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/* globals numberformat,window */ |
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/** |
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util |
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Utility service with misc. functions. |
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@namespace Services |
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*/ |
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'use strict'; |
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angular |
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.module('game') |
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.service('util', ['$sce', |
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'data', |
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function($sce, data) { |
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let sv = this; |
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/* Return the HTML representation of an element, or the element itself |
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if it doesn't have one */ |
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sv.getHTML = function(resource) { |
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let html = data.html[resource]; |
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if (typeof html === 'undefined' && data.resources[resource]) { |
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html = data.resources[resource].html; |
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} |
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if (typeof html === 'undefined') { |
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return resource; |
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} |
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return html; |
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}; |
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sv.prettifyNumber = function(number, player) { |
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if (typeof number === 'undefined' || number === null){ |
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return null; |
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} |
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if (number === ''){ |
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return ''; |
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} |
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if (number === Infinity){ |
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return '∞'; |
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} |
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if (number === 0){ |
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return '0'; |
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} |
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return numberformat.format(number, player.options.numberformat); |
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}; |
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sv.addResource = function(player, scope, key, quantity, state){ |
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if(quantity === 0){ |
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return; |
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} |
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sv.addStatistic(player, scope, key, quantity); |
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if (player.resources[key] === null) { |
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player.resources[key] = quantity; |
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state.addNew(key); |
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}else{ |
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player.resources[key] += quantity; |
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} |
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}; |
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/* Adds an statistic. Scope can be only all time, dark run, |
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only for specific elements, or for all elements at once |
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*/ |
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sv.addStatistic = function(player, scope, key, value){ |
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setStatistic(player.statistics.all_time, key, value); |
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if(scope === 'all_time'){ |
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return; |
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} |
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setStatistic(player.statistics.dark_run, key, value); |
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if(scope === 'dark'){ |
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return; |
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} |
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if(scope === 'all_elements') { |
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scope = Object.keys(data.elements); |
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} |
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for(let element of scope){ |
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player.statistics.exotic_run[element] = player.statistics.exotic_run[element] || {}; |
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setStatistic(player.statistics.exotic_run[element], key, value); |
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} |
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}; |
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function setStatistic(bucket, key, value){ |
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// If it is numeric, add it up |
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if(!isNaN(parseFloat(value)) && isFinite(value)){ |
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bucket[key] = bucket[key]+value || value; |
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// otherwise, replace |
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}else{ |
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bucket[key] = value; |
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} |
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} |
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sv.trustHTML = function(html) { |
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return $sce.trustAsHtml(html); |
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}; |
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sv.nextAmount = function (player, index, array) { |
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player.options[index] = (player.options[index] + 1) % array.length; |
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}; |
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sv.delayedExec = function(currentTs, eventTs, delay, callback) { |
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if(currentTs-eventTs >= delay){ |
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callback(); |
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}else{ |
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window.requestAnimationFrame((ts) => sv.delayedExec(ts, eventTs, delay, callback)); |
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} |
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}; |
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sv.prestigeProduction = function(number, start, power){ |
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number = number || 0; |
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let production = Math.pow(Math.E,(-0.5+Math.sqrt(0.25+0.8686*Math.log(number/start)))/(2/Math.log(power*power))) || 0; |
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return Math.round(Math.max(0, production)); |
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}; |
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sv.calculateValue = function(number, value, level){ |
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let result = number; |
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if(value.linear){ |
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result *= level*value.linear; |
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} |
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if(value.poly){ |
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result *= Math.floor(Math.pow(level, value.poly)); |
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} |
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if(value.exp){ |
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result *= Math.floor(Math.pow(value.exp, level)); |
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} |
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return result; |
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} |
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} |
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]); |
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