| Conditions | 9 | 
| Paths | 9 | 
| Total Lines | 115 | 
| Code Lines | 75 | 
| Lines | 0 | 
| Ratio | 0 % | 
| Changes | 0 | ||
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php  | 
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| 109 | public function checkAnswer($message)  | 
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| 110 |     { | 
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| 111 | $game = $this->findGame($message);  | 
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| 112 | $user = $this->getCurrentUser($message);  | 
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| 113 | |||
| 114 |         if ($game->status == 1) { | 
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| 115 | /** @var Question $question */  | 
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| 116 |             $question = $this->em->getRepository('AppBundle:Question')->find($game->lastQuestion); | 
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| 117 | |||
| 118 |             if (!$question) { | 
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| 119 | return;  | 
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| 120 | }  | 
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| 121 | |||
| 122 |             if (mb_strtoupper($question->a1, 'UTF-8') == mb_strtoupper($message['text'], 'UTF-8')) { | 
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| 123 | // Correct answer!  | 
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| 124 | |||
| 125 | $user->setPoints($user->getPoints()+$question->price);  | 
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| 126 | $this->em->persist($user);  | 
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| 127 | |||
| 128 | // Log points  | 
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| 129 | |||
| 130 | $pl = new PointLog();  | 
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| 131 |                 $pl->date = new \DateTime("now"); | 
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| 132 |                 $pl->day = date('d'); | 
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| 133 |                 $pl->month = date('m'); | 
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| 134 |                 $pl->year = date('Y'); | 
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| 135 | $pl->points = $question->price;  | 
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| 136 | $pl->userId = $user->getId();  | 
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| 137 | $pl->gameId = $game->getId();  | 
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| 138 | |||
| 139 | $this->em->persist($pl);  | 
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| 140 | |||
| 141 |                 $seconds = new \Datetime('now'); | 
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| 142 | $seconds = $seconds->getTimestamp() - $game->lastQuestionTime->getTimestamp();  | 
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| 143 | |||
| 144 | $this->botApi->sendMessage(  | 
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| 145 | $game->chatId,  | 
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| 146 |                     json_decode('"\ud83d\udc4d"').' Correct in *'.$seconds.'* secs! @'.$user->getAlias().' gets *'. | 
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| 147 | $question->price.'* and now has *'.$user->getPoints().'* points!',  | 
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| 148 | 'markdown',  | 
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| 149 | false,  | 
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| 150 | $message['message_id']  | 
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| 151 | );  | 
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| 152 | |||
| 153 | $question->correct++;  | 
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| 154 | $this->em->persist($question);  | 
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| 155 | |||
| 156 |                 if ($user->fastestAnswer > $seconds) { | 
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| 157 | $user->fastestAnswer = $seconds;  | 
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| 158 | $user->setPoints($user->getPoints() + 50);  | 
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| 159 | |||
| 160 | $this->em->persist($user);  | 
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| 161 | |||
| 162 | $pl = new PointLog();  | 
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| 163 |                     $pl->date = new \DateTime("now"); | 
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| 164 |                     $pl->day = date('d'); | 
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| 165 |                     $pl->month = date('m'); | 
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| 166 |                     $pl->year = date('Y'); | 
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| 167 | $pl->points = 50;  | 
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| 168 | $pl->userId = $user->getId();  | 
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| 169 | $pl->gameId = $game->getId();  | 
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| 170 | |||
| 171 | $this->em->persist($pl);  | 
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| 172 | |||
| 173 | $this->botApi->sendMessage(  | 
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| 174 | $game->chatId,  | 
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| 175 | '@'.$user->getAlias().' gets additional *50* points for his fastest answer ever!',  | 
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| 176 | 'markdown',  | 
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| 177 | false  | 
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| 178 | );  | 
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| 179 | }  | 
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| 180 | |||
| 181 | $this->askQuestion($game);  | 
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| 182 |             } else { | 
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| 183 | // Incorrect answer  | 
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| 184 | $game->incorrectTries++;  | 
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| 185 | $hint = $game->hint;  | 
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| 186 | |||
| 187 |                 if (mb_substr_count($hint, '*', 'UTF-8') >= mb_strlen($hint, 'UTF-8')/2) { | 
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| 188 | //tell hint  | 
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| 189 | |||
| 190 |                     for ($t = 0; $t< mb_strlen($hint); $t++) { | 
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| 191 |                         if (mb_substr($hint, $t, 1, 'UTF-8') == '*') { | 
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| 192 |                             if (rand(0, 1)==1) { | 
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| 193 | $hint = mb_substr($hint, 0, $t, 'UTF-8')  | 
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| 194 | .mb_substr($question->a1, $t, 1)  | 
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| 195 | .mb_substr($hint, $t+1);  | 
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| 196 | break;  | 
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| 197 | }  | 
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| 198 | }  | 
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| 199 | }  | 
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| 200 | |||
| 201 | $game->hint = $hint;  | 
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| 202 | |||
| 203 | $this->botApi->sendMessage(  | 
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| 204 | $game->chatId,  | 
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| 205 | '<b>Hint</b>: '.$hint,  | 
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| 206 | 'html'  | 
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| 207 | );  | 
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| 208 |                 } else { | 
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| 209 | $this->botApi->sendMessage(  | 
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| 210 | $game->chatId,  | 
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| 211 | 'Noone answered, correct answer was: *'.$question->a1.'*',  | 
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| 212 | 'markdown'  | 
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| 213 | );  | 
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| 214 | $this->em->persist($game);  | 
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| 215 | $this->em->flush();  | 
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| 216 | $this->askQuestion($game);  | 
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| 217 | }  | 
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| 218 | }  | 
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| 219 | |||
| 220 | $this->em->persist($game);  | 
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| 221 | $this->em->flush();  | 
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| 222 | }  | 
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| 223 | }  | 
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| 224 | |||
| 292 | 
Our type inference engine has found a suspicous assignment of a value to a property. This check raises an issue when a value that can be of a given class or a super-class is assigned to a property that is type hinted more strictly.
Either this assignment is in error or an instanceof check should be added for that assignment.