| Total Complexity | 10 |
| Complexity/F | 2 |
| Lines of Code | 49 |
| Function Count | 5 |
| Duplicated Lines | 0 |
| Ratio | 0 % |
| Changes | 2 | ||
| Bugs | 0 | Features | 0 |
| 1 | /* globals versionCompare, atob, btoa */ |
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| 2 | 'use strict'; |
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| 3 | |||
| 4 | angular |
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| 5 | .module('game') |
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| 6 | .service('savegame', ['$state', |
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| 7 | 'state', |
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| 8 | 'data', |
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| 9 | function ($state, state, data) { |
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| 10 | this.initSave = function () { |
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| 11 | state.player = {}; |
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| 12 | this.versionControl(); |
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| 13 | state.init(); |
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| 14 | $state.go('matter'); |
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| 15 | }; |
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| 16 | |||
| 17 | this.save = function () { |
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| 18 | localStorage.setItem('player', JSON.stringify(state.player)); |
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| 19 | } |
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| 20 | |||
| 21 | this.load = function () { |
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| 22 | try { |
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| 23 | let storedPlayer = localStorage.getItem('player'); |
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| 24 | if (!storedPlayer) { |
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| 25 | this.initSave(); |
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| 26 | } else { |
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| 27 | state.player = JSON.parse(storedPlayer); |
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| 28 | this.versionControl(); |
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| 29 | } |
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| 30 | } catch (err) { |
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| 31 | alert('Error loading savegame, reset forced.'); |
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| 32 | this.initSave(); |
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| 33 | } |
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| 34 | }; |
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| 35 | |||
| 36 | this.versionControl = function () { |
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| 37 | // delete saves older than this version |
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| 38 | if (state.player.version && versionCompare(state.player.version, '2.1.0') < 0) { |
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| 39 | state.player = {}; |
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| 40 | } |
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| 41 | // we merge the properties of the player with the start player to |
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| 42 | // avoid undefined errors with new properties |
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| 43 | state.player = angular.merge({}, data.start_player, state.player); |
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| 44 | // append an id if it doesn't exist |
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| 45 | if (!state.player.id) { |
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| 46 | state.player.id = Math.random().toString().substring(3); |
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| 47 | } |
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| 48 | } |
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| 49 | } |
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| 50 | ]); |
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| 51 |