| Total Complexity | 5 |
| Complexity/F | 1.67 |
| Lines of Code | 33 |
| Function Count | 3 |
| Duplicated Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
| 1 | 'use strict'; |
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| 2 | |||
| 3 | angular.module('game').component('matter', { |
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| 4 | templateUrl: 'views/matter.html', |
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| 5 | controller: ['state', 'visibility', 'data', matter], |
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| 6 | controllerAs: 'ct' |
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| 7 | }); |
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| 8 | |||
| 9 | function matter(state, visibility, data) { |
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| 10 | let ct = this; |
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| 11 | ct.state = state; |
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| 12 | ct.visibility = visibility; |
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| 13 | ct.data = data; |
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| 14 | |||
| 15 | ct.generatorPrice = function(name, element) { |
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| 16 | let level = state.player.elements[element].generators[name]; |
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| 17 | let price = data.generators[name].price * Math.pow(data.generators[name].priceIncrease, level); |
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| 18 | return Math.ceil(price); |
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| 19 | }; |
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| 20 | |||
| 21 | ct.buyGenerators = function(name, element, number) { |
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| 22 | let price = this.generatorPrice(name, element); |
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| 23 | let i = 0; |
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| 24 | // we need a loop since we use the ceil operator |
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| 25 | let currency = data.elements[element].main; |
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| 26 | while (i < number && state.player.resources[currency].number >= price) { |
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| 27 | state.player.resources[currency].number -= price; |
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| 28 | state.player.elements[element].generators[name]++; |
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| 29 | price = this.generatorPrice(name, element); |
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| 30 | i++; |
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| 31 | } |
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| 32 | }; |
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| 33 | } |
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| 34 |