|
1
|
|
View Code Duplication |
'use strict'; |
|
|
|
|
|
|
2
|
|
|
|
|
3
|
|
|
angular.module('game').component('void', { |
|
4
|
|
|
templateUrl: 'views/void.html', |
|
5
|
|
|
controller: ['state', 'format', 'visibility', 'data', 'util', _void], |
|
6
|
|
|
controllerAs: 'ct' |
|
7
|
|
|
}); |
|
8
|
|
|
|
|
9
|
|
|
function _void(state, format, visibility, data, util) { |
|
10
|
|
|
let ct = this; |
|
11
|
|
|
ct.state = state; |
|
12
|
|
|
ct.visibility = visibility; |
|
13
|
|
|
ct.data = data; |
|
14
|
|
|
ct.util = util; |
|
15
|
|
|
ct.format = format; |
|
16
|
|
|
|
|
17
|
|
|
ct.darkProduction = function() { |
|
18
|
|
|
let production = 0; |
|
19
|
|
|
for (let element in data.elements) { |
|
20
|
|
|
let exotic = data.elements[element].exotic; |
|
21
|
|
|
if (!state.player.resources[exotic].unlocked) { |
|
22
|
|
|
continue; |
|
23
|
|
|
} |
|
24
|
|
|
production += Math.floor(Math.max(0, Math.log(state.player.resources[exotic].number))); |
|
25
|
|
|
} |
|
26
|
|
|
|
|
27
|
|
|
return production; |
|
28
|
|
|
}; |
|
29
|
|
|
|
|
30
|
|
|
ct.darkPrestige = function() { |
|
31
|
|
|
let resources = state.player.resources; |
|
32
|
|
|
let production = ct.darkProduction(); |
|
33
|
|
|
|
|
34
|
|
|
resources.dark_matter.number += production; |
|
35
|
|
|
resources.dark_matter.unlocked = true; |
|
36
|
|
|
|
|
37
|
|
|
for(let key in data.elements){ |
|
38
|
|
|
let element = data.elements[key]; |
|
39
|
|
|
if (!state.player.resources[element.exotic].unlocked) { |
|
40
|
|
|
continue; |
|
41
|
|
|
} |
|
42
|
|
|
state.player.resources[element.exotic].number = 0; |
|
43
|
|
|
|
|
44
|
|
|
for (let resource of element.includes) { |
|
45
|
|
|
resources[resource].number = 0; |
|
46
|
|
|
} |
|
47
|
|
|
|
|
48
|
|
|
let upgrades = state.player.elements[key].upgrades; |
|
49
|
|
|
for (let upgrade in upgrades) { |
|
50
|
|
|
upgrades[upgrade] = false; |
|
51
|
|
|
} |
|
52
|
|
|
|
|
53
|
|
|
let exoticUpgrades = state.player.elements[key].exotic_upgrades; |
|
54
|
|
|
for (let upgrade in exoticUpgrades) { |
|
55
|
|
|
exoticUpgrades[upgrade] = false; |
|
56
|
|
|
} |
|
57
|
|
|
|
|
58
|
|
|
let generators = state.player.elements[key].generators; |
|
59
|
|
|
for (let generator in generators) { |
|
60
|
|
|
generators[generator] = 0; |
|
61
|
|
|
} |
|
62
|
|
|
|
|
63
|
|
|
let syntheses = element.syntheses; |
|
64
|
|
|
for (let synthesis of syntheses) { |
|
65
|
|
|
state.player.syntheses[synthesis].active = 0; |
|
66
|
|
|
} |
|
67
|
|
|
delete generators['0']; |
|
68
|
|
|
let first = Object.keys(generators)[0]; |
|
69
|
|
|
|
|
70
|
|
|
state.player.elements[key].generators[first] = 1; |
|
71
|
|
|
} |
|
72
|
|
|
}; |
|
73
|
|
|
|
|
74
|
|
|
ct.buyDarkUpgrade = function(name) { |
|
75
|
|
|
if (state.player.dark_upgrades[name]) { |
|
76
|
|
|
return; |
|
77
|
|
|
} |
|
78
|
|
|
let price = data.dark_upgrades[name].price; |
|
79
|
|
|
let currency = 'dark_matter'; |
|
80
|
|
|
|
|
81
|
|
|
if (state.player.resources[currency].number >= price) { |
|
82
|
|
|
state.player.resources[currency].number -= price; |
|
83
|
|
|
state.player.dark_upgrades[name] = true; |
|
84
|
|
|
} |
|
85
|
|
|
}; |
|
86
|
|
|
} |
|
87
|
|
|
|