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/** |
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elements |
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Component that handles the periodic table tab. |
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It includes the logic to purchase and display elements. |
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@namespace Components |
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*/ |
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'use strict'; |
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angular.module('game').component('elements', { |
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templateUrl: 'views/elements.html', |
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controller: ['$timeout', 'state', 'data', 'util', 'visibility', elements], |
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controllerAs: 'ct' |
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}); |
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function elements($timeout, state, data, util, visibility) { |
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let ct = this; |
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ct.state = state; |
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ct.data = data; |
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ct.util = util; |
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ct.outcome = {}; |
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ct.keys = Object.keys; |
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ct.buyAmount = [1, 10, 25, 100, 1000]; |
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ct.getChance = function(element, player) { |
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let bonus = 1; |
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for (let resource of data.elements[element].includes) { |
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let allTime = player.statistics.all_time[resource]; |
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if (allTime) { |
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bonus *= allTime * data.constants.ELEMENT_CHANCE_BONUS + 1; |
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} |
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} |
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let singleChance = data.elements[element].abundance * bonus; |
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let chance = 1 - Math.pow(Math.max(0, 1 - singleChance), |
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Math.min(player.resources.dark_matter.number, ct.buyAmount[player.options.elementBuyIndex])); |
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return Math.min(1, chance); |
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}; |
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ct.buyElement = function(element, player) { |
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if (player.elements[element]) { |
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return; |
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} |
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if (Math.random() < ct.getChance(element, player)) { |
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player.elements[element] = true; |
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player.exotic_upgrades[element] = {}; |
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for (let up in data.exotic_upgrades) { |
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player.exotic_upgrades[element][up] = false; |
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} |
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player.elements_unlocked++; |
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ct.outcome[element] = 'Success'; |
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} else { |
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ct.outcome[element] = 'Fail'; |
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} |
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player.resources.dark_matter.number -= Math.min(player.resources.dark_matter.number, ct.buyAmount[player.options.elementBuyIndex]); |
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util.delayedExec(performance.now(), performance.now(), 1000, () => ct.clearMessage(element)); |
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}; |
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ct.clearMessage = function(element) { |
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ct.outcome[element] = ''; |
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}; |
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/* This function returns the class that determines on which |
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colour an element card */ |
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ct.elementClass = function(element, player) { |
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if (player.elements[element]) { |
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return 'element_purchased'; |
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} |
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if (isElementAvailable(element, player)) { |
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return 'element_available'; |
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} |
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return 'element_unavailable'; |
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}; |
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function isElementAvailable(element, player) { |
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for (let resource of data.elements[element].includes) { |
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if (player.resources[resource].unlocked) { |
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return true; |
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} |
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} |
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return false; |
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} |
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/* This function returns the class that determines the secondary |
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colour of an element card */ |
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ct.elementSecondaryClass = function(element, player) { |
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return ct.elementClass(element, player) + '_dark'; |
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}; |
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ct.visibleTableElements = function(player) { |
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return visibility.visible(data.elements, isTableElementVisible, null, null, player); |
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}; |
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function isTableElementVisible(element, _, player) { |
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switch (ct.elementClass(element, player)) { |
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case 'element_purchased': |
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return !player.options.hideElementsPurchased; |
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case 'element_available': |
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return !player.options.hideElementsAvailable; |
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case 'element_unavailable': |
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return !player.options.hideElementsUnavailable; |
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default: |
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return true; |
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} |
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} |
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} |
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This checks looks for references to variables that have not been declared. This is most likey a typographical error or a variable has been renamed.
To learn more about declaring variables in Javascript, see the MDN.