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# Main app class |
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class Hero < Hash |
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attr_accessor :id, :name, :nivel, |
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:personaje, :jugador, :status, :muerto, :gender, |
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:repu, :cuerpo, :mente, :mov, :historia, :premio, |
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:familiar, :mounts, :descendencia, :pareja, :progenitores, |
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:hechizos, :shadows, :blood, :sand, :ice, :skills, :master, |
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:armas, :armadura, :protecciones, :miscelaneas, :abalorios, |
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:profesion, :ciudad, :titulo, :camino, :hijos, |
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:piezas, :pociones, :pergaminos, :materiales, :oro, :tesoro |
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def initialize(args) |
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args.each do |k, v| |
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instance_variable_set("@#{k}", v) unless v.nil? |
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end |
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end |
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# TODO: Conflictive method |
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def resistencia(elemento) # I'm sorry for this... |
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total = 0 # Initialize default returns 0 |
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regex = /vs #{Regexp.quote(elemento)}/ # looks for "+N vs #{elemento}" |
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reg2x = /vs todas las resistencias/ |
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%w(proteccions baratijas armour).each do |i| |
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next unless send(i) # ask for item-type |
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send(i).each do |item| |
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if item.enchanted? |
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item.enchants.each do |e| |
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texto = enchant(e)[:descripcion] # takes description |
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if m = (regex =~ texto) # if positive (TODO: tune up this) |
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bono = texto[m.to_i - 2].to_i # add the bonificator |
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# puts "#{elemento}, #{item.name},magia: #{texto}" |
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total += bono |
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end |
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next unless m = (reg2x =~ texto) # if positive (TODO: tune up this) |
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bono = texto[m.to_i - 2].to_i # add the bonificator |
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# puts "+1 todas las resistencias" |
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total += bono |
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end |
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end |
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next unless item.engarzado? |
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%w(gemas joyas runas).each do |engarce| |
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next unless eng = item.send(engarce) |
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eng.each do |id| |
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texto = send(engarce[0..-2], id).fits[item.fits] # takes description |
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if m = (regex =~ texto) # if positive (TODO: tune up this) |
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# puts "#{elemento}, #{item.name},#{engarce} #{texto}" |
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bono = texto[m.to_i - 2].to_i # add the bonificator |
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total += bono |
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end |
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next unless m = (reg2x =~ texto) # if positive (TODO: tune up this) |
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bono = texto[m.to_i - 2].to_i # add the bonificator |
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# puts "+1 todas las resistencias" |
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total += bono |
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end |
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end |
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end |
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end |
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total |
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end |
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# Custom meta-methods created by each item: |
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(fields[0] + fields[1] + fields[2]).each do |f| |
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define_method(f) do |
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((proteccions || []) + (baratijas || [])).detect { |item| item.fits == f } |
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end |
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end |
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# Default-ed meta-methods |
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View Code Duplication |
def armour |
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case armadura.class.to_s |
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when 'Fixnum' then Armadura.new(id: armadura) |
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when 'Hash' then Armadura.new(armadura) |
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else Armadura.new(id: 0) |
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end |
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end |
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View Code Duplication |
def get_weapon(weapon) # Analyze data structure |
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case weapon.class.to_s |
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when 'Hash' then Arma.new(weapon) # Ad-hoc item |
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when 'Fixnum' then Arma.new(id: weapon) # Item mundano |
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else Arma.new(id: 0) # Nil items |
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end |
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end |
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def weapons |
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if armas.class.to_s == 'Array' |
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armas.map { |w| get_weapon(w) } |
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else # Single weapon // nil item. |
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[get_weapon(armas)] |
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end |
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end |
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def clase |
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clases.select { |_c, ps| ps.include?(personaje) }.keys.first |
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end |
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def hab_base |
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habilidad_base(clase) |
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end |
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def lista_status(view) |
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case view |
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when 'licenciados' then 'retirado' |
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when 'heroes' then 'activo' |
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when 'ausentes' then 'ausente' |
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when 'reservistas' then 'reserva' |
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when 'extranjeros' then 'extranjero' |
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end |
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end |
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def elementos |
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elementos = [] |
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elementos = magias.map(&:elemento).uniq if magias |
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elementos << 'sombras' if shadows |
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elementos << 'sangre' if blood |
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elementos << 'arena' if sand |
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elementos |
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end |
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def img_path |
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"'../images/personajes/#{genderize}.png'" |
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end |
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def big_path |
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"'../../images/portraits/#{name}.png'" |
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end |
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def reputacion |
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repu || 0 |
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end |
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def movimiento |
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mov |
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end |
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def raza |
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%w(clérigo ladrón bárbaro mago).include?(clase) ? 'humano' : clase |
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end |
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def female? |
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sex == 'female' |
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end |
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def male? |
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sex == 'male' |
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end |
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def anillos |
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(baratijas || []).select { |m| m.fits == 'anillo' } |
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end |
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def amuletos |
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(baratijas || []).select { |m| m.fits == 'amuleto' } |
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end |
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def ataque |
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weapons.first.categoria != 'distancia' ? weapons.first.ataque : 0 |
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end |
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def rango |
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weapons.first.categoria == 'distancia' ? weapons.first.ataque : 0 |
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end |
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def defensa |
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armour.defensa |
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end |
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def pet |
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Pet.new(familiar) if familiar |
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end |
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def gremio |
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prof = profesions.find { |p| p.id == profesion['id'] } |
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Profesion.new(profesion.merge(name: prof.name)) |
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end |
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def baratijas |
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miscelaneas.map { |m| Miscelanea.new(m) } if miscelaneas |
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end |
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def proteccions |
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protecciones.map { |p| Proteccion.new(p) } if protecciones |
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end |
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def trinkets |
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abalorios.map { |a| Abalorio.new(a) } if abalorios |
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end |
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def pergs |
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pergaminos.map { |p| Pergamino.new(p) } if pergaminos |
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end |
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def cacharros |
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piezas.map { |num| Pieza.new(id: num) } if piezas |
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end |
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def brebajes |
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pociones.map { |num| Pocion.new(id: num) } if pociones |
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end |
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def componentes |
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materiales.map { |num| Material.new(id: num) } if materiales |
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end |
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def transportes |
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mounts.map { |num| Montura.new(montura(num)) } if mounts |
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end |
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def masters |
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master.map { |num| Habilidad.new(maestrodearma(num)) } if master |
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end |
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def habilidades |
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if skills |
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skills.map do |num| |
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p = personaje.gsub('señor de las bestias', 'beastslord') |
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Habilidad.new(send(p, num)) |
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end |
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end |
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end |
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def magias |
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hechizos.map { |num| spell(num) } if hechizos |
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end |
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def blood_magic |
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blood.map { |num| sangre(num) } if blood |
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end |
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def shadow_magic |
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shadows.map { |num| sombra(num) } if shadows |
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end |
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def sand_magic |
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arenas.map { |num| arena(num) } if sand |
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end |
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def sin_recursos |
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tesoro.nil? |
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end |
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def empadronado |
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ciudad || 'Jadessvärd' |
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end |
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def estado |
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empadronado == 'Jadessvärd' ? (status || 'ausente') : 'extranjero' |
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end |
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# inventario |
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def capacidad |
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nivel / 3 + 3 |
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end |
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def patrimonio |
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oro |
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end |
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# TODO: Calculate profesion level and add rentas as param. |
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def rentas |
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profesion ? 1 : 0 |
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end |
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def padre |
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return nil unless progenitores |
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papa = progenitores.first # Allways in the same position |
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case papa |
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when Fixnum then return { 'type' => 'pj', 'char' => hero(papa) } |
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when String then return { 'type' => 'pnj', 'char' => papa } |
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else return "Fallo de padre => #{papa.class}" |
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end |
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end |
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def madre |
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return nil unless progenitores |
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return nil unless progenitores.count == 2 |
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mama = progenitores.last # Allways in the same position |
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# Check class type, for polyform. |
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case mama |
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when Fixnum then return { 'type' => 'pj', 'char' => hero(mama) } |
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when String then return { 'type' => 'pnj', 'char' => mama } |
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else return "Fallo de madre => #{mama.class}" |
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end |
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end |
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def descendientes |
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padres = heros.map(&:progenitores) # nil values means no children |
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# gets IDs of heroes which parents == self.ID |
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hijos = padres.each_index.select do |i| |
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padres[i].include?(id) unless padres[i].nil? |
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end |
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# Avoid empty arrays. |
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hijos.empty? ? nil : hijos |
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end |
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def genderize |
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# Word dictionary male vs female |
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# TODO: some words are missing |
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male = %w(elfo mago bárbaro clérigo ladrón rakshasa tiefling paladín sacerdote) |
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female = %w(elfa maga bárbara clériga ladrona rakshasi tieflina paladina sacerdotisa) |
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# Returns char class, regarding the gender (only for females) |
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gender == 'female' ? female[male.index(clase)] : clase |
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end |
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end |
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