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/* globals versionCompare, atob, btoa */ |
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/** |
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savegame |
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Service that handles save/load related functions. |
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@namespace Services |
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*/ |
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'use strict'; |
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angular |
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.module('game') |
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.service('savegame', ['$state', |
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'state', |
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'data', |
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function ($state, state, data) { |
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this.initSave = function () { |
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state.player = {}; |
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this.versionControl(); |
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state.init(); |
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$state.go('matter'); |
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}; |
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this.save = function () { |
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localStorage.setItem('player', JSON.stringify(state.player)); |
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}; |
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this.load = function () { |
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try { |
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let storedPlayer = localStorage.getItem('player'); |
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if (!storedPlayer) { |
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this.initSave(); |
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} else { |
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state.player = JSON.parse(storedPlayer); |
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this.versionControl(); |
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} |
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} catch (err) { |
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alert('Error loading savegame, reset forced.'); |
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this.initSave(); |
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} |
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}; |
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this.versionControl = function () { |
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// delete saves older than this version |
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if (state.player.version && versionCompare(state.player.version, '2.1.0') < 0) { |
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state.player = {}; |
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} |
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// we merge the properties of the player with the start player to |
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// avoid undefined errors with new properties |
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state.player = angular.merge({}, data.start_player, state.player); |
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// append an id if it doesn't exist |
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if (!state.player.id) { |
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state.player.id = Math.random().toString().substring(3); |
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} |
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// old saves may have outdated reactions, which crash the game |
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for(let react in state.player.reactions){ |
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if(typeof data.reactions[react] === 'undefined'){ |
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delete state.player.reactions[react]; |
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} |
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} |
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// old saves may have outdated resources, which crash the game |
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for(let resource in state.player.resources){ |
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if(typeof data.resources[resource] === 'undefined'){ |
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delete state.player.resources[resource]; |
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} |
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} |
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}; |
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} |
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]); |
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