borja /
herocalf
| 1 | # Main app class |
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| 2 | class Renegado < Hash |
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| 3 | attr_accessor :id, :name, :nivel, |
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| 4 | :clase, :raza, :jugador, :status, :muerto, :gender, |
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| 5 | :repu, :cuerpo, :mente, :mov, :historia, :premio, |
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| 6 | :familiar, :mounts, :descendencia, :pareja, :progenitores, |
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| 7 | :hechizos, :shadows, :blood, :skills, :master, |
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| 8 | :armas, :armadura, :protecciones, :miscelaneas, :abalorios, |
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| 9 | :profesion, :ciudad, :titulo, :camino, :hijos, |
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| 10 | :piezas, :pociones, :pergaminos, :materiales, :oro, :tesoro |
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| 11 | |||
| 12 | def initialize(args) |
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| 13 | args.each do |k, v| |
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| 14 | instance_variable_set("@#{k}", v) unless v.nil? |
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| 15 | end |
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| 16 | end |
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| 17 | |||
| 18 | # TODO: Conflictive method |
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| 19 | View Code Duplication | def resistencia(elemento) # I'm sorry for this... |
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| 20 | total = 0 # Initialize default returns 0 |
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| 21 | regex = /vs #{Regexp.quote(elemento)}/ # looks for "+N vs #{elemento}" |
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| 22 | reg2x = /vs todas las resistencias/ |
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| 23 | |||
| 24 | %w(proteccions baratijas armour).each do |i| |
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| 25 | next unless send(i) # ask for item-type |
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| 26 | send(i).each do |item| |
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| 27 | if item.enchanted? |
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| 28 | item.enchants.each do |e| |
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| 29 | texto = enchant(e)[:descripcion] # takes description |
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| 30 | if m = (regex =~ texto) # if positive (TODO: tune up this) |
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| 31 | bono = texto[m.to_i - 2].to_i # add the bonificator |
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| 32 | # puts "#{elemento}, #{item.name},magia: #{texto}" |
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| 33 | total += bono |
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| 34 | end |
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| 35 | next unless m = (reg2x =~ texto) # if positive (TODO: tune up this) |
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| 36 | bono = texto[m.to_i - 2].to_i # add the bonificator |
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| 37 | # puts "+1 todas las resistencias" |
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| 38 | total += bono |
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| 39 | end |
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| 40 | end |
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| 41 | next unless item.engarzado? |
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| 42 | %w(gemas joyas runas).each do |engarce| |
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| 43 | next unless eng = item.send(engarce) |
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| 44 | eng.each do |id| |
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| 45 | texto = send(engarce[0..-2], id).fits[item.fits] # takes description |
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| 46 | if m = (regex =~ texto) # if positive (TODO: tune up this) |
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| 47 | # puts "#{elemento}, #{item.name},#{engarce} #{texto}" |
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| 48 | bono = texto[m.to_i - 2].to_i # add the bonificator |
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| 49 | total += bono |
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| 50 | end |
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| 51 | next unless m = (reg2x =~ texto) # if positive (TODO: tune up this) |
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| 52 | bono = texto[m.to_i - 2].to_i # add the bonificator |
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| 53 | # puts "+1 todas las resistencias" |
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| 54 | total += bono |
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| 55 | end |
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| 56 | end |
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| 57 | end |
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| 58 | end |
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| 59 | total |
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| 60 | end |
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| 61 | |||
| 62 | # Custom meta-methods created by each item: |
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| 63 | (fields[0] + fields[1] + fields[2]).each do |f| |
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| 64 | define_method(f) do |
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| 65 | ((proteccions || []) + (baratijas || [])).detect { |item| item.fits == f } |
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| 66 | end |
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| 67 | end |
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| 68 | |||
| 69 | # Default-ed meta-methods |
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| 70 | View Code Duplication | def armour |
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| 71 | case armadura.class.to_s |
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| 72 | when 'Fixnum' then Armadura.new(id: armadura) |
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| 73 | when 'Hash' then Armadura.new(armadura) |
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| 74 | else Armadura.new(id: 0) |
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| 75 | end |
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| 76 | end |
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| 77 | |||
| 78 | View Code Duplication | def get_weapon(weapon) # Analyze data structure |
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| 79 | case weapon.class.to_s |
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| 80 | when 'Hash' then Arma.new(weapon) # Ad-hoc item |
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| 81 | when 'Fixnum' then Arma.new(id: weapon) # Item mundano |
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| 82 | else Arma.new(id: 0) # Nil items |
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| 83 | end |
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| 84 | end |
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| 85 | |||
| 86 | View Code Duplication | def weapons |
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| 87 | if armas.class.to_s == 'Array' |
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| 88 | armas.map { |w| get_weapon(w) } |
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| 89 | else # Single weapon // nil item. |
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| 90 | [get_weapon(armas)] |
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| 91 | end |
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| 92 | end |
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| 93 | |||
| 94 | def hab_base |
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| 95 | habilidad_base(clase) |
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| 96 | end |
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| 97 | |||
| 98 | View Code Duplication | def elementos |
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| 99 | elementos = [] |
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| 100 | elementos = magias.map(&:elemento).uniq if magias |
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| 101 | elementos << 'sombras' if shadows |
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| 102 | elementos << 'sangre' if blood |
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| 103 | elementos |
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| 104 | end |
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| 105 | |||
| 106 | def img_path |
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| 107 | "'../images/revenge/personajes/#{genderize}.png'" |
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| 108 | end |
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| 109 | |||
| 110 | def big_path |
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| 111 | "'../../images/revenge/portraits/#{name}.png'" |
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| 112 | end |
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| 113 | |||
| 114 | def reputacion |
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| 115 | repu || 0 |
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| 116 | end |
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| 117 | |||
| 118 | def movimiento |
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| 119 | mov |
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| 120 | end |
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| 121 | |||
| 122 | def female? |
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| 123 | sex == 'female' |
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| 124 | end |
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| 125 | |||
| 126 | def male? |
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| 127 | sex == 'male' |
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| 128 | end |
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| 129 | |||
| 130 | def anillos |
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| 131 | (baratijas || []).select { |m| m.fits == 'anillo' } |
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| 132 | end |
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| 133 | |||
| 134 | def amuletos |
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| 135 | (baratijas || []).select { |m| m.fits == 'amuleto' } |
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| 136 | end |
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| 137 | |||
| 138 | View Code Duplication | def ataque |
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| 139 | weapons.first.categoria != 'distancia' ? weapons.first.ataque : 0 |
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| 140 | end |
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| 141 | |||
| 142 | View Code Duplication | def rango |
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| 143 | weapons.first.categoria == 'distancia' ? weapons.first.ataque : 0 |
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| 144 | end |
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| 145 | |||
| 146 | def defensa |
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| 147 | armour.defensa |
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| 148 | end |
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| 149 | |||
| 150 | def pet |
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| 151 | Pet.new(familiar) if familiar |
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| 152 | end |
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| 153 | |||
| 154 | View Code Duplication | def gremio |
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| 155 | prof = profesions.find { |p| p.id == profesion['id'] } |
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| 156 | Profesion.new(profesion.merge(name: prof.name)) |
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| 157 | end |
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| 158 | |||
| 159 | def baratijas |
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| 160 | miscelaneas.map { |m| Miscelanea.new(m) } if miscelaneas |
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| 161 | end |
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| 162 | |||
| 163 | def proteccions |
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| 164 | protecciones.map { |p| Proteccion.new(p) } if protecciones |
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| 165 | end |
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| 166 | |||
| 167 | def trinkets |
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| 168 | abalorios.map { |a| Abalorio.new(a) } if abalorios |
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| 169 | end |
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| 170 | |||
| 171 | def pergs |
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| 172 | pergaminos.map { |p| Pergamino.new(p) } if pergaminos |
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| 173 | end |
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| 174 | |||
| 175 | def cacharros |
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| 176 | piezas.map { |num| Pieza.new(id: num) } if piezas |
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| 177 | end |
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| 178 | |||
| 179 | def brebajes |
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| 180 | pociones.map { |num| Pocion.new(id: num) } if pociones |
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| 181 | end |
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| 182 | |||
| 183 | def componentes |
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| 184 | materiales.map { |num| Material.new(id: num) } if materiales |
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| 185 | end |
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| 186 | |||
| 187 | def transportes |
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| 188 | mounts.map { |num| Montura.new(montura(num)) } if mounts |
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| 189 | end |
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| 190 | |||
| 191 | def masters |
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| 192 | master.map { |num| Habilidad.new(maestrodearma(num)) } if master |
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| 193 | end |
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| 194 | |||
| 195 | def habilidades |
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| 196 | if skills |
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| 197 | skills.map do |num| |
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| 198 | p = personaje |
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| 199 | Habilidad.new(send(p, num)) |
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| 200 | end |
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| 201 | end |
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| 202 | end |
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| 203 | |||
| 204 | def magias |
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| 205 | hechizos.map { |num| spell(num) } if hechizos |
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| 206 | end |
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| 207 | |||
| 208 | def blood_magic |
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| 209 | blood.map { |num| sangre(num) } if blood |
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| 210 | end |
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| 211 | |||
| 212 | def shadow_magic |
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| 213 | shadows.map { |num| sombra(num) } if shadows |
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| 214 | end |
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| 215 | |||
| 216 | def empadronado |
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| 217 | ciudad || 'Revenge' |
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| 218 | end |
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| 219 | |||
| 220 | def estado |
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| 221 | 'renegado' |
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| 222 | end |
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| 223 | |||
| 224 | # inventario |
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| 225 | def capacidad |
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| 226 | nivel / 3 + 3 |
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| 227 | end |
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| 228 | |||
| 229 | def genderize |
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| 230 | # Word dictionary male vs female |
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| 231 | # TODO: some words are missing |
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| 232 | male = %w(nomuerto orco goblin drow ungor) |
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| 233 | female = %w(nomuerta orca goblina elfa sátira) |
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| 234 | puts name |
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| 235 | puts 'raza: ' + raza |
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| 236 | puts 'clase: ' + clase |
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| 237 | # Returns raza, regarding the gender (only for females) |
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| 238 | gender == 'female' ? female[male.index(raza)] : raza |
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| 239 | end |
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| 240 | end |
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| 241 |