Total Complexity | 66 |
Complexity/F | 2.75 |
Lines of Code | 620 |
Function Count | 24 |
Duplicated Lines | 142 |
Ratio | 22.9 % |
Changes | 0 |
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like public/demo/intro/codef_core.js often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
1 | /*------------------------------------------------------------------------------ |
||
28 | window.requestAnimFrame = (function(){ |
||
29 | return window.requestAnimationFrame || |
||
30 | window.webkitRequestAnimationFrame || |
||
31 | window.mozRequestAnimationFrame || |
||
32 | window.oRequestAnimationFrame || |
||
33 | window.msRequestAnimationFrame || |
||
34 | function(/* function */ callback, /* DOMElement */ element){ |
||
|
|||
35 | window.setTimeout(callback, 1000 / 60); |
||
36 | }; |
||
37 | })(); |
||
38 | |||
39 | /** |
||
40 | <b>Create a new canvas object.</b><br> |
||
41 | canvas(w, h, divname)<br> |
||
42 | |||
43 | @class canvas |
||
44 | @param {Number in pixel} w The Width of the canvas you want to create. |
||
45 | @param {Number in pixel} h The Height of the canvas you want to create. |
||
46 | @param {String} [divname] The div id you want the create the canvas to. If not specified, the canvas will be hidden. |
||
47 | @property {Number in pixel} width The Width of the canvas. |
||
48 | @property {Number in pixel} height The Height of the canvas. |
||
49 | @property {Object} canvas object of this canvas. ;) |
||
50 | @property {Object} contex the 2d context of this canvas. |
||
51 | @property {Number in pixel} handlex the x coord of the handle (0 by default). |
||
52 | @property {Number in pixel} handley the y coord of the handle (0 by default). |
||
53 | @property {Number in pixel} tilew the Width of a tile (IF this canvas is a tileset). |
||
54 | @property {Number in pixel} tileh the Height of a tile (IF this canvas is a tileset). |
||
55 | @property {Number} tilestart the number of the first tile (usefull for tileset like font). |
||
56 | @example |
||
57 | var mycanvas = new canvas(640, 480, "main"); |
||
58 | |||
59 | */ |
||
60 | function canvas(w, h, divname){ |
||
61 | this.width=w; |
||
62 | this.height=h; |
||
63 | this.canvas; |
||
64 | this.contex; |
||
65 | this.canvas = document.createElement("canvas"); |
||
66 | if(divname) document.getElementById(divname).appendChild(this.canvas); |
||
67 | this.canvas.setAttribute('width', w); |
||
68 | this.canvas.setAttribute('height', h); |
||
69 | this.contex = this.canvas.getContext('2d'); |
||
70 | |||
71 | this.handlex=0; |
||
72 | this.handley=0; |
||
73 | this.midhandled=false; |
||
74 | this.tilew=0; |
||
75 | this.tileh=0; |
||
76 | this.tilestart=0; |
||
77 | |||
78 | /** |
||
79 | <b>Fill the canvas.</b><br> |
||
80 | canvas.fill(color)<br> |
||
81 | |||
82 | @function canvas.fill |
||
83 | @param {Color} color The color you want to fill the canvas with. |
||
84 | @example |
||
85 | mycanvas.fill('#FF0000'); |
||
86 | */ |
||
87 | this.fill = function(color){ |
||
88 | var tmp = this.contex.fillStyle; |
||
89 | var tmp2= this.contex.globalAlpha; |
||
90 | this.contex.globalAlpha=1; |
||
91 | this.contex.fillStyle = color; |
||
92 | this.contex.fillRect (0, 0, this.canvas.width, this.canvas.height); |
||
93 | this.contex.fillStyle = tmp |
||
94 | this.contex.globalAlpha=tmp2; |
||
95 | } |
||
96 | |||
97 | /** |
||
98 | <b>Clear the canvas.</b><br> |
||
99 | |||
100 | @function canvas.clear |
||
101 | @example |
||
102 | mycanvas.clear(); |
||
103 | */ |
||
104 | this.clear = function(){ |
||
105 | this.contex.clearRect (0, 0, this.canvas.width, this.canvas.height); |
||
106 | } |
||
107 | |||
108 | /** |
||
109 | <b>Draw a plot on the canvas.</b><br> |
||
110 | canvas.plot(x1,y1,width,color)<br> |
||
111 | |||
112 | @function canvas.plot |
||
113 | @param {Number in pixel} x The x coord you want to plot in the canvas. |
||
114 | @param {Number in pixel} y The y coord you want to plot in the canvas. |
||
115 | @param {Number in pixel} width The size of the plot. |
||
116 | @param {Color} color The color of the plot. |
||
117 | @example |
||
118 | mycanvas.plot(20,20,50,'#FF0000'); |
||
119 | */ |
||
120 | this.plot = function(x,y,width,color){ |
||
121 | // save old fillstyle |
||
122 | var oldcolor = this.contex.fillStyle ; |
||
123 | |||
124 | this.contex.fillStyle=color; |
||
125 | this.contex.fillRect(x,y,width,width) ; |
||
126 | |||
127 | // restore old fillstyle |
||
128 | this.contex.fillStyle=oldcolor; |
||
129 | } |
||
130 | |||
131 | /** |
||
132 | <b>Draw a line on the canvas.</b><br> |
||
133 | canvas.line(x1,y1,x2,y2,width,color)<br> |
||
134 | |||
135 | @function canvas.line |
||
136 | @param {Number in pixel} x1 The x coord of the line start in the canvas. |
||
137 | @param {Number in pixel} y1 The y coord of the line start in the canvas. |
||
138 | @param {Number in pixel} x2 The x coord of the line end in the canvas. |
||
139 | @param {Number in pixel} y2 The y coord of the line end in the canvas. |
||
140 | @param {Number in pixel} width The width of the line. |
||
141 | @param {Color} color The color of the plot. |
||
142 | @example |
||
143 | mycanvas.line(0,0,50,50,2,'#FF0000'); |
||
144 | */ |
||
145 | this.line = function(x1,y1,x2,y2,width,color){ |
||
146 | var tmp=this.contex.strokeStyle; |
||
147 | this.contex.strokeStyle=color; |
||
148 | this.contex.lineWidth=width; |
||
149 | this.contex.beginPath(); |
||
150 | this.contex.moveTo(x1,y1); |
||
151 | this.contex.lineTo(x2,y2); |
||
152 | this.contex.stroke(); |
||
153 | this.contex.closePath(); |
||
154 | this.contex.strokeStyle=tmp; |
||
155 | } |
||
156 | |||
157 | /** |
||
158 | <b>Draw a filled triangle on the canvas.</b><br> |
||
159 | canvas.triangle(x1,y1,x2,y2,x3,y3,color)<br> |
||
160 | |||
161 | @function canvas.triangle |
||
162 | @param {Number in pixel} x1 The x coord of the 1st edge of the triangle in the canvas. |
||
163 | @param {Number in pixel} y1 The y coord of the 1st edge of the triangle in the canvas. |
||
164 | @param {Number in pixel} x2 The x coord of the 2nd edge of the triangle in the canvas. |
||
165 | @param {Number in pixel} y2 The y coord of the 2nd edge of the triangle in the canvas. |
||
166 | @param {Number in pixel} x3 The x coord of the 3rd edge of the triangle in the canvas. |
||
167 | @param {Number in pixel} y3 The y coord of the 3rd edge of the triangle in the canvas. |
||
168 | @param {Color} color The color of the plot. |
||
169 | @example |
||
170 | mycanvas.triangle(150,150,250,250,50,250,'#FF0000'); |
||
171 | */ |
||
172 | this.triangle = function(x1,y1,x2,y2,x3,y3,color){ |
||
173 | this.contex.beginPath(); |
||
174 | this.contex.moveTo(x1,y1); |
||
175 | this.contex.lineTo(x2,y2); |
||
176 | this.contex.lineTo(x3,y3); |
||
177 | this.contex.closePath(); |
||
178 | this.contex.fillStyle=color; |
||
179 | this.contex.fill(); |
||
180 | } |
||
181 | |||
182 | /** |
||
183 | <b>Draw a filled quad on the canvas.</b><br> |
||
184 | <br> |
||
185 | it can be used with 5 params : <br> |
||
186 | canvas.quad(x1,y1,w,h,color)<br> |
||
187 | <br> |
||
188 | or it can be used with 9 params : <br> |
||
189 | canvas.quad(x1,y1,x2,y2,x3,y3,x4,y4,color)<br> |
||
190 | @function canvas.quad |
||
191 | @param {Number in pixel} x1 The x coord of the 1st edge of the quad in the canvas. |
||
192 | @param {Number in pixel} y1 The y coord of the 1st edge of the quad in the canvas. |
||
193 | @param {Number in pixel} x2 The x coord of the 2nd edge of the quad in the canvas. |
||
194 | @param {Number in pixel} y2 The y coord of the 2nd edge of the quad in the canvas. |
||
195 | @param {Number in pixel} x3 The x coord of the 3rd edge of the quad in the canvas. |
||
196 | @param {Number in pixel} y3 The y coord of the 3rd edge of the quad in the canvas. |
||
197 | @param {Number in pixel} x4 The x coord of the 4th edge of the quad in the canvas. |
||
198 | @param {Number in pixel} y4 The y coord of the 4th edge of the quad in the canvas. |
||
199 | @param {Number in pixel} w The Width of the quad in the canvas. |
||
200 | @param {Number in pixel} h The Height of the quad in the canvas. |
||
201 | @param {Color} color The color of the plot. |
||
202 | @example |
||
203 | mycanvas.quad(150,150,250,250,'#FF0000'); |
||
204 | or |
||
205 | mycanvas.quad(0,150,300,150,250,250,50,250,'#FF0000'); |
||
206 | */ |
||
207 | this.quad = function(x1,y1,x2,y2,x3,y3,x4,y4,color){ |
||
208 | // save old fillstyle |
||
209 | var oldcolor = this.contex.fillStyle ; |
||
210 | |||
211 | // if x1 y1 width height color |
||
212 | if(arguments.length==5){ |
||
213 | this.contex.fillStyle=x3; |
||
214 | this.contex.fillRect(x1,y1,x2,y2) ; |
||
215 | } |
||
216 | // if all quad coordinates |
||
217 | else{ |
||
218 | this.contex.beginPath(); |
||
219 | this.contex.moveTo(x1,y1); |
||
220 | this.contex.lineTo(x2,y2); |
||
221 | this.contex.lineTo(x3,y3); |
||
222 | this.contex.lineTo(x4,y4); |
||
223 | this.contex.closePath(); |
||
224 | this.contex.fillStyle=color; |
||
225 | this.contex.fill(); |
||
226 | } |
||
227 | // restore old fillstyle |
||
228 | this.contex.fillStyle=oldcolor; |
||
229 | } |
||
230 | |||
231 | /** |
||
232 | <b>Init a tileset canvas.</b><br> |
||
233 | canvas.initTile(tilew,tileh, tilestart)<br> |
||
234 | |||
235 | @function canvas.initTile |
||
236 | @param {Number in pixel} tilew The Width of one tile. |
||
237 | @param {Number in pixel} tileh The Height of one tile. |
||
238 | @param {Number} [tilestart] The number of the first tile. (0 by default) |
||
239 | @example |
||
240 | mycanvas.initTile(32,32); |
||
241 | */ |
||
242 | this.initTile=function(tilew,tileh, tilestart){ |
||
243 | this.tileh=tileh; |
||
244 | this.tilew=tilew; |
||
245 | if(typeof(tilestart)!='undefined') |
||
246 | this.tilestart=tilestart; |
||
247 | } |
||
248 | |||
249 | /** |
||
250 | <b>Draw the canvas to another canvas.</b><br> |
||
251 | canvas.draw(dst,x,y,alpha, rot,w,h)<br> |
||
252 | |||
253 | @function canvas.draw |
||
254 | @param {Object} dst The destination canvas. |
||
255 | @param {Number in pixel} x The x coord in the destination canvas (based on the handle coord). |
||
256 | @param {Number in pixel} y The y coord in the destination canvas (based on the handle coord). |
||
257 | @param {Number} [alpha] The normalized value of the alpha (1 by default). |
||
258 | @param {Number} [rot] The rotation angle in degrees (0 by default) (will use the handle coord as rotation axis). |
||
259 | @param {Number} [w] The normalized zoom factor on x (1 by default). |
||
260 | @param {Number} [h] The normalized zoom factor on y (1 by default). |
||
261 | @example |
||
262 | mycanvas.draw(destcanvas,10,10,1,0,1,1); |
||
263 | */ |
||
264 | View Code Duplication | this.draw = function(dst,x,y,alpha, rot,w,h){ |
|
265 | var tmp=dst.contex.globalAlpha; |
||
266 | if(typeof(alpha)=='undefined') alpha=1; |
||
267 | dst.contex.globalAlpha=alpha; |
||
268 | if(arguments.length==3 || arguments.length==4) |
||
269 | dst.contex.drawImage(this.canvas, x-this.handlex,y-this.handley); |
||
270 | else if(arguments.length==5){ |
||
271 | dst.contex.translate(x,y); |
||
272 | dst.contex.rotate(rot*Math.PI/180); |
||
273 | dst.contex.translate(-this.handlex,-this.handley); |
||
274 | dst.contex.drawImage(this.canvas, 0,0); |
||
275 | dst.contex.setTransform(1, 0, 0, 1, 0, 0); |
||
276 | } |
||
277 | else{ |
||
278 | dst.contex.translate(x,y); |
||
279 | dst.contex.rotate(rot*Math.PI/180); |
||
280 | dst.contex.scale(w,h); |
||
281 | dst.contex.translate(-this.handlex,-this.handley); |
||
282 | dst.contex.drawImage(this.canvas, 0,0); |
||
283 | dst.contex.setTransform(1, 0, 0, 1, 0, 0); |
||
284 | } |
||
285 | dst.contex.globalAlpha=tmp; |
||
286 | } |
||
287 | |||
288 | /** |
||
289 | <b>Draw a tile from this canvas to another canvas.</b><br> |
||
290 | canvas.drawTile(dst, nb, x, y, alpha, rot, w, h)<br> |
||
291 | |||
292 | @function canvas.drawTile |
||
293 | @param {Object} dst The destination canvas. |
||
294 | @param {Number} nb the tile number. |
||
295 | @param {Number in pixel} x The x coord in the destination canvas (based on the handle coord). |
||
296 | @param {Number in pixel} y The y coord in the destination canvas (based on the handle coord). |
||
297 | @param {Number} [alpha] The normalized value of the alpha (1 by default). |
||
298 | @param {Number} [rot] The rotation angle in degrees (0 by default) (will use the handle coord as rotation axis). |
||
299 | @param {Number} [w] The normalized zoom factor on x (1 by default). |
||
300 | @param {Number} [h] The normalized zoom factor on y (1 by default). |
||
301 | @example |
||
302 | mycanvas.drawTile(destcanvas,5,10,10,1,0,1,1); |
||
303 | */ |
||
304 | this.drawTile = function(dst, nb, x, y, alpha, rot, w, h){ |
||
305 | var tmp=dst.contex.globalAlpha; |
||
306 | if(typeof(alpha)=='undefined') alpha=1; |
||
307 | dst.contex.globalAlpha=alpha; |
||
308 | this.drawPart(dst,x,y,Math.floor((nb%(this.canvas.width/this.tilew)))*this.tilew,Math.floor(nb/(this.canvas.width/this.tilew))*this.tileh,this.tilew,this.tileh,alpha, rot, w, h); |
||
309 | dst.contex.globalAlpha=tmp; |
||
310 | |||
311 | } |
||
312 | |||
313 | /** |
||
314 | <b>Draw a part of this canvas to another canvas.</b><br> |
||
315 | canvas.drawPart(dst,x,y,partx,party,partw,parth,alpha, rot,zx,zy)<br> |
||
316 | |||
317 | @function canvas.drawPart |
||
318 | @param {Object} dst The destination canvas. |
||
319 | @param {Number in pixel} x The x coord in the destination canvas (based on the handle coord). |
||
320 | @param {Number in pixel} y The y coord in the destination canvas (based on the handle coord). |
||
321 | @param {Number in pixel} partx The x coord of the part in the source canvas. |
||
322 | @param {Number in pixel} party The y coord of the part in the source canvas. |
||
323 | @param {Number in pixel} partw The width of the part in the source canvas. |
||
324 | @param {Number in pixel} parth The height of the part in the source canvas. |
||
325 | @param {Number} [alpha] The normalized value of the alpha (1 by default). |
||
326 | @param {Number} [rot] The rotation angle in degrees (0 by default) (will use the handle coord as rotation axis). |
||
327 | @param {Number} [zx] The normalized zoom factor on x (1 by default). |
||
328 | @param {Number} [zy] The normalized zoom factor on y (1 by default). |
||
329 | @example |
||
330 | mycanvas.drawTile(mycanvas,10,10,0,0,50,50,1,0,1,1); |
||
331 | */ |
||
332 | View Code Duplication | this.drawPart = function(dst,x,y,partx,party,partw,parth,alpha, rot,zx,zy){ |
|
333 | if(partx<0) { |
||
334 | x-=partx/(this.midhandled==true?2:1); |
||
335 | partw+=partx; |
||
336 | partx=0; |
||
337 | } else { |
||
338 | if (this.midhandled==false) { |
||
339 | partw = Math.min(partw,this.width-partx); |
||
340 | } |
||
341 | } |
||
342 | if(party<0) { |
||
343 | y-=party/(this.midhandled==true?2:1); |
||
344 | parth+=party; |
||
345 | party=0; |
||
346 | } else { |
||
347 | if (this.midhandled==false) { |
||
348 | parth = Math.min(parth,this.height-party); |
||
349 | } |
||
350 | } |
||
351 | if(partw<=0 || parth<=0){ |
||
352 | return; |
||
353 | } |
||
354 | var tmp=dst.contex.globalAlpha; |
||
355 | if(typeof(alpha)=='undefined') alpha=1; |
||
356 | dst.contex.globalAlpha=alpha; |
||
357 | if(arguments.length==7 || arguments.length==8){ |
||
358 | dst.contex.translate(x,y); |
||
359 | if(this.midhandled==true) dst.contex.translate(-partw/2,-parth/2); else dst.contex.translate(-this.handlex,-this.handley); |
||
360 | dst.contex.drawImage(this.canvas,partx,party,partw,parth,0,0,partw,parth); |
||
361 | dst.contex.setTransform(1, 0, 0, 1, 0, 0); |
||
362 | } |
||
363 | else if(arguments.length==9){ |
||
364 | dst.contex.translate(x,y); |
||
365 | dst.contex.rotate(rot*Math.PI/180); |
||
366 | if(this.midhandled==true) dst.contex.translate(-partw/2,-parth/2); else dst.contex.translate(-this.handlex,-this.handley); |
||
367 | dst.contex.drawImage(this.canvas,partx,party,partw,parth,0,0,partw,parth); |
||
368 | dst.contex.setTransform(1, 0, 0, 1, 0, 0); |
||
369 | } |
||
370 | else{ |
||
371 | dst.contex.translate(x,y); |
||
372 | dst.contex.rotate(rot*Math.PI/180); |
||
373 | dst.contex.scale(zx,zy); |
||
374 | if(this.midhandled==true) dst.contex.translate(-partw/2,-parth/2); else dst.contex.translate(-this.handlex,-this.handley); |
||
375 | dst.contex.drawImage(this.canvas,partx,party,partw,parth,0,0,partw,parth); |
||
376 | dst.contex.setTransform(1, 0, 0, 1, 0, 0); |
||
377 | } |
||
378 | dst.contex.globalAlpha=tmp; |
||
379 | } |
||
380 | |||
381 | /** |
||
382 | <b>Set the handle coord of this canvas to the center.</b><br> |
||
383 | |||
384 | @function canvas.setmidhandle |
||
385 | @example |
||
386 | mycanvas.setmidhandle(); |
||
387 | */ |
||
388 | this.setmidhandle=function(){ |
||
389 | this.handlex=parseInt(this.canvas.width/2); |
||
390 | this.handley=parseInt(this.canvas.height/2); |
||
391 | this.midhandled=true; |
||
392 | } |
||
393 | |||
394 | /** |
||
395 | <b>Set the handle of the canvas.</b><br> |
||
396 | canvas.sethandle(x,y)<br> |
||
397 | |||
398 | @function canvas.sethandle |
||
399 | @param {Number in pixel} x The x coord of the handle of the canvas. |
||
400 | @param {Number in pixel} y The y coord of the handle of the canvas. |
||
401 | @example |
||
402 | mycanvas.sethandle(50,50); |
||
403 | */ |
||
404 | this.sethandle=function(x,y){ |
||
405 | this.handlex=x; |
||
406 | this.handley=y; |
||
407 | this.midhandled=false; |
||
408 | } |
||
409 | |||
410 | this.print=function(dst, str, x, y, alpha, rot, w, h){ |
||
411 | for(var i=0; i<str.length; i++){ |
||
412 | if(typeof(w)!='undefined') |
||
413 | this.drawTile(dst, str[i].charCodeAt(0)-this.tilestart,x+i*this.tilew*w,y,alpha,rot,w,h); |
||
414 | else |
||
415 | this.drawTile(dst, str[i].charCodeAt(0)-this.tilestart,x+i*this.tilew,y,alpha,rot,w,h); |
||
416 | } |
||
417 | } |
||
418 | |||
419 | |||
420 | return this; |
||
421 | |||
422 | } |
||
423 | |||
424 | |||
425 | /** |
||
426 | <b>Create an image object and load a remote/local png/gif/jpg in it.</b><br> |
||
427 | image(img)<br> |
||
428 | |||
429 | @class image |
||
430 | @param {string} img local or url to an jpg/png/gif image. |
||
431 | @property {Object} img the dom image object. |
||
432 | @property {Number in pixel} handlex the x coord of the handle (0 by default). |
||
433 | @property {Number in pixel} handley the y coord of the handle (0 by default). |
||
434 | @property {Number in pixel} tilew the Width of a tile (IF this canvas is a tileset). |
||
435 | @property {Number in pixel} tileh the Height of a tile (IF this canvas is a tileset). |
||
436 | @property {Number} tilestart the number of the first tile (usefull for tileset like font). |
||
437 | @example |
||
438 | // with a local file |
||
439 | var mylogo = new image('logo.png'); |
||
440 | |||
441 | // with a remote image |
||
442 | var mylogo = new image('http://www.myremotesite.com/logo.png'); |
||
443 | |||
444 | */ |
||
445 | function image(img){ |
||
446 | this.img = new Image(); |
||
447 | this.img.src=img; |
||
448 | this.handlex=0; |
||
449 | this.handley=0; |
||
450 | this.midhandled=false; |
||
451 | this.tilew=0; |
||
452 | this.tileh=0; |
||
453 | this.tilestart=0; |
||
454 | |||
455 | /** |
||
456 | <b>Init a tileset image.</b><br> |
||
457 | image.initTile(tilew,tileh, tilestart)<br> |
||
458 | |||
459 | @function image.initTile |
||
460 | @param {Number in pixel} tilew The Width of one tile. |
||
461 | @param {Number in pixel} tileh The Height of one tile. |
||
462 | @param {Number} [tilestart] The number of the first tile. (0 by default) |
||
463 | @example |
||
464 | myimage.initTile(32,32); |
||
465 | */ |
||
466 | this.initTile=function(tilew,tileh,tilestart){ |
||
467 | this.tileh=tileh; |
||
468 | this.tilew=tilew; |
||
469 | if(typeof(tilestart)!='undefined') |
||
470 | this.tilestart=tilestart; |
||
471 | |||
472 | } |
||
473 | |||
474 | /** |
||
475 | <b>Draw the image to a canvas.</b><br> |
||
476 | image.draw(dst,x,y,alpha, rot,w,h)<br> |
||
477 | |||
478 | @function image.draw |
||
479 | @param {Object} dst The destination canvas. |
||
480 | @param {Number in pixel} x The x coord in the destination canvas (based on the handle coord of the image). |
||
481 | @param {Number in pixel} y The y coord in the destination canvas (based on the handle coord of the image). |
||
482 | @param {Number} [alpha] The normalized value of the alpha (1 by default). |
||
483 | @param {Number} [rot] The rotation angle in degrees (0 by default) (will use the handle coord as rotation axis). |
||
484 | @param {Number} [w] The normalized zoom factor on x (1 by default). |
||
485 | @param {Number} [h] The normalized zoom factor on y (1 by default). |
||
486 | @example |
||
487 | myimage.draw(destcanvas,10,10,1,0,1,1); |
||
488 | */ |
||
489 | View Code Duplication | this.draw = function(dst,x,y,alpha, rot,w,h){ |
|
490 | var tmp=dst.contex.globalAlpha; |
||
491 | if(typeof(alpha)=='undefined') alpha=1; |
||
492 | dst.contex.globalAlpha=alpha; |
||
493 | if(arguments.length==3 || arguments.length==4) |
||
494 | dst.contex.drawImage(this.img, x-this.handlex,y-this.handley); |
||
495 | else if(arguments.length==5){ |
||
496 | dst.contex.translate(x,y); |
||
497 | dst.contex.rotate(rot*Math.PI/180); |
||
498 | dst.contex.translate(-this.handlex,-this.handley); |
||
499 | dst.contex.drawImage(this.img, 0,0); |
||
500 | dst.contex.setTransform(1, 0, 0, 1, 0, 0); |
||
501 | } |
||
502 | else{ |
||
503 | dst.contex.translate(x,y); |
||
504 | dst.contex.rotate(rot*Math.PI/180); |
||
505 | dst.contex.scale(w,h); |
||
506 | dst.contex.translate(-this.handlex,-this.handley); |
||
507 | dst.contex.drawImage(this.img, 0,0); |
||
508 | dst.contex.setTransform(1, 0, 0, 1, 0, 0); |
||
509 | } |
||
510 | dst.contex.globalAlpha=tmp; |
||
511 | } |
||
512 | |||
513 | /** |
||
514 | <b>Draw a tile from this image to a canvas.</b><br> |
||
515 | image.drawTile(dst, nb, x, y, alpha, rot, w, h)<br> |
||
516 | |||
517 | @function image.drawTile |
||
518 | @param {Object} dst The destination canvas. |
||
519 | @param {Number} nb the tile number. |
||
520 | @param {Number in pixel} x The x coord in the destination canvas (based on the handle coord of the image). |
||
521 | @param {Number in pixel} y The y coord in the destination canvas (based on the handle coord of the image). |
||
522 | @param {Number} [alpha] The normalized value of the alpha (1 by default). |
||
523 | @param {Number} [rot] The rotation angle in degrees (0 by default) (will use the handle coord as rotation axis). |
||
524 | @param {Number} [w] The normalized zoom factor on x (1 by default). |
||
525 | @param {Number} [h] The normalized zoom factor on y (1 by default). |
||
526 | @example |
||
527 | myimage.drawTile(destcanvas,5,10,10,1,0,1,1); |
||
528 | */ |
||
529 | this.drawTile = function(dst, nb, x, y, alpha, rot, w, h){ |
||
530 | var tmp=dst.contex.globalAlpha; |
||
531 | if(typeof(alpha)=='undefined') alpha=1; |
||
532 | dst.contex.globalAlpha=alpha; |
||
533 | this.drawPart(dst,x,y,Math.floor((nb%(this.img.width/this.tilew)))*this.tilew,Math.floor(nb/(this.img.width/this.tilew))*this.tileh,this.tilew,this.tileh,alpha, rot, w, h); |
||
534 | dst.contex.globalAlpha=tmp; |
||
535 | |||
536 | } |
||
537 | |||
538 | /** |
||
539 | <b>Draw a part of this image to a canvas.</b><br> |
||
540 | image.drawPart(dst,x,y,partx,party,partw,parth,alpha, rot,zx,zy)<br> |
||
541 | |||
542 | @function image.drawPart |
||
543 | @param {Object} dst The destination canvas. |
||
544 | @param {Number in pixel} x The x coord in the destination canvas (based on the handle coord of the image). |
||
545 | @param {Number in pixel} y The y coord in the destination canvas (based on the handle coord of the image). |
||
546 | @param {Number in pixel} partx The x coord of the part in the source canvas. |
||
547 | @param {Number in pixel} party The y coord of the part in the source canvas. |
||
548 | @param {Number in pixel} partw The width of the part in the source canvas. |
||
549 | @param {Number in pixel} parth The height of the part in the source canvas. |
||
550 | @param {Number} [alpha] The normalized value of the alpha (1 by default). |
||
551 | @param {Number} [rot] The rotation angle in degrees (0 by default) (will use the handle coord as rotation axis). |
||
552 | @param {Number} [zx] The normalized zoom factor on x (1 by default). |
||
553 | @param {Number} [zy] The normalized zoom factor on y (1 by default). |
||
554 | @example |
||
555 | myimage.drawTile(mycanvas,10,10,0,0,50,50,1,0,1,1); |
||
556 | */ |
||
557 | View Code Duplication | this.drawPart = function(dst,x,y,partx,party,partw,parth,alpha, rot,zx,zy){ |
|
558 | if(partx<0) { |
||
559 | x-=partx/(this.midhandled==true?2:1); |
||
560 | partw+=partx; |
||
561 | partx=0; |
||
562 | } else { |
||
563 | if (this.midhandled==false) { |
||
564 | partw = Math.min(partw,this.img.width-partx); |
||
565 | } |
||
566 | } |
||
567 | if(party<0) { |
||
568 | y-=party/(this.midhandled==true?2:1); |
||
569 | parth+=party; |
||
570 | party=0; |
||
571 | } else { |
||
572 | if (this.midhandled==false) { |
||
573 | parth = Math.min(parth,this.img.height-party); |
||
574 | } |
||
575 | } |
||
576 | if(partw<=0 || parth<=0){ |
||
577 | return; |
||
578 | } |
||
579 | var tmp=dst.contex.globalAlpha; |
||
580 | if(typeof(alpha)=='undefined') alpha=1; |
||
581 | dst.contex.globalAlpha=alpha; |
||
582 | if(arguments.length==7 || arguments.length==8){ |
||
583 | dst.contex.translate(x,y); |
||
584 | if(this.midhandled==true) dst.contex.translate(-partw/2,-parth/2); else dst.contex.translate(-this.handlex,-this.handley); |
||
585 | dst.contex.drawImage(this.img,partx,party,partw,parth,null,null,partw,parth); |
||
586 | dst.contex.setTransform(1, 0, 0, 1, 0, 0); |
||
587 | } |
||
588 | else if(arguments.length==9){ |
||
589 | dst.contex.translate(x,y); |
||
590 | dst.contex.rotate(rot*Math.PI/180); |
||
591 | if(this.midhandled==true) dst.contex.translate(-partw/2,-parth/2); else dst.contex.translate(-this.handlex,-this.handley); |
||
592 | dst.contex.drawImage(this.img,partx,party,partw,parth,null,null,partw,parth); |
||
593 | dst.contex.setTransform(1, 0, 0, 1, 0, 0); |
||
594 | } |
||
595 | else{ |
||
596 | dst.contex.translate(x,y); |
||
597 | dst.contex.rotate(rot*Math.PI/180); |
||
598 | dst.contex.scale(zx,zy); |
||
599 | if(this.midhandled==true) dst.contex.translate(-partw/2,-parth/2); else dst.contex.translate(-this.handlex,-this.handley); |
||
600 | dst.contex.drawImage(this.img,partx,party,partw,parth,null,null,partw,parth); |
||
601 | dst.contex.setTransform(1, 0, 0, 1, 0, 0); |
||
602 | } |
||
603 | dst.contex.globalAlpha=tmp; |
||
604 | } |
||
605 | |||
606 | |||
607 | |||
608 | /** |
||
609 | <b>Set the handle coord of this image to the center.</b><br> |
||
610 | |||
611 | @function image.setmidhandle |
||
612 | @example |
||
613 | myimage.setmidhandle(); |
||
614 | */ |
||
615 | this.setmidhandle=function(){ |
||
616 | this.handlex=parseInt(this.img.width/2); |
||
617 | this.handley=parseInt(this.img.height/2); |
||
618 | this.midhandled=true; |
||
619 | } |
||
620 | |||
621 | /** |
||
622 | <b>Set the handle of the image.</b><br> |
||
623 | image.sethandle(x,y)<br> |
||
624 | |||
625 | @function image.sethandle |
||
626 | @param {Number in pixel} x The x coord of the handle of the image. |
||
627 | @param {Number in pixel} y The y coord of the handle of the image. |
||
628 | @example |
||
629 | myimage.sethandle(50,50); |
||
630 | */ |
||
631 | this.sethandle=function(x,y){ |
||
632 | this.handlex=x; |
||
633 | this.handley=y; |
||
634 | this.midhandled=false; |
||
635 | } |
||
636 | |||
637 | this.print=function(dst, str, x, y, alpha, rot, w, h){ |
||
638 | for(var i=0; i<str.length; i++){ |
||
639 | if(typeof(w)!='undefined') |
||
640 | this.drawTile(dst, str[i].charCodeAt(0)-this.tilestart,x+i*this.tilew*w,y,alpha,rot,w,h); |
||
641 | else |
||
642 | this.drawTile(dst, str[i].charCodeAt(0)-this.tilestart,x+i*this.tilew,y,alpha,rot,w,h); |
||
643 | } |
||
644 | } |
||
645 | |||
646 | return this; |
||
647 | } |
||
648 |
This check looks for parameters in functions that are not used in the function body and are not followed by other parameters which are used inside the function.