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/** |
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fusion |
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Component that handles the fusion of isotopes to create new ones. |
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@namespace Components |
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*/ |
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'use strict'; |
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angular.module('game').component('fusionSelect', { |
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templateUrl: 'views/fusion-select.html', |
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controller: 'ct_fusion_select', |
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controllerAs: 'ct', |
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bindings: { |
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source: '@', |
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getCapacity: '&' |
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} |
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}); |
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angular.module('game').controller('ct_fusion_select', ['state', 'data','$scope', |
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function (state, data, $scope) { |
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let ct = this; |
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ct.state = state; |
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ct.data = data; |
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ct.availableIsotopes = function(player){ |
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let result = []; |
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for(let resource in data.resources){ |
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let value = data.resources[resource]; |
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for(let element in player.statistics.exotic_run){ |
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let currentRun = player.statistics.exotic_run[element]; |
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if(value.type.indexOf('isotope') !== -1 && |
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currentRun[resource]){ |
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result.push(resource); |
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break; |
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} |
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} |
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} |
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return result; |
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}; |
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ct.setPercentage = function(percentage, player) { |
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let fragment = player.fusion[0][ct.source]; |
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fragment.number = Math.floor(player.resources[fragment.name].number*(percentage/100)); |
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ct.fixNumber(player); |
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}; |
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ct.fixNumber = function(player) { |
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let fragment = player.fusion[0][ct.source]; |
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let resourceNumber = player.resources[fragment.name].number; |
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let capacity = ct.getCapacity({resource: fragment.name, player:player}); |
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fragment.number = Math.max(0, Math.min(resourceNumber, fragment.number, capacity)); |
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}; |
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// we watch for changes in the area to adjust the numbers if it goes down |
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ct.listener = $scope.$watch('ct.state.player.global_upgrades_current.fusion_area', function(){ |
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ct.fixNumber(state.player); |
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}); |
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} |
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]); |
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