Passed
Push — v5 ( 3042f4...238d0f )
by smiley
02:32
created
src/Decoder/IMagickLuminanceSource.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -46,7 +46,7 @@
 block discarded – undo
46 46
 		$countPixels = count($pixels);
47 47
 
48 48
 		for($i = 0; $i < $countPixels; $i += 3){
49
-			$this->setLuminancePixel($pixels[$i] & 0xff, $pixels[$i + 1] & 0xff, $pixels[$i + 2] & 0xff);
49
+			$this->setLuminancePixel($pixels[$i]&0xff, $pixels[$i + 1]&0xff, $pixels[$i + 2]&0xff);
50 50
 		}
51 51
 	}
52 52
 
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src/Decoder/BitMatrix.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -37,7 +37,7 @@  discard block
 block discarded – undo
37 37
 		$offset = (int)($y * $this->rowSize + ($x / 0x20));
38 38
 
39 39
 		$this->bits[$offset] ??= 0;
40
-		$this->bits[$offset] |= ($this->bits[$offset] |= 1 << ($x & 0x1f));
40
+		$this->bits[$offset] |= ($this->bits[$offset] |= 1 << ($x&0x1f));
41 41
 	}
42 42
 
43 43
 	/**
@@ -49,7 +49,7 @@  discard block
 block discarded – undo
49 49
 	public function flip(int $x, int $y):void{
50 50
 		$offset = $y * $this->rowSize + (int)($x / 0x20);
51 51
 
52
-		$this->bits[$offset] = ($this->bits[$offset] ^ (1 << ($x & 0x1f)));
52
+		$this->bits[$offset] = ($this->bits[$offset]^(1 << ($x&0x1f)));
53 53
 	}
54 54
 
55 55
 	/**
@@ -84,7 +84,7 @@  discard block
 block discarded – undo
84 84
 
85 85
 			for($x = $left; $x < $right; $x++){
86 86
 				$xOffset              = $yOffset + (int)($x / 0x20);
87
-				$this->bits[$xOffset] = ($this->bits[$xOffset] |= 1 << ($x & 0x1f));
87
+				$this->bits[$xOffset] = ($this->bits[$xOffset] |= 1 << ($x&0x1f));
88 88
 			}
89 89
 		}
90 90
 	}
@@ -109,7 +109,7 @@  discard block
 block discarded – undo
109 109
 
110 110
 		$this->bits[$offset] ??= 0;
111 111
 
112
-		return (BitMatrixParser::uRShift($this->bits[$offset], ($x & 0x1f)) & 1) !== 0;
112
+		return (BitMatrixParser::uRShift($this->bits[$offset], ($x&0x1f))&1) !== 0;
113 113
 	}
114 114
 
115 115
 	/**
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src/Decoder/BitMatrixParser.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -67,7 +67,7 @@  discard block
 block discarded – undo
67 67
 			? $this->bitMatrix->get($j, $i)
68 68
 			: $this->bitMatrix->get($i, $j);
69 69
 
70
-		return $bit ? ($versionBits << 1) | 0x1 : $versionBits << 1;
70
+		return $bit ? ($versionBits << 1)|0x1 : $versionBits << 1;
71 71
 	}
72 72
 
73 73
 	/**
@@ -186,8 +186,8 @@  discard block
 block discarded – undo
186 186
 		// Should return null, but, some QR codes apparently do not mask this info.
187 187
 		// Try again by actually masking the pattern first.
188 188
 		$this->parsedFormatInfo = $this->doDecodeFormatInformation(
189
-			$formatInfoBits1 ^ FormatInformation::MASK_QR,
190
-			$formatInfoBits2 ^ FormatInformation::MASK_QR
189
+			$formatInfoBits1^FormatInformation::MASK_QR,
190
+			$formatInfoBits2^FormatInformation::MASK_QR
191 191
 		);
192 192
 
193 193
 		if($this->parsedFormatInfo !== null){
@@ -205,7 +205,7 @@  discard block
 block discarded – undo
205 205
 	 * @return \chillerlan\QRCode\Common\FormatInformation|null information about the format it specifies, or null
206 206
 	 *                                                          if doesn't seem to match any known pattern
207 207
 	 */
208
-	private function doDecodeFormatInformation(int $maskedFormatInfo1, int $maskedFormatInfo2):?FormatInformation{
208
+	private function doDecodeFormatInformation(int $maskedFormatInfo1, int $maskedFormatInfo2): ?FormatInformation{
209 209
 		// Find the int in FORMAT_INFO_DECODE_LOOKUP with fewest bits differing
210 210
 		$bestDifference = PHP_INT_MAX;
211 211
 		$bestFormatInfo = 0;
@@ -302,7 +302,7 @@  discard block
 block discarded – undo
302 302
 	 *
303 303
 	 * @return \chillerlan\QRCode\Common\Version|null
304 304
 	 */
305
-	private function decodeVersionInformation(int $versionBits):?Version{
305
+	private function decodeVersionInformation(int $versionBits): ?Version{
306 306
 		$bestDifference = PHP_INT_MAX;
307 307
 		$bestVersion    = 0;
308 308
 
@@ -341,7 +341,7 @@  discard block
 block discarded – undo
341 341
 			return $a;
342 342
 		}
343 343
 
344
-		return ($a >> $b) & ~((1 << (8 * PHP_INT_SIZE - 1)) >> ($b - 1));
344
+		return ($a >> $b)&~((1 << (8 * PHP_INT_SIZE - 1)) >> ($b - 1));
345 345
 	}
346 346
 
347 347
 	private static function numBitsDiffering(int $a, int $b):int{
@@ -353,7 +353,7 @@  discard block
 block discarded – undo
353 353
 		$count = 0;
354 354
 
355 355
 		for($i = 0; $i < 32; $i += 4){
356
-			$count += $BITS_SET_IN_HALF_BYTE[self::uRShift($a, $i) & 0x0F];
356
+			$count += $BITS_SET_IN_HALF_BYTE[self::uRShift($a, $i)&0x0F];
357 357
 		}
358 358
 
359 359
 		return $count;
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src/Decoder/Binarizer.php 1 patch
Spacing   +11 added lines, -11 removed lines patch added patch discarded remove patch
@@ -36,8 +36,8 @@  discard block
 block discarded – undo
36 36
 	// This class uses 5x5 blocks to compute local luminance, where each block is 8x8 pixels.
37 37
 	// So this is the smallest dimension in each axis we can accept.
38 38
 	private const BLOCK_SIZE_POWER  = 3;
39
-	private const BLOCK_SIZE        = 8;  // ...0100...00
40
-	private const BLOCK_SIZE_MASK   = 7;  // ...0011...11
39
+	private const BLOCK_SIZE        = 8; // ...0100...00
40
+	private const BLOCK_SIZE_MASK   = 7; // ...0011...11
41 41
 	private const MINIMUM_DIMENSION = 40;
42 42
 	private const MIN_DYNAMIC_RANGE = 24;
43 43
 
@@ -137,13 +137,13 @@  discard block
 block discarded – undo
137 137
 		if($width >= self::MINIMUM_DIMENSION && $height >= self::MINIMUM_DIMENSION){
138 138
 			$subWidth = $width >> self::BLOCK_SIZE_POWER;
139 139
 
140
-			if(($width & self::BLOCK_SIZE_MASK) !== 0){
140
+			if(($width&self::BLOCK_SIZE_MASK) !== 0){
141 141
 				$subWidth++;
142 142
 			}
143 143
 
144 144
 			$subHeight = $height >> self::BLOCK_SIZE_POWER;
145 145
 
146
-			if(($height & self::BLOCK_SIZE_MASK) !== 0){
146
+			if(($height&self::BLOCK_SIZE_MASK) !== 0){
147 147
 				$subHeight++;
148 148
 			}
149 149
 
@@ -167,7 +167,7 @@  discard block
 block discarded – undo
167 167
 			$right           = (int)(($width * 4) / 5);
168 168
 
169 169
 			for($x = (int)($width / 5); $x < $right; $x++){
170
-				$pixel = $localLuminances[(int)$x] & 0xff;
170
+				$pixel = $localLuminances[(int)$x]&0xff;
171 171
 				$buckets[$pixel >> self::LUMINANCE_SHIFT]++;
172 172
 			}
173 173
 		}
@@ -183,7 +183,7 @@  discard block
 block discarded – undo
183 183
 			$offset = $y * $width;
184 184
 
185 185
 			for($x = 0; $x < $width; $x++){
186
-				$pixel = (int)($localLuminances[$offset + $x] & 0xff);
186
+				$pixel = (int)($localLuminances[$offset + $x]&0xff);
187 187
 
188 188
 				if($pixel < $blackPoint){
189 189
 					$matrix->set($x, $y);
@@ -230,8 +230,8 @@  discard block
 block discarded – undo
230 230
 				for($yy = 0, $offset = $yoffset * $width + $xoffset; $yy < self::BLOCK_SIZE; $yy++, $offset += $width){
231 231
 
232 232
 					for($xx = 0; $xx < self::BLOCK_SIZE; $xx++){
233
-						$pixel = (int)($luminances[(int)($offset + $xx)]) & 0xff;
234
-						$sum   += $pixel;
233
+						$pixel = (int)($luminances[(int)($offset + $xx)])&0xff;
234
+						$sum += $pixel;
235 235
 						// still looking for good contrast
236 236
 						if($pixel < $min){
237 237
 							$min = $pixel;
@@ -247,7 +247,7 @@  discard block
 block discarded – undo
247 247
 						// finish the rest of the rows quickly
248 248
 						for($yy++, $offset += $width; $yy < self::BLOCK_SIZE; $yy++, $offset += $width){
249 249
 							for($xx = 0; $xx < self::BLOCK_SIZE; $xx++){
250
-								$sum += $luminances[$offset + $xx] & 0xff;
250
+								$sum += $luminances[$offset + $xx]&0xff;
251 251
 							}
252 252
 						}
253 253
 					}
@@ -325,7 +325,7 @@  discard block
 block discarded – undo
325 325
 
326 326
 				for($z = -2; $z <= 2; $z++){
327 327
 					$blackRow = $blackPoints[$top + $z];
328
-					$sum      += $blackRow[$left - 2] + $blackRow[$left - 1] + $blackRow[$left] + $blackRow[$left + 1] + $blackRow[$left + 2];
328
+					$sum += $blackRow[$left - 2] + $blackRow[$left - 1] + $blackRow[$left] + $blackRow[$left + 1] + $blackRow[$left + 2];
329 329
 				}
330 330
 
331 331
 				$average = (int)($sum / 25);
@@ -334,7 +334,7 @@  discard block
 block discarded – undo
334 334
 				for($j = 0, $o = $yoffset * $width + $xoffset; $j < self::BLOCK_SIZE; $j++, $o += $width){
335 335
 					for($i = 0; $i < self::BLOCK_SIZE; $i++){
336 336
 						// Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0.
337
-						if(($luminances[$o + $i] & 0xff) <= $average){
337
+						if(($luminances[$o + $i]&0xff) <= $average){
338 338
 							$matrix->set($xoffset + $i, $yoffset + $j);
339 339
 						}
340 340
 					}
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src/Common/ECICharset.php 1 patch
Spacing   +11 added lines, -11 removed lines patch added patch discarded remove patch
@@ -18,16 +18,16 @@  discard block
 block discarded – undo
18 18
  */
19 19
 final class ECICharset{
20 20
 
21
-	public const CP437                 = 0;  // Code page 437, DOS Latin US
22
-	public const ISO_IEC_8859_1_GLI    = 1;  // GLI encoding with characters 0 to 127 identical to ISO/IEC 646 and characters 128 to 255 identical to ISO 8859-1
23
-	public const CP437_WO_GLI          = 2;  // An equivalent code table to CP437, without the return-to-GLI 0 logic
24
-	public const ISO_IEC_8859_1        = 3;  // Latin-1 (Default)
25
-	public const ISO_IEC_8859_2        = 4;  // Latin-2
26
-	public const ISO_IEC_8859_3        = 5;  // Latin-3
27
-	public const ISO_IEC_8859_4        = 6;  // Latin-4
28
-	public const ISO_IEC_8859_5        = 7;  // Latin/Cyrillic
29
-	public const ISO_IEC_8859_6        = 8;  // Latin/Arabic
30
-	public const ISO_IEC_8859_7        = 9;  // Latin/Greek
21
+	public const CP437                 = 0; // Code page 437, DOS Latin US
22
+	public const ISO_IEC_8859_1_GLI    = 1; // GLI encoding with characters 0 to 127 identical to ISO/IEC 646 and characters 128 to 255 identical to ISO 8859-1
23
+	public const CP437_WO_GLI          = 2; // An equivalent code table to CP437, without the return-to-GLI 0 logic
24
+	public const ISO_IEC_8859_1        = 3; // Latin-1 (Default)
25
+	public const ISO_IEC_8859_2        = 4; // Latin-2
26
+	public const ISO_IEC_8859_3        = 5; // Latin-3
27
+	public const ISO_IEC_8859_4        = 6; // Latin-4
28
+	public const ISO_IEC_8859_5        = 7; // Latin/Cyrillic
29
+	public const ISO_IEC_8859_6        = 8; // Latin/Arabic
30
+	public const ISO_IEC_8859_7        = 9; // Latin/Greek
31 31
 	public const ISO_IEC_8859_8        = 10; // Latin/Hebrew
32 32
 	public const ISO_IEC_8859_9        = 11; // Latin-5
33 33
 	public const ISO_IEC_8859_10       = 12; // Latin-6
@@ -102,7 +102,7 @@  discard block
 block discarded – undo
102 102
 		return $this->charsetID;
103 103
 	}
104 104
 
105
-	public function getName():?string{
105
+	public function getName(): ?string{
106 106
 		return self::MB_ENCODINGS[$this->charsetID];
107 107
 	}
108 108
 
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