1
|
|
|
/** |
2
|
|
|
elements |
3
|
|
|
Component that handles the periodic table tab. |
4
|
|
|
It includes the logic to purchase and display elements. |
5
|
|
|
|
6
|
|
|
@namespace Components |
7
|
|
|
*/ |
8
|
|
|
'use strict'; |
9
|
|
|
|
10
|
|
|
angular.module('game').component('elements', { |
11
|
|
|
templateUrl: 'views/elements.html', |
12
|
|
|
controller: ['$timeout', 'state', 'data', 'util', 'visibility', elements], |
13
|
|
|
controllerAs: 'ct' |
14
|
|
|
}); |
15
|
|
|
|
16
|
|
|
function elements($timeout, state, data, util, visibility) { |
17
|
|
|
let ct = this; |
18
|
|
|
ct.state = state; |
19
|
|
|
ct.data = data; |
20
|
|
|
ct.util = util; |
21
|
|
|
ct.outcome = {}; |
22
|
|
|
ct.keys = Object.keys; |
23
|
|
|
ct.buyAmount = [1, 10, 25, 100, 1000]; |
24
|
|
|
let sortFunc = [ |
25
|
|
|
(a,b) => data.elements[a].number - data.elements[b].number, |
26
|
|
|
(a,b) => ct.getChance(b, state.player) - ct.getChance(a, state.player) |
27
|
|
|
] |
28
|
|
|
|
29
|
|
|
ct.getChance = function(element, player) { |
30
|
|
|
let bonus = 1; |
31
|
|
|
for (let resource of data.elements[element].includes) { |
32
|
|
|
let allTime = player.statistics.all_time[resource]; |
33
|
|
|
if (allTime) { |
34
|
|
|
bonus *= allTime * data.constants.ELEMENT_CHANCE_BONUS + 1; |
35
|
|
|
} |
36
|
|
|
} |
37
|
|
|
|
38
|
|
|
let singleChance = data.elements[element].abundance * bonus; |
39
|
|
|
let chance = 1 - Math.pow(Math.max(0, 1 - singleChance), |
40
|
|
|
Math.min(player.resources.dark_matter, ct.buyAmount[player.options.elementBuyIndex])); |
41
|
|
|
|
42
|
|
|
return Math.min(1, chance); |
43
|
|
|
}; |
44
|
|
|
|
45
|
|
|
ct.buyElement = function(element, player) { |
46
|
|
|
if (player.elements[element]) { |
47
|
|
|
return; |
48
|
|
|
} |
49
|
|
|
if (Math.random() < ct.getChance(element, player)) { |
50
|
|
|
player.elements[element] = true; |
51
|
|
|
player.exotic_upgrades[element] = {}; |
52
|
|
|
for (let up in data.exotic_upgrades) { |
53
|
|
|
player.exotic_upgrades[element][up] = false; |
54
|
|
|
} |
55
|
|
|
player.elements_unlocked++; |
56
|
|
|
ct.outcome[element] = 'Success'; |
57
|
|
|
} else { |
58
|
|
|
ct.outcome[element] = 'Fail'; |
59
|
|
|
} |
60
|
|
|
player.resources.dark_matter -= Math.min(player.resources.dark_matter, ct.buyAmount[player.options.elementBuyIndex]); |
61
|
|
|
|
62
|
|
|
util.delayedExec(performance.now(), performance.now(), 1000, () => ct.clearMessage(element)); |
|
|
|
|
63
|
|
|
}; |
64
|
|
|
|
65
|
|
|
ct.clearMessage = function(element) { |
66
|
|
|
ct.outcome[element] = ''; |
67
|
|
|
}; |
68
|
|
|
|
69
|
|
|
/* This function returns the class that determines on which |
70
|
|
|
colour an element card */ |
71
|
|
|
ct.elementClass = function(element, player) { |
72
|
|
|
if (player.elements[element]) { |
73
|
|
|
return 'element_purchased'; |
74
|
|
|
} |
75
|
|
|
if (isElementAvailable(element, player)) { |
76
|
|
|
return 'element_available'; |
77
|
|
|
} |
78
|
|
|
return 'element_unavailable'; |
79
|
|
|
}; |
80
|
|
|
|
81
|
|
|
function isElementAvailable(element, player) { |
82
|
|
|
for (let resource of data.elements[element].includes) { |
83
|
|
|
if (player.resources[resource] !== null) { |
84
|
|
|
return true; |
85
|
|
|
} |
86
|
|
|
} |
87
|
|
|
return false; |
88
|
|
|
} |
89
|
|
|
|
90
|
|
|
/* This function returns the class that determines the secondary |
91
|
|
|
colour of an element card */ |
92
|
|
|
ct.elementSecondaryClass = function(element, player) { |
93
|
|
|
return ct.elementClass(element, player) + '_dark'; |
94
|
|
|
}; |
95
|
|
|
|
96
|
|
|
ct.visibleTableElements = function(player) { |
97
|
|
|
return visibility.visible(data.elements, isTableElementVisible, null, sortFunc[player.options.elementSortIndex], player); |
98
|
|
|
}; |
99
|
|
|
|
100
|
|
|
function isTableElementVisible(element, _, player) { |
101
|
|
|
switch (ct.elementClass(element, player)) { |
102
|
|
|
case 'element_purchased': |
103
|
|
|
return !player.options.hideElementsPurchased; |
104
|
|
|
case 'element_available': |
105
|
|
|
return !player.options.hideElementsAvailable; |
106
|
|
|
case 'element_unavailable': |
107
|
|
|
return !player.options.hideElementsUnavailable; |
108
|
|
|
default: |
109
|
|
|
return true; |
110
|
|
|
} |
111
|
|
|
} |
112
|
|
|
} |
113
|
|
|
|
This checks looks for references to variables that have not been declared. This is most likey a typographical error or a variable has been renamed.
To learn more about declaring variables in Javascript, see the MDN.