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angular.service(ꞌsavegameꞌ)   A

Complexity

Conditions 3
Paths 2

Size

Total Lines 9

Duplication

Lines 0
Ratio 0 %

Importance

Changes 3
Bugs 0 Features 0
Metric Value
cc 3
c 3
b 0
f 0
nc 2
dl 0
loc 9
rs 9.6666
nop 0
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/* globals versionCompare, atob, btoa */
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/**
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 savegame
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 Service that handles save/load related functions.
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 @namespace Services
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 */
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'use strict';
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angular
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  .module('game')
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  .service('savegame', ['$state',
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    'state',
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    'data',
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    function ($state, state, data) {
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      this.initSave = function () {
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        state.player = {};
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        this.versionControl();
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        state.init();
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        $state.go('generators');
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      };
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      this.save = function () {
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        state.player.last_login = Math.floor(Date.now()/1000);
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        localStorage.setItem('player', JSON.stringify(state.player));
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      };
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      this.load = function () {
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        try {
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          let storedPlayer = localStorage.getItem('player');
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          if (!storedPlayer) {
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            this.initSave();
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          } else {
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            state.player = JSON.parse(storedPlayer);
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            this.versionControl();
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          }
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        } catch (err) {
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          alert('Error loading savegame, reset forced.');
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          this.initSave();
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        }
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      };
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      this.versionControl = function () {
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        // delete saves older than this version
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        if (state.player.version && versionCompare(state.player.version, '2.6.0') < 0) {
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          state.player = {};
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        }
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        // we merge the properties of the player with the start player to
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        // avoid undefined errors with new properties
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        state.player = angular.merge({}, data.start_player, state.player);
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      };
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    }
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  ]);
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