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/** |
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fusion |
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Component that handles the fusion of isotopes to create new ones. |
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@namespace Components |
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*/ |
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'use strict'; |
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angular.module('game').component('fusion', { |
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templateUrl: 'views/fusion.html', |
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controller: 'ct_fusion', |
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controllerAs: 'ct' |
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}); |
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angular.module('game').controller('ct_fusion', ['state', 'format', 'visibility', 'data', 'util', |
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function (state, format, visibility, data, util) { |
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let ct = this; |
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ct.state = state; |
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ct.data = data; |
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ct.util = util; |
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ct.format = format; |
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ct.getReactorArea = function(player) { |
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return 1; |
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}; |
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function getRadius(resource) { |
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let isotope = data.resources[resource]; |
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let A = isotope.energy/data.constants.U_TO_EV; |
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return data.constants.FERMI_RADIUS * Math.pow(A, 0.3333); |
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} |
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function getZ(resource){ |
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let isotope = data.resources[resource]; |
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let element = Object.keys(isotope.elements)[0]; |
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return data.elements[element].number; |
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} |
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ct.getCapacity = function(resource, player) { |
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let r = getRadius(resource); |
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let area = Math.PI*r*r; |
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return ct.getReactorArea(player)/area; |
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}; |
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ct.getProductIsotope = function(beam, target) { |
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let beamN = parseInt(beam, 10); |
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let targetN = parseInt(target, 10); |
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let beamZ = getZ(beam); |
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let targetZ = getZ(target); |
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let productN = beamN+targetN; |
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let productZ = beamZ+targetZ; |
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return data.resource_matrix[productZ][productN]; |
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}; |
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ct.getProductEnergy = function(beam, target) { |
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let product = ct.getProductIsotope(beam, target); |
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if(!product){ |
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return 0; |
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} |
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let beamBE = data.resources[beam].binding_energy; |
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let targetBE = data.resources[target].binding_energy; |
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let productBE = data.resources[product].binding_energy; |
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return productBE - (beamBE + targetBE); |
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}; |
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ct.getCoulombBarrier = function(beam, target) { |
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let beamZ = getZ(beam); |
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let beamR = getRadius(beam); |
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let targetZ = getZ(target); |
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let targetR = getRadius(target); |
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let coulombBarrier = data.constants.COULOMB_CONSTANT*beamZ*targetZ* |
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Math.pow(data.constants.ELECTRON_CHARGE, 2)/(beamR+targetR); |
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return coulombBarrier * data.constants.JOULE_TO_EV; |
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}; |
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ct.getYieldPercent = function(beam, target, player) { |
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let beamR = getRadius(beam); |
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let targetR = getRadius(target); |
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let beamArea = Math.PI*beamR*beamR; |
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let targetArea = Math.PI*targetR*targetR; |
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let beamPercentArea = beamArea*ct.state.beam.number/ct.getReactorArea(player); |
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let targetPercentArea = targetArea*ct.state.target.number/ct.getReactorArea(player); |
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return beamPercentArea*targetPercentArea; |
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}; |
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ct.getYield = function(beam, target, player){ |
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let percentYield = ct.getYieldPercent(beam, target, player); |
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return Math.floor(percentYield*ct.state.target.number); |
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}; |
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ct.getFusionReaction = function(player) { |
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let reaction = { |
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reactant: {}, |
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product: {} |
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}; |
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let beam = ct.state.beam.name; |
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let target = ct.state.target.name; |
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reaction.reactant[beam] = ct.state.beam.number; |
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reaction.reactant[target] = ct.state.target.number; |
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let coulombBarrier = ct.getCoulombBarrier(beam, target); |
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reaction.reactant.eV = coulombBarrier*ct.state.beam.number; |
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let product = ct.getProductIsotope(beam, target); |
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let numberYield = ct.getYield(beam, target, player); |
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reaction.product[product] = numberYield; |
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let energyExchange = ct.getProductEnergy(beam, target); |
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if(energyExchange < 0){ |
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reaction.reactant.eV += energyExchange*numberYield; |
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}else if(energyExchange > 0){ |
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reaction.product.eV = energyExchange*numberYield; |
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} |
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return reaction; |
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}; |
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function update(player){ |
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let source1 = '2H'; |
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let source2 = '2H'; |
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let coulombBarrier = ct.getCoulombBarrier(source1, source2); |
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let quantity1 = ct.state.beam.number; |
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let quantity2 = ct.state.target.number; |
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let numberYield = ct.getYield(source1, source2, player); |
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let totalCoulomb = coulombBarrier*quantity1; |
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let product = ct.getProductIsotope(source1, source2); |
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// console.log(product); |
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// console.log("capacity "+capacity1); |
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// console.log("coulomb "+totalCoulomb); |
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// console.log("yield "+percentYield+" "+numberYield); |
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if(!product) return; |
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let energyExchange = ct.getProductEnergy(source1, source2); |
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// console.log(energyExchange); |
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if(energyExchange < 0){ |
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totalCoulomb += energyExchange*numberYield; |
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}else{ |
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// console.log("produced energy "+energyExchange*numberYield); |
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} |
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} |
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} |
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]); |
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This check looks for parameters in functions that are not used in the function body and are not followed by other parameters which are used inside the function.