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'use strict'; |
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angular.module('game').component('reactor', { |
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templateUrl: 'views/reactor.html', |
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controller: 'ct_reactor', |
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controllerAs: 'ct' |
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}); |
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angular.module('game').controller('ct_reactor', ['state', 'data', 'visibility', 'util', 'format', 'reaction', |
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function (state, data, visibility, util, format, reactionService) { |
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let ct = this; |
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ct.state = state; |
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ct.data = data; |
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ct.visibility = visibility; |
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ct.util = util; |
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ct.format = format; |
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function update(player) { |
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// We will process the reaction |
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for (let syn in player.reactions) { |
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let power = ct.reactionPower(player, syn); |
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if (power !== 0) { |
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reactionService.react(power, data.reactions[syn], player); |
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} |
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} |
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} |
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ct.reactionPower = function (player, reaction) { |
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let level = player.reactions[reaction].active; |
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return Math.ceil(Math.pow(level, data.constants.REACT_POWER_INCREASE)); |
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}; |
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ct.reactionMultiplier = function (player, reaction) { |
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let level = player.reactions[reaction].number; |
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return Math.ceil(Math.pow(data.constants.REACT_PRICE_INCREASE, level)); |
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}; |
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function reactionPrice(player, reaction) { |
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let multiplier = ct.reactionMultiplier(player, reaction); |
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let price = {}; |
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let reactant = data.reactions[reaction].reactant; |
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for (let resource in reactant) { |
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price[resource] = reactant[resource] * multiplier; |
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} |
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return price; |
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} |
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ct.isReactionCostMet = function (player, reaction) { |
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let price = reactionPrice(player, reaction); |
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for (let resource in price) { |
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if (player.resources[resource].number < price[resource]) { |
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return false; |
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} |
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} |
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return true; |
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}; |
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ct.buyReaction = function (player, reaction, number) { |
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let i = 0; |
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// we need a loop since we use the ceil operator |
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while (i < number && ct.isReactionCostMet(player, reaction)) { |
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let price = reactionPrice(player, reaction); |
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for (let resource in price) { |
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player.resources[resource].number -= price[resource]; |
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} |
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player.reactions[reaction].number += 1; |
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i++; |
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} |
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}; |
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state.registerUpdate('reactor', update); |
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}]); |
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