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<?php |
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/** |
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* Class MaskPattern |
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* |
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* @created 19.01.2021 |
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* @author smiley <[email protected]> |
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* @copyright 2021 smiley |
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* @license MIT |
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*/ |
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namespace chillerlan\QRCode\Common; |
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use chillerlan\QRCode\Data\QRData; |
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use chillerlan\QRCode\QRCodeException; |
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use Closure; |
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use function abs, array_search, count, min; |
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/** |
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* ISO/IEC 18004:2000 Section 8.8.1 |
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* ISO/IEC 18004:2000 Section 8.8.2 - Evaluation of masking results |
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* |
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* @see http://www.thonky.com/qr-code-tutorial/data-masking |
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*/ |
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final class MaskPattern{ |
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public const PATTERN_000 = 0b000; |
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public const PATTERN_001 = 0b001; |
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public const PATTERN_010 = 0b010; |
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public const PATTERN_011 = 0b011; |
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public const PATTERN_100 = 0b100; |
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public const PATTERN_101 = 0b101; |
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public const PATTERN_110 = 0b110; |
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public const PATTERN_111 = 0b111; |
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/** |
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* @var int[] |
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*/ |
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public const PATTERNS = [ |
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self::PATTERN_000, |
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self::PATTERN_001, |
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self::PATTERN_010, |
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self::PATTERN_011, |
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self::PATTERN_100, |
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self::PATTERN_101, |
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self::PATTERN_110, |
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self::PATTERN_111, |
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]; |
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/** |
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* The current mask pattern value (0-7) |
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*/ |
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private int $maskPattern; |
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/** |
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* MaskPattern constructor. |
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* |
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* @throws \chillerlan\QRCode\QRCodeException |
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*/ |
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public function __construct(int $maskPattern){ |
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if((0b111 & $maskPattern) !== $maskPattern){ |
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throw new QRCodeException('invalid mask pattern'); |
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} |
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$this->maskPattern = $maskPattern; |
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} |
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/** |
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* Returns the current mask pattern |
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*/ |
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public function getPattern():int{ |
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return $this->maskPattern; |
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} |
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/** |
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* Returns a closure that applies the mask for the chosen mask pattern. |
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* |
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* Encapsulates data masks for the data bits in a QR code, per ISO 18004:2006 6.8. Implementations |
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* of this class can un-mask a raw BitMatrix. For simplicity, they will unmask the entire BitMatrix, |
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* including areas used for finder patterns, timing patterns, etc. These areas should be unused |
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* after the point they are unmasked anyway. |
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* |
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* Note that the diagram in section 6.8.1 is misleading since it indicates that i is column position |
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* and j is row position. In fact, as the text says, i is row position and j is column position. |
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* |
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* @see https://www.thonky.com/qr-code-tutorial/mask-patterns |
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* @see https://github.com/zxing/zxing/blob/e9e2bd280bcaeabd59d0f955798384fe6c018a6c/core/src/main/java/com/google/zxing/qrcode/decoder/DataMask.java#L32-L117 |
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*/ |
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public function getMask():Closure{ |
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// $x = column (width), $y = row (height) |
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return [ |
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self::PATTERN_000 => fn(int $x, int $y):bool => (($x + $y) % 2) === 0, |
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self::PATTERN_001 => fn(int $x, int $y):bool => ($y % 2) === 0, |
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self::PATTERN_010 => fn(int $x, int $y):bool => ($x % 3) === 0, |
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self::PATTERN_011 => fn(int $x, int $y):bool => (($x + $y) % 3) === 0, |
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self::PATTERN_100 => fn(int $x, int $y):bool => (((int)($y / 2) + (int)($x / 3)) % 2) === 0, |
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self::PATTERN_101 => fn(int $x, int $y):bool => ($x * $y) % 6 === 0, // ((($x * $y) % 2) + (($x * $y) % 3)) === 0, |
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self::PATTERN_110 => fn(int $x, int $y):bool => (($x * $y) % 6) < 3, // (((($x * $y) % 2) + (($x * $y) % 3)) % 2) === 0, |
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self::PATTERN_111 => fn(int $x, int $y):bool => (($x + $y + (($x * $y) % 3)) % 2) === 0, // (((($x * $y) % 3) + (($x + $y) % 2)) % 2) === 0, |
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][$this->maskPattern]; |
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} |
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/** |
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* Evaluates the matrix of the given data interface and returns a new mask pattern instance for the best result |
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*/ |
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public static function getBestPattern(QRData $dataInterface):self{ |
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$penalties = []; |
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foreach(self::PATTERNS as $pattern){ |
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$matrix = $dataInterface->writeMatrix(new self($pattern))->matrix(true); |
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$penalty = 0; |
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for($level = 1; $level <= 4; $level++){ |
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$penalty += self::{'testRule'.$level}($matrix, count($matrix), count($matrix[0])); |
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} |
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$penalties[$pattern] = (int)$penalty; |
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} |
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return new self(array_search(min($penalties), $penalties, true)); |
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} |
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/** |
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* Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and |
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* give penalty to them. Example: 00000 or 11111. |
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*/ |
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public static function testRule1(array $matrix, int $height, int $width):int{ |
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return self::applyRule1($matrix, $height, $width, true) + self::applyRule1($matrix, $height, $width, false); |
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} |
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private static function applyRule1(array $matrix, int $height, int $width, bool $isHorizontal):int{ |
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$penalty = 0; |
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$iLimit = $isHorizontal ? $height : $width; |
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$jLimit = $isHorizontal ? $width : $height; |
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for($i = 0; $i < $iLimit; $i++){ |
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$numSameBitCells = 0; |
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$prevBit = -1; |
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for($j = 0; $j < $jLimit; $j++){ |
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$bit = $isHorizontal ? $matrix[$i][$j] : $matrix[$j][$i]; |
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if($bit === $prevBit){ |
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$numSameBitCells++; |
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} |
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else{ |
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if($numSameBitCells >= 5){ |
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$penalty += 3 + ($numSameBitCells - 5); |
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} |
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$numSameBitCells = 1; // Include the cell itself. |
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$prevBit = $bit; |
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} |
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} |
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if($numSameBitCells >= 5){ |
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$penalty += 3 + ($numSameBitCells - 5); |
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} |
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} |
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return $penalty; |
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} |
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/** |
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* Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give |
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* penalty to them. This is actually equivalent to the spec's rule, which is to find MxN blocks and give a |
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* penalty proportional to (M-1)x(N-1), because this is the number of 2x2 blocks inside such a block. |
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*/ |
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public static function testRule2(array $matrix, int $height, int $width):int{ |
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$penalty = 0; |
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foreach($matrix as $y => $row){ |
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if($y > $height - 2){ |
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break; |
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} |
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foreach($row as $x => $val){ |
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if($x > $width - 2){ |
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break; |
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} |
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if( |
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$val === $row[$x + 1] |
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&& $val === $matrix[$y + 1][$x] |
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&& $val === $matrix[$y + 1][$x + 1] |
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){ |
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$penalty++; |
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} |
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} |
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} |
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return 3 * $penalty; |
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} |
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/** |
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* Apply mask penalty rule 3 and return the penalty. Find consecutive runs of 1:1:3:1:1:4 |
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* starting with black, or 4:1:1:3:1:1 starting with white, and give penalty to them. If we |
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* find patterns like 000010111010000, we give penalty once. |
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*/ |
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public static function testRule3(array $matrix, int $height, int $width):int{ |
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$penalties = 0; |
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foreach($matrix as $y => $row){ |
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foreach($row as $x => $val){ |
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if( |
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$x + 6 < $width |
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&& $val |
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&& !$row[$x + 1] |
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&& $row[$x + 2] |
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&& $row[$x + 3] |
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&& $row[$x + 4] |
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&& !$row[$x + 5] |
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&& $row[$x + 6] |
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&& ( |
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self::isWhiteHorizontal($row, $width, $x - 4, $x) |
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|| self::isWhiteHorizontal($row, $width, $x + 7, $x + 11) |
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) |
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){ |
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$penalties++; |
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} |
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if( |
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$y + 6 < $height |
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&& $val |
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&& !$matrix[$y + 1][$x] |
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&& $matrix[$y + 2][$x] |
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&& $matrix[$y + 3][$x] |
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&& $matrix[$y + 4][$x] |
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&& !$matrix[$y + 5][$x] |
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&& $matrix[$y + 6][$x] |
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&& ( |
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self::isWhiteVertical($matrix, $height, $x, $y - 4, $y) |
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|| self::isWhiteVertical($matrix, $height, $x, $y + 7, $y + 11) |
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) |
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){ |
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$penalties++; |
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} |
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} |
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} |
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return $penalties * 40; |
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} |
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private static function isWhiteHorizontal(array $row, int $width, int $from, int $to):bool{ |
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if($from < 0 || $width < $to){ |
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return false; |
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} |
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for($x = $from; $x < $to; $x++){ |
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if($row[$x]){ |
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return false; |
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} |
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} |
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return true; |
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} |
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private static function isWhiteVertical(array $matrix, int $height, int $x, int $from, int $to):bool{ |
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if($from < 0 || $height < $to){ |
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return false; |
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} |
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for($y = $from; $y < $to; $y++){ |
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if($matrix[$y][$x]){ |
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return false; |
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} |
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} |
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return true; |
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} |
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/** |
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* Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give |
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* penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. |
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*/ |
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public static function testRule4(array $matrix, int $height, int $width):int{ |
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$darkCells = 0; |
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$totalCells = $height * $width; |
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foreach($matrix as $row){ |
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foreach($row as $val){ |
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if($val){ |
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$darkCells++; |
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} |
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} |
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} |
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return (int)(abs($darkCells * 2 - $totalCells) * 10 / $totalCells) * 10; |
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} |
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} |
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