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'use strict'; |
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angular |
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.module('game') |
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.service('visibility', ['state', |
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'data', |
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function(state, data) { |
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let newElements = []; |
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function visible(items, func, currentElement) { |
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let visibles = []; |
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for (let i in items) { |
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// if it is an array, we need to extract the item from the index |
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let item = Array.isArray(items) ? items[i] : i; |
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if (func(item, currentElement)) { |
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visibles.push(item); |
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} |
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} |
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return visibles; |
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} |
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this.visibleElements = function() { |
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return visible(data.elements, isElementVisible); |
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}; |
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this.visibleGenerators = function(currentElement) { |
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return visible(data.generators, isGeneratorVisible, currentElement); |
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}; |
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this.visibleUpgrades = function(currentElement) { |
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return visible(data.upgrades, isBasicUpgradeVisible, currentElement); |
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}; |
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this.visibleExoticUpgrades = function(currentElement) { |
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return visible(data.exotic_upgrades, isExoticUpgradeVisible, currentElement); |
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}; |
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this.visibleDarkUpgrades = function(currentElement) { |
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return visible(data.dark_upgrades, isDarkUpgradeVisible, currentElement); |
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}; |
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this.visibleResources = function(currentElement, type) { |
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let resources = visible(data.resources, isResourceVisible, currentElement); |
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if(type){ |
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let filteredResources = []; |
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for(let resource of resources){ |
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if(data.resources[resource].type && |
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data.resources[resource].type.indexOf(type) !== -1){ |
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filteredResources.push(resource); |
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} |
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} |
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return filteredResources; |
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} |
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return resources; |
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}; |
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this.visibleEncyclopediaEntries = function() { |
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return visible(data.encyclopedia, isEncyclopediaEntryVisible); |
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}; |
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this.visibleRedox = function(currentElement) { |
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return visible(state.player.redox, isRedoxVisible, currentElement); |
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}; |
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this.visibleSyntheses = function(currentElement) { |
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return visible(data.reactions, isSynthesisVisible, currentElement); |
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}; |
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function isElementVisible(element) { |
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if (data.elements[element].disabled) { |
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return false; |
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} |
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for (let resource of data.elements[element].includes) { |
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if (state.player.resources[resource].unlocked) { |
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return true; |
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} |
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} |
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return false; |
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} |
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function isGeneratorVisible(name, currentElement) { |
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let generator = data.generators[name]; |
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for (let dep of generator.deps) { |
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if (state.player.elements[currentElement].generators[dep] === 0) { |
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return false; |
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} |
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} |
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return true; |
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} |
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function isBasicUpgradeVisible(name, currentElement) { |
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return isUpgradeVisible(name, currentElement, data.upgrades[name]); |
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} |
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function isExoticUpgradeVisible(name, currentElement) { |
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return isUpgradeVisible(name, currentElement, data.exotic_upgrades[name]); |
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} |
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function isDarkUpgradeVisible(name, currentElement) { |
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return isUpgradeVisible(name, currentElement, data.dark_upgrades[name]); |
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} |
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function meetDependencies(upgrades, dependencies) { |
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if (!dependencies) { |
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return true; |
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} |
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for (let dep of dependencies) { |
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if (!upgrades[dep]) { |
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return false; |
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} |
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} |
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return true; |
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} |
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function isUpgradeVisible(name, currentElement, upgrade) { |
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if (upgrade.tiers) { |
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for (let tier of upgrade.tiers) { |
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if (state.player.elements[currentElement].generators[tier] === 0) { |
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return false; |
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} |
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} |
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} |
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return meetDependencies(state.player.elements[currentElement].upgrades, upgrade.deps) && |
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meetDependencies(state.player.elements[currentElement].exotic_upgrades, upgrade.exotic_deps) && |
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meetDependencies(state.player.dark_upgrades, upgrade.dark_deps); |
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} |
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function isResourceVisible(name, currentElement) { |
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if (!state.player.resources[name].unlocked) { |
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return false; |
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} |
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// This is for global resources e.g. protons, which do not |
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// belong to any element |
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let elements = data.resources[name].elements; |
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if (Object.keys(elements).length === 0) { |
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return true; |
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} |
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for (let element in elements) { |
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if (currentElement === element) { |
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return true; |
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} |
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} |
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return false; |
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} |
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152
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function isEncyclopediaEntryVisible(entry) { |
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return state.player.achievements[entry]; |
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} |
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function isReactionVisible(entry, currentElement, reaction) { |
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if (!state.player.achievements[reaction]) { |
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return false; |
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} |
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for (let reactant in entry.reactant) { |
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if (!state.player.resources[reactant].unlocked) { |
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return false; |
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} |
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} |
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// for misc reactions |
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if(entry.elements.length === 0 && |
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currentElement === ''){ |
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return true; |
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} |
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for (let element in entry.elements) { |
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if (currentElement === entry.elements[element]) { |
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return true; |
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} |
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} |
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return false; |
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} |
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function isRedoxVisible(entry, currentElement) { |
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return entry.element === currentElement; |
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} |
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186
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function isSynthesisVisible(entry, currentElement) { |
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return isReactionVisible(data.reactions[entry], currentElement, 'reaction'); |
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} |
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190
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this.elementHasNew = function(element) { |
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let includes = data.elements[element].includes; |
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for (let key in includes) { |
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if (this.hasNew(includes[key])) { |
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return true; |
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} |
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} |
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return false; |
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}; |
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200
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this.encyclopediaHasNew = function() { |
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for (let entry in data.encyclopedia) { |
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if (this.hasNew(entry)) { |
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return true; |
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} |
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} |
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return false; |
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}; |
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209
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this.hasNew = function(entry) { |
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return newElements.indexOf(entry) !== -1; |
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}; |
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this.addNew = function(entry) { |
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newElements.push(entry); |
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}; |
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this.removeNew = function(entry) { |
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if (newElements.indexOf(entry) !== -1) { |
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newElements.splice(newElements.indexOf(entry), 1); |
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} |
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}; |
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} |
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]); |
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