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                    1
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    2
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                 matter  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    3
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                 Component that handles generators, resource creation, isotopes and decay.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    4
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                    5
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                 @namespace Components  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    6
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    7
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                'use strict';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    8
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                    9
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                angular.module('game').component('matter', { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    10
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                  templateUrl: 'views/matter.html',  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    11
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                  controller: 'ct_matter',  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    12
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                  controllerAs: 'ct'  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    13
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                });  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    14
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                    15
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                angular.module('game').controller('ct_matter', ['state', 'visibility', 'data', 'util', 'reaction', | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    16
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                function (state, visibility, data, util, reaction) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    17
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                  let ct = this;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    18
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                  ct.state = state;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    19
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                  ct.data = data;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    20
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                  let buyAmount = [1,10,25,100,'max'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    21
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                    22
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                  /* Proceses the decay of radiactive isotopes. It uses a random draw based on the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    23
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                  half life to decide how many atoms decay, and then spreads them over different  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    24
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                  decay forms proportionally. */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    25
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                  function processDecay(player) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    26
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                    // for each radiactive isotope  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    27
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                    for (let i = 0; i < data.radioisotopes.length; i++) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    28
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                      let resource = data.radioisotopes[i];  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    29
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                      if (player.resources[resource].unlocked) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    30
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                        let number = player.resources[resource].number;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    31
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                        let halfLife = data.resources[resource].decay.half_life;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    32
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                        let production = util.randomDraw(number, Math.log(2) / halfLife);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    33
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                    34
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                        if (production === 0) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    35
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                          continue;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    36
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    37
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                    38
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                        // we decrease the number of radioactive element  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    39
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                        //player.resources[resource].number -= production;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    40
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                    41
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                        // and decay products  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    42
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                        let type;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    43
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                        for (type of Object.values(data.resources[resource].decay.decay_types)) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    44
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                          let decayNumber = Math.floor(production * type.ratio);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    45
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                          production -= decayNumber;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    46
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                          reaction.react(decayNumber, type.reaction, player);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    47
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    48
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                        reaction.react(production, type.reaction, player);  | 
            
                            
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                    49
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                      }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    50
                 | 
                                    
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                    }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    51
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                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    52
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                    53
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                  /* Proceses the generation for each element. It generates isotopes with a random  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    54
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                  draw proportionally to their probability. */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    55
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                  function processGenerators(player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    56
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                    // we will simulate the production of isotopes proportional to their ratio  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    57
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                    for (let element in player.elements) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    58
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                      if (player.elements[element].unlocked === false) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    59
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                        continue;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    60
                 | 
                                    
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    61
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                      // prepare an array with the isotopes  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    62
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                      let isotopes = Object.keys(data.elements[element].isotopes);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    63
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                      let remaining = ct.elementProduction(player, element);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    64
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                      // we will create a random draw recalculate the mean and std  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    65
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                      for (let i = 0; i < isotopes.length - 1; i++) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    66
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                        // first we need to adjust the ratio for the remaining isotopes  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    67
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                        let remainingRatioSum = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    68
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                        for (let j = i; j < isotopes.length; j++) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    69
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                          remainingRatioSum += data.resources[isotopes[j]].ratio;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    70
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    71
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                    72
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                        // we calculate the production with a random draw  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    73
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                        let p = data.resources[isotopes[i]].ratio / remainingRatioSum;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    74
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                        let production = util.randomDraw(remaining, p);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    75
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                    76
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                        if (production > 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    77
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                          // assign the player the produced isotope  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    78
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                          player.resources[isotopes[i]].number += production;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    79
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                          if (!player.resources[isotopes[i]].unlocked) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    80
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                            player.resources[isotopes[i]].unlocked = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    81
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                            state.addNew(isotopes[i]);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    82
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                          }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    83
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    84
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                        remaining -= production;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    85
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    86
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                      // the last isotope is just the remaining production that hasn't been consumed  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    87
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                      if (remaining > 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    88
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                        let last = isotopes[isotopes.length - 1];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    89
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                        player.resources[last].number += remaining;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    90
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                        if (!player.resources[last].unlocked) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    91
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                          player.resources[last].unlocked = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    92
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                          state.addNew(last);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    93
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    94
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    95
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    96
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                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    97
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                    98
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                  function update(player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    99
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                    processDecay(player);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    100
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                    processGenerators(player);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    101
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                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    102
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                    103
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                  function generatorPrice (name, level) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    104
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                    return data.generators[name].price * Math.pow(data.constants.GENERATOR_PRICE_INCREASE, level);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    105
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                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    106
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    107
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                  ct.maxCanBuy = function (player, name, element){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    108
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                    let level = player.elements[element].generators[name];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    109
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                    let i = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    110
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                    let currency = data.elements[element].main;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    111
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                    let price = generatorPrice(name, level);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    112
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                    // we need a loop since we use the ceil operator  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    113
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                    while (player.resources[currency].number >= price) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    114
                 | 
                                    
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                      i++;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    115
                 | 
                                    
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                      price += generatorPrice(name, level + i);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    116
                 | 
                                    
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    117
                 | 
                                    
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                    return i;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    118
                 | 
                                    
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                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    119
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                | 
                    120
                 | 
                                    
                                                     | 
                
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                  ct.generatorTotalPrice = function(player, name, element, number) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    121
                 | 
                                    
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                 | 
                    if(number === 'max'){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    122
                 | 
                                    
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                      number = ct.maxCanBuy(player, name, element);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    123
                 | 
                                    
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                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    124
                 | 
                                    
                                                     | 
                
                 | 
                    let level = player.elements[element].generators[name];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    125
                 | 
                                    
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                    let totalPrice = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    126
                 | 
                                    
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                    for(let i = 0; i < number; i++){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    127
                 | 
                                    
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                      let price = generatorPrice(name, level + i);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    128
                 | 
                                    
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                 | 
                      totalPrice += Math.ceil(price);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    129
                 | 
                                    
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    130
                 | 
                                    
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                    return totalPrice;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    131
                 | 
                                    
                                                     | 
                
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                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    132
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    133
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                                                     | 
                
                 | 
                  ct.buyGenerators = function(player, name, element, number) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                    if(number === 'max'){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                        number = ct.maxCanBuy(player, name, element);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                    let price = this.generatorTotalPrice(player, name, element, number);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                    let currency = data.elements[element].main;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                    if(ct.canBuy(player, element, price)){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                      player.resources[currency].number -= price;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                      player.elements[element].generators[name]+= number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                  ct.canBuy = function(player, element, price) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                    let currency = data.elements[element].main;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                    if(price > player.resources[currency].number){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                      return false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                    return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                  ct.generatorProduction = function(player, name, element) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                    let baseProduction = data.generators[name].power;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                    return upgradedProduction(player, baseProduction, name, element);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                  ct.tierProduction = function(player, name, element) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                                                     | 
                
                 | 
                    let baseProduction = data.generators[name].power *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                      player.elements[element].generators[name];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                    return upgradedProduction(player, baseProduction, name, element);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                  /* Upgraded production includes upgrades, exotic matter and dark matter. */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                  function upgradedProduction(player, production, name, element) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    166
                 | 
                                    
                                                     | 
                
                 | 
                    for (let up in data.generators[name].upgrades) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    167
                 | 
                                    
                                                     | 
                
                 | 
                      if (player.elements[element].upgrades[data.generators[name].upgrades[up]]) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                        let power = data.upgrades[data.generators[name].upgrades[up]].power;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                        production = upgradeApply(production, power);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    170
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    171
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                    let exotic = data.elements[element].exotic;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    173
                 | 
                                    
                                                     | 
                
                 | 
                    production *= (1 + player.resources[exotic].number * data.constants.EXOTIC_POWER) *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    174
                 | 
                                    
                                                     | 
                
                 | 
                                  (1 + player.resources.dark_matter.number * data.constants.DARK_POWER);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                    return Math.floor(production);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    176
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    177
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    178
                 | 
                                    
                                                     | 
                
                 | 
                  function upgradeApply(resource, power) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    179
                 | 
                                    
                                                     | 
                
                 | 
                    return resource * power;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    180
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    181
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    182
                 | 
                                    
                                                     | 
                
                 | 
                  ct.elementProduction = function(player, element) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    183
                 | 
                                    
                                                     | 
                
                 | 
                    let total = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    184
                 | 
                                    
                                                     | 
                
                 | 
                    for (let tier in data.generators) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    185
                 | 
                                    
                                                     | 
                
                 | 
                      total += ct.tierProduction(player, tier, element);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    186
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    187
                 | 
                                    
                                                     | 
                
                 | 
                    return total;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    188
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    189
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    190
                 | 
                                    
                                                     | 
                
                 | 
                  ct.visibleGenerators = function(currentElement) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    191
                 | 
                                    
                                                     | 
                
                 | 
                    return visibility.visible(data.generators, isGeneratorVisible, currentElement);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    192
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    193
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    194
                 | 
                                    
                                                     | 
                
                 | 
                  function isGeneratorVisible(name, currentElement) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    195
                 | 
                                    
                                                     | 
                
                 | 
                    let generator = data.generators[name];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    196
                 | 
                                    
                                                     | 
                
                 | 
                    for (let dep of generator.deps) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    197
                 | 
                                    
                                                     | 
                
                 | 
                      if (state.player.elements[currentElement].generators[dep] === 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    198
                 | 
                                    
                                                     | 
                
                 | 
                        return false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    199
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    200
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    201
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    202
                 | 
                                    
                                                     | 
                
                 | 
                    return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    203
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    204
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    205
                 | 
                                    
                                                     | 
                
                 | 
                  ct.nextBuyAmount = function() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    206
                 | 
                                    
                                                     | 
                
                 | 
                    state.buyIndex = (state.buyIndex + 1) % buyAmount.length;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    207
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    208
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    209
                 | 
                                    
                                                     | 
                
                 | 
                  ct.getbuyAmount = function() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    210
                 | 
                                    
                                                     | 
                
                 | 
                    return buyAmount[state.buyIndex];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    211
                 | 
                                    
                                                     | 
                
                 | 
                  };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    212
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    213
                 | 
                                    
                                                     | 
                
                 | 
                  state.registerUpdate('matter', update); | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    214
                 | 
                                    
                                                     | 
                
                 | 
                }]);  | 
            
            
                                                        
            
                                    
            
            
                | 
                    215
                 | 
                                    
                                                     | 
                
                 | 
                 |