponMultipliers = [ |
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65 | 0.91, // Weapon Subclass: Axe |
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66 | 1.00, // Weapon Subclass: Axe 2 |
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67 | 1.00, // Weapon Subclass: BOW |
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68 | 1.00, // Weapon Subclass: GUN |
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69 | 0.91, // Weapon Subclass: MACE |
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70 | 1.00, // Weapon Subclass: MACE2 |
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71 | 1.00, // Weapon Subclass: POLEARM |
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72 | 0.91, // Weapon Subclass: SWORD |
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73 | 1.00, // Weapon Subclass: SWORD2 |
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74 | 1.00, // Weapon Subclass: WARGLAIVES |
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75 | 1.00, // Weapon Subclass: STAFF |
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76 | 0.00, // Weapon Subclass: EXOTIC |
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77 | 0.00, // Weapon Subclass: EXOTIC2 |
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78 | 0.66, // Weapon Subclass: FIST_WEAPON |
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79 | 0.00, // Weapon Subclass: MISCELLANEOUS |
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80 | 0.66, // Weapon Subclass: DAGGER |
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81 | 0.00, // Weapon Subclass: THROWN |
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82 | 0.00, // Weapon Subclass: SPEAR |
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83 | 1.00, // Weapon Subclass: CROSSBOW |
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84 | 0.66, // Weapon Subclass: WAND |
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85 | 0.66, // Weapon Subclass: FISHING_POLE |
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86 | ]; |
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87 | |||
88 | /** |
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89 | * Durability constructor. |
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90 | * @param Item $item |
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91 | */ |
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92 | public function __construct(Item $item) |
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96 | |||
97 | /** |
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98 | * Get item durability |
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99 | * @return int |
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100 | */ |
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101 | public function getItemDurability() : int |
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118 | } |
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119 |