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/** |
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elements |
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Component that handles the periodic table tab. |
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It includes the logic to purchase and display elements. |
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@namespace Components |
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*/ |
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'use strict'; |
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angular.module('game').component('elements', { |
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templateUrl: 'views/elements.html', |
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controller: ['state', 'data', elements], |
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controllerAs: 'ct' |
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}); |
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function elements(state, data) { |
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let ct = this; |
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ct.state = state; |
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ct.data = data; |
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ct.elementPrice = function (element) { |
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return Math.floor(Math.pow(data.constants.ELEMENT_PRICE_INCREASE, state.player.elements_unlocked) * |
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data.elements[element].number); |
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}; |
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function isElementCostMet(element) { |
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let price = ct.elementPrice(element); |
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return state.player.resources.dark_matter.number >= price; |
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} |
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ct.buyElement = function (element) { |
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if (state.player.elements[element].unlocked) { |
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return; |
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} |
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if (isElementCostMet(element)) { |
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let price = ct.elementPrice(element); |
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state.player.resources.dark_matter.number -= price; |
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state.player.elements[element].unlocked = true; |
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state.player.elements[element].generators['1'] = 1; |
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state.player.elements_unlocked++; |
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} |
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}; |
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/* This function returns the class that determines on which |
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colour an element card */ |
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ct.elementClass = function (element) { |
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if(!state.player.elements[element]){ |
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return 'element_unavailable'; |
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} |
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if (state.player.elements[element].unlocked) { |
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return 'element_purchased'; |
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}else{ |
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if(isElementCostMet(element)) { |
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return 'element_cost_met'; |
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}else{ |
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return 'element_cost_not_met'; |
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} |
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} |
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}; |
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/* This function returns the class that determines the secondary |
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colour of an element card */ |
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ct.elementSecondaryClass = function (element) { |
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return ct.elementClass(element) + '_dark'; |
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}; |
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} |
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