Conditions | 8 |
Paths | 6 |
Total Lines | 76 |
Code Lines | 46 |
Lines | 0 |
Ratio | 0 % |
Changes | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php |
||
108 | public function checkAnswer($message) |
||
109 | { |
||
110 | $game = $this->findGame($message); |
||
111 | $user = $this->getCurrentUser($message); |
||
112 | |||
113 | if ($game->status == 1) { |
||
114 | /** @var Question $question */ |
||
115 | $question = $this->em->getRepository('AppBundle:Question')->find($game->lastQuestion); |
||
116 | |||
117 | if (!$question) { |
||
118 | return; |
||
119 | } |
||
120 | |||
121 | if (mb_strtoupper($question->a1, 'UTF-8') == mb_strtoupper($message['text'], 'UTF-8')) { |
||
122 | // Correct answer! |
||
123 | |||
124 | $user->setPoints($user->getPoints()+$question->price); |
||
125 | $this->em->persist($user); |
||
126 | |||
127 | $this->botApi->sendMessage( |
||
128 | $game->chatId, |
||
129 | 'Correct! @'.$user->getAlias().' gets *'. |
||
130 | $question->price.'* and now has *'.$user->getPoints().'* points!', |
||
131 | 'markdown', |
||
132 | false, |
||
133 | $message['message_id'] |
||
134 | ); |
||
135 | |||
136 | $question->correct++; |
||
137 | $this->em->persist($question); |
||
138 | |||
139 | $this->askQuestion($game); |
||
140 | } else { |
||
141 | // Incorrect answer |
||
142 | $game->incorrectTries++; |
||
143 | $hint = $game->hint; |
||
144 | |||
145 | if (mb_substr_count($hint,'*','UTF-8') >= mb_strlen($hint,'UTF-8')/2) { |
||
146 | //tell hint |
||
147 | |||
148 | for($t = 0; $t< mb_strlen($hint);$t++) { |
||
149 | if (mb_substr($hint,$t,1,'UTF-8') == '*') { |
||
150 | if (rand(0,1)==1) { |
||
151 | $hint = mb_substr($hint,0,$t,'UTF-8') |
||
152 | .mb_substr($question->a1,$t,1) |
||
153 | .mb_substr($hint,$t+1); |
||
154 | break; |
||
155 | } |
||
156 | } |
||
157 | } |
||
158 | |||
159 | $game->hint = $hint; |
||
160 | |||
161 | $this->botApi->sendMessage( |
||
162 | $game->chatId, |
||
163 | '<b>Hint</b>: '.$hint, |
||
164 | 'html' |
||
165 | ); |
||
166 | |||
167 | } else { |
||
168 | $this->botApi->sendMessage( |
||
169 | $game->chatId, |
||
170 | 'Noone answered, correct answer was: *'.$question->a1.'*', |
||
171 | 'markdown' |
||
172 | ); |
||
173 | $this->em->persist($game); |
||
174 | $this->em->flush(); |
||
175 | $this->askQuestion($game); |
||
176 | } |
||
177 | |||
178 | } |
||
179 | |||
180 | $this->em->persist($game); |
||
181 | $this->em->flush(); |
||
182 | } |
||
183 | } |
||
184 | |||
229 |
Our type inference engine has found a suspicous assignment of a value to a property. This check raises an issue when a value that can be of a given class or a super-class is assigned to a property that is type hinted more strictly.
Either this assignment is in error or an instanceof check should be added for that assignment.