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<?php namespace FreedomCore\TrinityCore\Support\Classes; |
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/** |
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* Class Durability |
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* @package FreedomCore\TrinityCore\Support\Classes |
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* @see http://wowwiki.wikia.com/wiki/Durability |
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*/ |
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class Durability |
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{ |
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protected $item = null; |
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/** |
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* Quality Multipliers Variables |
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* @var array |
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*/ |
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protected $qualityMultipliers = [ |
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0.92, |
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0.92, |
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0.92, |
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1.11, |
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1.32, |
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1.61, |
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0.0, |
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0.0 |
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]; |
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/** |
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* Armor Multipliers Variables |
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* @var array |
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*/ |
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protected $armorMultipliers = [ |
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0.00, // Inventory Type: Non Equip |
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0.60, // Inventory Type: Head |
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0.00, // Inventory Type: Neck |
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0.60, // Inventory Type: Shoulders |
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0.00, // Inventory Type: Body |
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1.00, // Inventory Type: Chest |
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0.33, // Inventory Type: Waist |
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0.72, // Inventory Type: Legs |
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0.48, // Inventory Type: Feet |
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0.33, // Inventory Type: Wrists |
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0.33, // Inventory Type: Hands |
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0.00, // Inventory Type: Finger |
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0.00, // Inventory Type: Trinket |
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0.00, // Inventory Type: Weapon |
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0.72, // Inventory Type: Shield |
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0.00, // Inventory Type: Ranged |
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0.00, // Inventory Type: Cloack |
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0.00, // Inventory Type: 2 Handed Weapon |
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0.00, // Inventory Type: Bag |
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0.00, // Inventory Type: Tabard |
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1.00, // Inventory Type: Robe |
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0.00, // Inventory Type: Weapon Main-hand |
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0.00, // Inventory Type: Weapon Off-hand |
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0.00, // Inventory Type: Holdable |
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0.00, // Inventory Type: Ammo |
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0.00, // Inventory Type: Thrown |
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0.00, // Inventory Type: Ranged Right Hand |
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0.00, // Inventory Type: Quiver |
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0.00, // Inventory Type: Relic |
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]; |
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protected $weaponMultipliers = [ |
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0.91, // Weapon Subclass: Axe |
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1.00, // Weapon Subclass: Axe 2 |
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1.00, // Weapon Subclass: BOW |
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1.00, // Weapon Subclass: GUN |
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0.91, // Weapon Subclass: MACE |
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1.00, // Weapon Subclass: MACE2 |
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1.00, // Weapon Subclass: POLEARM |
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0.91, // Weapon Subclass: SWORD |
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1.00, // Weapon Subclass: SWORD2 |
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1.00, // Weapon Subclass: WARGLAIVES |
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1.00, // Weapon Subclass: STAFF |
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0.00, // Weapon Subclass: EXOTIC |
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0.00, // Weapon Subclass: EXOTIC2 |
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0.66, // Weapon Subclass: FIST_WEAPON |
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0.00, // Weapon Subclass: MISCELLANEOUS |
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0.66, // Weapon Subclass: DAGGER |
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0.00, // Weapon Subclass: THROWN |
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0.00, // Weapon Subclass: SPEAR |
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1.00, // Weapon Subclass: CROSSBOW |
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0.66, // Weapon Subclass: WAND |
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0.66, // Weapon Subclass: FISHING_POLE |
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]; |
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/** |
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* Durability constructor. |
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* @param Item $item |
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*/ |
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public function __construct(Item $item) |
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{ |
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$this->item = $item; |
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} |
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/** |
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* Get item durability |
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* @return int |
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*/ |
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public function getItemDurability() : int |
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{ |
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$item = $this->item; |
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if (!$item->isArmor() && !$item->isWeapon()) { |
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return 0; |
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} |
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$levelPenalty = 1.0; |
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if ($item->getItemLevel() <= 28) { |
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$levelPenalty = 0.966 - floatval(28 - $item->getitemLevel()) / 54.0; |
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} |
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if ($item->isArmor()) { |
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$result = 5 * round(25.0 * $this->qualityMultipliers[$item->getQuality()] * $this->armorMultipliers[$item->getInventoryType()] * $levelPenalty); |
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} else { |
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$result = 5 * round(18.0 * $this->qualityMultipliers[$item->getQuality()] * $this->weaponMultipliers[$item->getSubClass()] * $levelPenalty); |
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} |
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return intval($result); |
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} |
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} |
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