angarg12 /
nucleogenesis
| 1 | /** |
||
| 2 | nova |
||
| 3 | Component that handles upgrades. |
||
| 4 | |||
| 5 | @namespace Components |
||
| 6 | */ |
||
| 7 | 'use strict'; |
||
| 8 | |||
| 9 | angular.module('game').component('nova', { |
||
| 10 | templateUrl: 'views/nova.html', |
||
| 11 | controller: ['state', 'visibility', 'upgrade', 'data', nova], |
||
| 12 | controllerAs: 'ct' |
||
| 13 | }); |
||
| 14 | |||
| 15 | function nova(state, visibility, upgrade, data) { |
||
| 16 | let ct = this; |
||
| 17 | ct.state = state; |
||
| 18 | ct.data = data; |
||
| 19 | |||
| 20 | // tries to buy all the upgrades it can, starting from the cheapest |
||
| 21 | ct.buyAll = function (element) { |
||
| 22 | let currency = data.elements[element].main; |
||
| 23 | let cheapest; |
||
| 24 | let cheapestPrice; |
||
| 25 | do{ |
||
| 26 | cheapest = null; |
||
| 27 | cheapestPrice = Infinity; |
||
|
0 ignored issues
–
show
Comprehensibility
Best Practice
introduced
by
Loading history...
|
|||
| 28 | for(let up of ct.visibleUpgrades(element, data.upgrades)){ |
||
| 29 | let price = data.upgrades[up].price; |
||
| 30 | if(!state.player.elements[element].upgrades[up] && |
||
| 31 | price <= state.player.resources[currency].number){ |
||
| 32 | if(price < cheapestPrice){ |
||
| 33 | cheapest = up; |
||
| 34 | cheapestPrice = price; |
||
| 35 | } |
||
| 36 | } |
||
| 37 | } |
||
| 38 | if(cheapest){ |
||
| 39 | let upgrades = state.player.elements[element].upgrades; |
||
| 40 | upgrade.buyUpgrade(state.player, |
||
| 41 | upgrades, |
||
| 42 | cheapest, |
||
| 43 | cheapestPrice, |
||
| 44 | currency); |
||
| 45 | } |
||
| 46 | }while(cheapest); |
||
| 47 | }; |
||
| 48 | |||
| 49 | ct.buyUpgrade = function (name, element) { |
||
| 50 | let upgrades = state.player.elements[element].upgrades; |
||
| 51 | let price = data.upgrades[name].price; |
||
| 52 | let currency = data.elements[element].main; |
||
| 53 | upgrade.buyUpgrade(state.player, |
||
| 54 | upgrades, |
||
| 55 | name, |
||
| 56 | price, |
||
| 57 | currency); |
||
| 58 | }; |
||
| 59 | |||
| 60 | /* Global upgrades are non-resource specific, repeatable upgrades */ |
||
| 61 | ct.buyGlobalUpgrade = function (name) { |
||
| 62 | if (!ct.canBuyGlobalUpgrade(name)) { |
||
| 63 | return; |
||
| 64 | } |
||
| 65 | |||
| 66 | let up = data.global_upgrades[name]; |
||
| 67 | for (let currency in up.price) { |
||
| 68 | let value = up.price[currency] * ct.priceMultiplier(name); |
||
| 69 | state.player.resources[currency].number -= value; |
||
| 70 | } |
||
| 71 | |||
| 72 | state.player.global_upgrades[name]++; |
||
| 73 | }; |
||
| 74 | |||
| 75 | ct.canBuyGlobalUpgrade = function (name) { |
||
| 76 | let up = data.global_upgrades[name]; |
||
| 77 | for (let currency in up.price) { |
||
| 78 | let value = up.price[currency] * ct.priceMultiplier(name); |
||
| 79 | if (state.player.resources[currency].number < value) { |
||
| 80 | return false; |
||
| 81 | } |
||
| 82 | } |
||
| 83 | |||
| 84 | return true; |
||
| 85 | }; |
||
| 86 | |||
| 87 | ct.priceMultiplier = function (name) { |
||
| 88 | let level = state.player.global_upgrades[name]; |
||
| 89 | return Math.ceil(Math.pow(data.global_upgrades[name].price_exp, level)); |
||
| 90 | }; |
||
| 91 | |||
| 92 | ct.visibleUpgrades = function(currentElement, source) { |
||
| 93 | return visibility.visible(source, createVisibleFunction(source), currentElement); |
||
| 94 | }; |
||
| 95 | |||
| 96 | function createVisibleFunction(source){ |
||
| 97 | return function isBasicUpgradeVisible(name, currentElement) { |
||
| 98 | return visibility.isUpgradeVisible(name, currentElement, source[name]); |
||
| 99 | }; |
||
| 100 | } |
||
| 101 | } |
||
| 102 |