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<?php namespace FreedomCore\TrinityCore\Character\Classes; |
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use FreedomCore\TrinityCore\Character\Character; |
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use FreedomCore\TrinityCore\Character\Classes\Boost\GearSets; |
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use FreedomCore\TrinityCore\Character\Models\Character as CharacterModel; |
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use FreedomCore\TrinityCore\Character\Models\CharacterInventory; |
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use FreedomCore\TrinityCore\Character\Models\CharacterSkill; |
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use FreedomCore\TrinityCore\Character\Models\ItemInstance; |
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use FreedomCore\TrinityCore\Console\Client as SOAPClient; |
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use FreedomCore\TrinityCore\Support\Classes\Durability; |
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use FreedomCore\TrinityCore\Support\Classes\Item; |
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use FreedomCore\TrinityCore\Support\Classes\Items; |
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use FreedomCore\TrinityCore\Support\Common\Helper; |
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/** |
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* Class Boost |
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* @package FreedomCore\TrinityCore\Character\Classes |
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*/ |
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class Boost |
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{ |
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/** |
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* SOAPClient Instance |
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* @var SOAPClient|null |
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*/ |
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protected $client = null; |
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/** |
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* GearSets Instance |
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* @var GearSets|null |
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*/ |
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protected $gear = null; |
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/** |
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* Title of the message |
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* @var null|string |
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*/ |
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protected $messageTitle = null; |
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/** |
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* Body of the message |
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* @var null|string |
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*/ |
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protected $messageBody = null; |
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/** |
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* Character super class reference |
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* @var Character|null |
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*/ |
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protected $super = null; |
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/** |
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* Character Instance |
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* @var null|CharacterModel |
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*/ |
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protected $character = null; |
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/** |
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* Boost Data Array |
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* @var array |
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*/ |
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protected $boostData = [ |
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'level' => 0, |
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'spec' => 0, |
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'gear' => [] |
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]; |
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/** |
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* Professions boost for level |
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* @var array |
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*/ |
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protected $professionsBoost = [ |
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90 => 600, |
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100 => 700 |
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]; |
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/** |
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* Money boost for level |
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* @var array |
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*/ |
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protected $moneyBoost = [ |
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90 => 1500000, |
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100 => 5000000 |
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]; |
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/** |
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* Boost constructor. |
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* @param Character $character |
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* @param SOAPClient $client |
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*/ |
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public function __construct(Character $character, SOAPClient $client) |
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{ |
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$this->super = $character; |
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$this->character = $character->model(); |
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$this->client = $client; |
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$this->gear = new GearSets(); |
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} |
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/** |
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* Get Client Instance |
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* @return SOAPClient |
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*/ |
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public function getClient() : SOAPClient |
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{ |
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return $this->client; |
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} |
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/** |
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* Get Gear Instance |
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* @return GearSets |
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*/ |
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public function getGear() : GearSets |
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{ |
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return $this->gear; |
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} |
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/** |
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* Get message title |
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* @return string |
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*/ |
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public function getMessageTitle() : string |
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{ |
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return ($this->messageTitle !== null) ? $this->messageTitle : 'undefined'; |
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} |
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/** |
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* Get message body |
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* @return string |
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*/ |
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public function getMessageBody() : string |
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{ |
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return ($this->messageBody !== null) ? $this->messageBody : 'undefined'; |
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} |
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/** |
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* Set Client Instance |
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* @param SOAPClient $client |
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* @return Boost |
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*/ |
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public function setClient(SOAPClient $client) : Boost |
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{ |
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$this->client = $client; |
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return $this; |
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} |
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/** |
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* Set Gear Instance |
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* @param GearSets $gearSets |
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* @return Boost |
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*/ |
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public function setGear(GearSets $gearSets) : Boost |
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{ |
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$this->gear = $gearSets; |
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return $this; |
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} |
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/** |
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* Set message title |
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* @param string $title |
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* @return Boost |
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*/ |
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public function setMessageTitle(string $title) : Boost |
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{ |
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$this->messageTitle = $title; |
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return $this; |
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} |
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/** |
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* Set message body |
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* @param string $body |
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* @return Boost |
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*/ |
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public function setMessageBody(string $body) : Boost |
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{ |
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$this->messageBody = $body; |
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return $this; |
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} |
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/** |
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* Specify the level we want to boost character to |
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* @param int $level |
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* @return Boost |
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*/ |
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public function boostTo(int $level) : Boost |
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{ |
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$character = $this->character; |
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if ($this->character->level >= $level) { |
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throw new \RuntimeException('Character ' . $character->name . ' is already at the level ' . $character->level . ' thus it cannot be boosted to level ' . $level); |
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} |
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$this->boostData['level'] = $level; |
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return $this; |
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} |
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/** |
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* Select spec for character |
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* @param int $spec |
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* @return Boost |
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*/ |
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public function withSpec(int $spec) : Boost |
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{ |
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if ($this->boostData['level'] === 0) { |
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throw new \RuntimeException('You have to specify the level for the character boost first using the boostTo() method!'); |
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} |
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$character = $this->character; |
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$this->gear->isGearingStrategyLoaded(); |
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$this->boostData['gear'] = $this->gear->getClassDataByLevel($character->class, $this->boostData['level']); |
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if (!array_key_exists($spec, $this->boostData['gear'])) { |
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throw new \RuntimeException('This character does not have a spec with ID #' . $spec . ', please consider using one of the following available specs: ' . implode(', ', array_keys($this->boostData['gear']))); |
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} |
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$this->boostData['spec'] = $spec; |
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return $this; |
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} |
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/** |
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* Actually boost character |
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* @param bool $boostProfessions |
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* @throws \Exception |
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* @return bool |
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*/ |
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public function boost(bool $boostProfessions = false) : bool |
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{ |
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try { |
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$this->validateMessageStructure(); |
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$this->sendOldItemsToCharacter(); |
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if ($this->character->online) { |
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$this->client->character()->kick($this->character->name, 'Character boost is in progress!'); |
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$this->character->update(['online' => 0]); |
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} |
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if ($boostProfessions && $this->character->level >= 60) { |
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$this->boostProfessions(); |
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} |
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$this->character->update([ |
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'level' => $this->boostData['level'], |
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'money' => $this->character->money + $this->moneyBoost[$this->boostData['level']] |
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]); |
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} catch (\Exception $exception) { |
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return false; |
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} |
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return true; |
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} |
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/** |
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* Validate message structure |
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*/ |
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private function validateMessageStructure() |
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{ |
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if ($this->messageTitle === null) { |
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Helper::throwRuntimeException('In order to be able to perform this action, you have to set the message title first using the setMessageTitle() method!'); |
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} |
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if ($this->messageBody === null) { |
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Helper::throwRuntimeException('In order to be able to perform this action, you have to set the message body first using the setMessageBody() method!'); |
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} |
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} |
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255
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/** |
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* Send old items to the character via in-game mail system |
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* @param bool $deleteItems |
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* @throws \Exception |
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*/ |
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private function sendOldItemsToCharacter(bool $deleteItems = true) |
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{ |
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$mailBack = []; |
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$super = $this->super; |
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/** |
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* @var Item $item |
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*/ |
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foreach ($super->inventory() as $item) { |
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if (array_key_exists($item->getSlot(), $this->boostData['gear'][$this->boostData['spec']])) { |
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$newItem = new Item(); |
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$newItem->setItemID($item->getItemID()); |
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$mailBack[] = $newItem; |
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if ($deleteItems) { |
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$this->deleteItemInstance($item->getUpdatedInstance()); |
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} |
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} |
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} |
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$chunks = array_chunk($mailBack, 12); |
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if (count($chunks) > 1) { |
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$messageBody = $this->getMessageBody(); |
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$messageBody .= "\n\nThis is the message %s out of " . count($chunks); |
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$this->setMessageBody($messageBody); |
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} |
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foreach ($chunks as $chunk) { |
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$this->client->send()->items($this->character->name, $this->getMessageTitle(), $this->getMessageBody(), new Items($chunk)); |
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} |
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/** |
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* @var int $item |
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*/ |
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foreach ($this->boostData['gear'][$this->boostData['spec']] as $slot => $item) { |
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if ($super->reader()->isFileOpened()) { |
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$itemData = new Item(); |
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$itemData->attachReader($super->reader())->autoloadItemData(true); |
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$itemData->setItemID($item)->setSlot($slot); |
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$this->createItemInstance($itemData); |
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} else { |
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Helper::throwRuntimeException('You have to include DB2Reader reference in order to be able to perform character boost!'); |
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} |
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} |
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} |
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300
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301
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/** |
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302
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* Delete item reference and item inventory entry |
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* @param ItemInstance $instance |
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* @throws \Exception |
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*/ |
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protected function deleteItemInstance(ItemInstance $instance) |
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307
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{ |
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ItemInstance::destroy($instance->guid); |
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CharacterInventory::destroy($instance->guid); |
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} |
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312
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/** |
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* Equip new items on the character |
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314
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* @param Item $item |
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315
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* @return int |
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316
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*/ |
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protected function createItemInstance(Item $item) |
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318
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{ |
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319
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$durability = new Durability($item); |
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320
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try { |
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321
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$guid = (int) ItemInstance::incrementID(); |
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$item->setItemGuid($guid); |
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$item->setOwnerGuid($this->character->guid); |
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324
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$item->setDurability($durability->getItemDurability()); |
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$item->setInventoryGuid($this->character->guid); |
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326
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$item->getUpdatedInstance()->save(); |
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327
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$item->getUpdatedInventory()->save(); |
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328
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return $guid; |
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329
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} catch (\Exception $e) { |
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dd('Unrecoverable error occurred while tried to create item ' . $item->getItemID() . ' for character ' . $this->character->guid . PHP_EOL . 'Exception occured: ' . $e->getMessage()); |
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331
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} |
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332
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return 0; |
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333
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} |
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334
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335
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/** |
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336
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* Boost characters professions |
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337
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*/ |
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338
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protected function boostProfessions() |
|
339
|
|
|
{ |
|
340
|
|
|
$super = $this->super; |
|
341
|
|
|
if (!empty($super->professions())) { // Character has professions, so we are boosting them |
|
342
|
|
|
$boostProfessionsTo = $this->professionsBoost[$this->boostData['level']]; |
|
343
|
|
|
/** |
|
344
|
|
|
* @var CharacterSkill $profession |
|
345
|
|
|
*/ |
|
346
|
|
|
foreach ($super->professions() as $profession) { |
|
347
|
|
|
$profession->value = $boostProfessionsTo; |
|
348
|
|
|
$profession->save(); |
|
349
|
|
|
} |
|
350
|
|
|
} else { // Character has no professions, we should provide ones based on the equipped gear type |
|
351
|
|
|
dd('No professions found!'); |
|
352
|
|
|
} |
|
353
|
|
|
} |
|
354
|
|
|
} |
|
355
|
|
|
|