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/** |
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redox |
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Component that handles reduction/oxidation and ions. |
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@namespace Components |
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*/ |
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'use strict'; |
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angular.module('game').component('redox', { |
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templateUrl: 'views/redox.html', |
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controller: 'ct_redox', |
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controllerAs: 'ct' |
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}); |
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angular.module('game').controller('ct_redox', ['state', 'data', 'visibility', 'util', 'format', 'reaction', |
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function (state, data, visibility, util, format, reaction) { |
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let ct = this; |
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ct.state = state; |
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ct.data = data; |
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ct.util = util; |
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ct.format = format; |
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ct.reaction = reaction; |
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function update(player) { |
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for(let slot of player.element_slots){ |
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for (let redox of slot.redoxes) { |
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if (!redox.resource || !redox.active) { |
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continue; |
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} |
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let reactant = ct.generateName(redox.element, redox.from); |
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let power = ct.redoxPower(player); |
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let number = Math.min(power, player.resources[reactant].number); |
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let react = ct.redoxReaction(redox); |
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ct.reaction.react(number, react, player); |
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} |
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} |
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} |
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/* Calculates the redox power based on the redox upgrades */ |
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ct.redoxPower = function(player) { |
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let level = player.global_upgrades.redox_bandwidth; |
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let upgrade = data.global_upgrades.redox_bandwidth; |
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let basePower = upgrade.power; |
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let polynomial = upgrade.power_poly; |
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return basePower * Math.floor(Math.pow(level, polynomial)); |
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}; |
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/* Writes a redox in the form of a reaction so that we can use the reaction |
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service to process it */ |
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ct.redoxReaction = function (redox) { |
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let reactant = ct.generateName(redox.element, redox.from); |
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let product = ct.generateName(redox.element, redox.to); |
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let energy = redoxEnergy(redox.from, redox.to, redox.element); |
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let react = { |
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'reactant': {}, |
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'product': {} |
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}; |
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react.reactant[reactant] = 1; |
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react.product[product] = 1; |
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if (energy > 0) { |
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react.reactant.eV = energy; |
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} else if (energy < 0) { |
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react.product.eV = -energy; |
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} |
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let electron = redox.from - redox.to; |
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if (electron > 0) { |
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react.reactant['e-'] = electron; |
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} else if (electron < 0) { |
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react.product['e-'] = -electron; |
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} |
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return react; |
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}; |
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/* Calculates how much energy it takes to go from a redox level to another |
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for a given element */ |
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function redoxEnergy(from, to, element) { |
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let energyFrom = cumulativeEnergy(element, from); |
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let energyTo = cumulativeEnergy(element, to); |
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let energy = energyTo - energyFrom; |
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return energy; |
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} |
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/* Calculates the cummulative energy of a redox level. |
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The logic is the following: the redox array gives how much energy it costs |
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to go from a level to the next, e.g. from +2 to +3. This function calculates |
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how much it takes to go from level 0 to x by summing each successive level */ |
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function cumulativeEnergy(element, level) { |
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let energy = 0; |
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let start = Math.min(0, level); |
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let end = Math.max(0, level); |
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for (let i = start; i <= end; i++) { |
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energy += data.redox[element][i]; |
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} |
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if (level < 0) { |
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energy = -energy; |
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} |
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return energy; |
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} |
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/* Generates the name of a ion, e.g. O3+ */ |
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ct.generateName = function (element, i) { |
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if (i === 0) { |
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return data.elements[element].main; |
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} |
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let postfix = ''; |
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if (Math.abs(i) > 1) { |
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postfix = Math.abs(i); |
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} |
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postfix += getSign(i); |
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let name = element + postfix; |
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// special case!! H+ is just a proton |
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if (name === 'H+') { |
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name = 'p'; |
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} |
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return name; |
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}; |
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function getSign(number) { |
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return number > 0 ? '+' : '-'; |
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} |
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/* Calculates the number of redox slots based on the redox upgrades */ |
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ct.redoxSlots = function (player) { |
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let level = player.global_upgrades.redox_slots; |
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let upgrade = data.global_upgrades.redox_slots; |
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let basePower = upgrade.power; |
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let multiplier = upgrade.power_mult; |
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return basePower * Math.floor(multiplier * level); |
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}; |
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ct.redoxSize = function (player) { |
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let size = 0; |
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for(let slot of player.element_slots){ |
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size += slot.redoxes.length; |
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} |
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return size; |
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}; |
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/* Adds a new redox to the player list */ |
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ct.addRedox = function (player, slot) { |
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if(ct.redoxSize(player) >= ct.redoxSlots(player)){ |
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return; |
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} |
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slot.redoxes.push({ |
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resource: data.elements[slot.element].main, |
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active: false, |
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element: slot.element, |
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from: 0, |
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to: 1 |
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}); |
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}; |
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ct.removeRedox = function (slot, index) { |
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slot.redoxes.splice(index, 1); |
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}; |
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ct.visibleRedox = function(slot) { |
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return slot.redoxes; |
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}; |
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state.registerUpdate('redox', update); |
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} |
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]); |
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