| Total Complexity | 51 |
| Total Lines | 331 |
| Duplicated Lines | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Complex classes like Binarizer often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use Binarizer, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
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| 34 | final class Binarizer{ |
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| 35 | |||
| 36 | // This class uses 5x5 blocks to compute local luminance, where each block is 8x8 pixels. |
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| 37 | // So this is the smallest dimension in each axis we can accept. |
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| 38 | private const BLOCK_SIZE_POWER = 3; |
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| 39 | private const BLOCK_SIZE = 8; // ...0100...00 |
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| 40 | private const BLOCK_SIZE_MASK = 7; // ...0011...11 |
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| 41 | private const MINIMUM_DIMENSION = 40; |
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| 42 | private const MIN_DYNAMIC_RANGE = 24; |
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| 43 | |||
| 44 | # private const LUMINANCE_BITS = 5; |
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| 45 | private const LUMINANCE_SHIFT = 3; |
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| 46 | private const LUMINANCE_BUCKETS = 32; |
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| 47 | |||
| 48 | private LuminanceSource $source; |
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| 49 | |||
| 50 | /** |
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| 51 | * |
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| 52 | */ |
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| 53 | public function __construct(LuminanceSource $source){ |
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| 54 | $this->source = $source; |
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| 55 | } |
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| 56 | |||
| 57 | /** |
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| 58 | * @throws \RuntimeException |
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| 59 | */ |
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| 60 | private function estimateBlackPoint(array $buckets):int{ |
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| 61 | // Find the tallest peak in the histogram. |
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| 62 | $numBuckets = count($buckets); |
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| 63 | $maxBucketCount = 0; |
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| 64 | $firstPeak = 0; |
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| 65 | $firstPeakSize = 0; |
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| 66 | |||
| 67 | for($x = 0; $x < $numBuckets; $x++){ |
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| 68 | |||
| 69 | if($buckets[$x] > $firstPeakSize){ |
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| 70 | $firstPeak = $x; |
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| 71 | $firstPeakSize = $buckets[$x]; |
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| 72 | } |
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| 73 | |||
| 74 | if($buckets[$x] > $maxBucketCount){ |
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| 75 | $maxBucketCount = $buckets[$x]; |
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| 76 | } |
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| 77 | } |
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| 78 | |||
| 79 | // Find the second-tallest peak which is somewhat far from the tallest peak. |
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| 80 | $secondPeak = 0; |
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| 81 | $secondPeakScore = 0; |
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| 82 | |||
| 83 | for($x = 0; $x < $numBuckets; $x++){ |
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| 84 | $distanceToBiggest = $x - $firstPeak; |
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| 85 | // Encourage more distant second peaks by multiplying by square of distance. |
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| 86 | $score = $buckets[$x] * $distanceToBiggest * $distanceToBiggest; |
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| 87 | |||
| 88 | if($score > $secondPeakScore){ |
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| 89 | $secondPeak = $x; |
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| 90 | $secondPeakScore = $score; |
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| 91 | } |
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| 92 | } |
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| 93 | |||
| 94 | // Make sure firstPeak corresponds to the black peak. |
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| 95 | if($firstPeak > $secondPeak){ |
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| 96 | $temp = $firstPeak; |
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| 97 | $firstPeak = $secondPeak; |
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| 98 | $secondPeak = $temp; |
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| 99 | } |
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| 100 | |||
| 101 | // If there is too little contrast in the image to pick a meaningful black point, throw rather |
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| 102 | // than waste time trying to decode the image, and risk false positives. |
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| 103 | if($secondPeak - $firstPeak <= $numBuckets / 16){ |
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| 104 | throw new RuntimeException('no meaningful dark point found'); |
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| 105 | } |
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| 106 | |||
| 107 | // Find a valley between them that is low and closer to the white peak. |
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| 108 | $bestValley = $secondPeak - 1; |
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| 109 | $bestValleyScore = -1; |
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| 110 | |||
| 111 | for($x = $secondPeak - 1; $x > $firstPeak; $x--){ |
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| 112 | $fromFirst = $x - $firstPeak; |
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| 113 | $score = $fromFirst * $fromFirst * ($secondPeak - $x) * ($maxBucketCount - $buckets[$x]); |
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| 114 | |||
| 115 | if($score > $bestValleyScore){ |
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| 116 | $bestValley = $x; |
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| 117 | $bestValleyScore = $score; |
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| 118 | } |
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| 119 | } |
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| 120 | |||
| 121 | return $bestValley << self::LUMINANCE_SHIFT; |
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| 122 | } |
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| 123 | |||
| 124 | /** |
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| 125 | * Calculates the final BitMatrix once for all requests. This could be called once from the |
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| 126 | * constructor instead, but there are some advantages to doing it lazily, such as making |
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| 127 | * profiling easier, and not doing heavy lifting when callers don't expect it. |
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| 128 | * |
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| 129 | * Converts a 2D array of luminance data to 1 bit data. As above, assume this method is expensive |
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| 130 | * and do not call it repeatedly. This method is intended for decoding 2D barcodes and may or |
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| 131 | * may not apply sharpening. Therefore, a row from this matrix may not be identical to one |
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| 132 | * fetched using getBlackRow(), so don't mix and match between them. |
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| 133 | * |
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| 134 | * @return \chillerlan\QRCode\Decoder\BitMatrix The 2D array of bits for the image (true means black). |
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| 135 | */ |
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| 136 | public function getBlackMatrix():BitMatrix{ |
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| 137 | $width = $this->source->getWidth(); |
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| 138 | $height = $this->source->getHeight(); |
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| 139 | |||
| 140 | if($width >= self::MINIMUM_DIMENSION && $height >= self::MINIMUM_DIMENSION){ |
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| 141 | $subWidth = $width >> self::BLOCK_SIZE_POWER; |
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| 142 | |||
| 143 | if(($width & self::BLOCK_SIZE_MASK) !== 0){ |
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| 144 | $subWidth++; |
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| 145 | } |
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| 146 | |||
| 147 | $subHeight = $height >> self::BLOCK_SIZE_POWER; |
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| 148 | |||
| 149 | if(($height & self::BLOCK_SIZE_MASK) !== 0){ |
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| 150 | $subHeight++; |
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| 151 | } |
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| 152 | |||
| 153 | return $this->calculateThresholdForBlock($subWidth, $subHeight, $width, $height); |
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| 154 | } |
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| 155 | |||
| 156 | // If the image is too small, fall back to the global histogram approach. |
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| 157 | return $this->getHistogramBlackMatrix($width, $height); |
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| 158 | } |
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| 159 | |||
| 160 | /** |
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| 161 | * |
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| 162 | */ |
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| 163 | public function getHistogramBlackMatrix(int $width, int $height):BitMatrix{ |
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| 201 | } |
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| 202 | |||
| 203 | /** |
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| 204 | * Calculates a single black point for each block of pixels and saves it away. |
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| 205 | * See the following thread for a discussion of this algorithm: |
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| 206 | * |
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| 207 | * @see http://groups.google.com/group/zxing/browse_thread/thread/d06efa2c35a7ddc0 |
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| 208 | */ |
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| 209 | private function calculateBlackPoints(array $luminances, int $subWidth, int $subHeight, int $width, int $height):array{ |
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| 295 | } |
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| 296 | |||
| 297 | /** |
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| 298 | * For each block in the image, calculate the average black point using a 5x5 grid |
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| 299 | * of the blocks around it. Also handles the corner cases (fractional blocks are computed based |
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| 300 | * on the last pixels in the row/column which are also used in the previous block). |
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| 301 | */ |
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| 302 | private function calculateThresholdForBlock( |
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| 303 | int $subWidth, |
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| 304 | int $subHeight, |
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| 305 | int $width, |
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| 306 | int $height |
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| 307 | ):BitMatrix{ |
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| 308 | $matrix = new BitMatrix(max($width, $height)); |
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| 309 | $luminances = $this->source->getMatrix(); |
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| 310 | $blackPoints = $this->calculateBlackPoints($luminances, $subWidth, $subHeight, $width, $height); |
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| 311 | |||
| 312 | for($y = 0; $y < $subHeight; $y++){ |
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| 313 | $yoffset = ($y << self::BLOCK_SIZE_POWER); |
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| 314 | $maxYOffset = $height - self::BLOCK_SIZE; |
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| 315 | |||
| 316 | if($yoffset > $maxYOffset){ |
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| 317 | $yoffset = $maxYOffset; |
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| 318 | } |
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| 319 | |||
| 320 | for($x = 0; $x < $subWidth; $x++){ |
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| 321 | $xoffset = ($x << self::BLOCK_SIZE_POWER); |
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| 322 | $maxXOffset = $width - self::BLOCK_SIZE; |
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| 323 | |||
| 324 | if($xoffset > $maxXOffset){ |
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| 325 | $xoffset = $maxXOffset; |
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| 326 | } |
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| 327 | |||
| 328 | $left = $this->cap($x, 2, $subWidth - 3); |
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| 329 | $top = $this->cap($y, 2, $subHeight - 3); |
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| 330 | $sum = 0; |
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| 331 | |||
| 332 | for($z = -2; $z <= 2; $z++){ |
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| 333 | $blackRow = $blackPoints[$top + $z]; |
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| 334 | $sum += $blackRow[$left - 2] + $blackRow[$left - 1] + $blackRow[$left] + $blackRow[$left + 1] + $blackRow[$left + 2]; |
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| 335 | } |
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| 336 | |||
| 337 | $average = (int)($sum / 25); |
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| 338 | |||
| 339 | // Applies a single threshold to a block of pixels. |
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| 340 | for($j = 0, $o = $yoffset * $width + $xoffset; $j < self::BLOCK_SIZE; $j++, $o += $width){ |
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| 341 | for($i = 0; $i < self::BLOCK_SIZE; $i++){ |
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| 342 | // Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0. |
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| 343 | if(($luminances[$o + $i] & 0xff) <= $average){ |
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| 344 | $matrix->set($xoffset + $i, $yoffset + $j); |
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| 345 | } |
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| 346 | } |
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| 347 | } |
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| 348 | } |
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| 349 | } |
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| 350 | |||
| 351 | return $matrix; |
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| 352 | } |
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| 353 | |||
| 354 | private function cap(int $value, int $min, int $max):int{ |
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| 365 | } |
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| 366 | |||
| 367 | } |
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| 368 |