Conditions | 24 |
Paths | 38 |
Total Lines | 107 |
Code Lines | 41 |
Lines | 107 |
Ratio | 100 % |
Changes | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php namespace Anomaly\Streams\Platform\Ui\Form\Component\Field\Guesser; |
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22 | public function guess(FormBuilder $builder) |
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23 | { |
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24 | $fields = $builder->getFields(); |
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25 | $stream = $builder->getFormStream(); |
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26 | |||
27 | foreach ($fields as &$field) { |
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28 | $locale = array_get($field, 'locale'); |
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29 | |||
30 | /* |
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31 | * If the instructions are already set then use it. |
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32 | */ |
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33 | if (isset($field['instructions'])) { |
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34 | if (str_is('*::*', $field['instructions'])) { |
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35 | $field['instructions'] = trans($field['instructions'], [], null, $locale); |
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36 | } |
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37 | |||
38 | continue; |
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39 | } |
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40 | |||
41 | /* |
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42 | * If we don't have a field then we |
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43 | * can not really guess anything here. |
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44 | */ |
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45 | if (!isset($field['field'])) { |
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46 | continue; |
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47 | } |
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48 | |||
49 | /* |
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50 | * No stream means we can't |
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51 | * really do much here. |
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52 | */ |
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53 | if (!$stream instanceof StreamInterface) { |
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54 | continue; |
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55 | } |
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56 | |||
57 | $assignment = $stream->getAssignment($field['field']); |
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58 | $object = $stream->getField($field['field']); |
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59 | |||
60 | /* |
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61 | * No assignment means we still do |
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62 | * not have anything to do here. |
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63 | */ |
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64 | if (!$assignment instanceof AssignmentInterface) { |
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65 | continue; |
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66 | } |
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67 | |||
68 | /* |
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69 | * Next try using the fallback assignment |
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70 | * instructions system as generated verbatim. |
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71 | */ |
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72 | $instructions = $assignment->getInstructions() . '.default'; |
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73 | |||
74 | if (!isset($field['instructions']) && str_is('*::*', $instructions) && trans()->has( |
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75 | $instructions, |
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76 | $locale |
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77 | ) |
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78 | ) { |
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79 | $field['instructions'] = trans($instructions, [], null, $locale); |
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80 | } |
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81 | |||
82 | /* |
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83 | * Next try using the default assignment |
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84 | * instructions system as generated verbatim. |
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85 | */ |
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86 | $instructions = $assignment->getInstructions(); |
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87 | |||
88 | if ( |
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89 | !isset($field['instructions']) |
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90 | && str_is('*::*', $instructions) |
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91 | && trans()->has($instructions, $locale) |
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92 | && is_string($translated = trans($instructions, [], null, $locale)) |
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93 | ) { |
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94 | $field['instructions'] = $translated; |
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95 | } |
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96 | |||
97 | /* |
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98 | * Check if it's just a standard string. |
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99 | */ |
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100 | if (!isset($field['instructions']) && $instructions && !str_is('*::*', $instructions)) { |
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101 | $field['instructions'] = $instructions; |
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102 | } |
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103 | |||
104 | /* |
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105 | * Next try using the default field |
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106 | * instructions system as generated verbatim. |
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107 | */ |
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108 | $instructions = $object->getInstructions(); |
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109 | |||
110 | if ( |
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111 | !isset($field['instructions']) |
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112 | && str_is('*::*', $instructions) |
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113 | && trans()->has($instructions, $locale) |
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114 | && is_string($translated = trans($instructions, [], null, $locale)) |
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115 | ) { |
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116 | $field['instructions'] = $translated; |
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117 | } |
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118 | |||
119 | /* |
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120 | * Check if it's just a standard string. |
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121 | */ |
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122 | if (!isset($field['instructions']) && $instructions && !str_is('*::*', $instructions)) { |
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123 | $field['instructions'] = $instructions; |
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124 | } |
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125 | } |
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126 | |||
127 | $builder->setFields($fields); |
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128 | } |
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129 | } |
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130 |
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.