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/* globals performance */ |
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/** |
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state |
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This service handles all the mutable data of the game, most importantly the player data. |
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It also binds together the main-loop with each component by keeping a list of update |
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functions where components can register themselves. |
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@namespace Services |
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*/ |
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'use strict'; |
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angular |
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.module('game') |
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.service('state', ['data', |
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'util', |
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function(data, util) { |
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let sv = this; |
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sv.hoverElement = ''; |
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sv.export = ''; |
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sv.player = {}; |
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sv.loading = true; |
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sv.fasterTicks = false; |
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sv.toast = []; |
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sv.isToastVisible = false; |
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let newElements = []; |
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let updateFunctions = {}; |
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sv.reactionsCache = {}; |
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sv.redoxesCache = {}; |
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sv.reactions = []; |
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sv.deleteToast = function() { |
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sv.toast.shift(); |
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if (sv.toast.length > 0) { |
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sv.isToastVisible = true; |
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util.delayedExec(performance.now(),performance.now(), 2500, () => sv.removeToast()); |
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} |
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}; |
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sv.removeToast = function() { |
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sv.isToastVisible = false; |
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util.delayedExec(performance.now(),performance.now(), 350, () => sv.deleteToast()); |
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}; |
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sv.addToast = function (t) { |
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sv.toast.push(t); |
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if (sv.toast.length === 1) { |
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sv.isToastVisible = true; |
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util.delayedExec(performance.now(),performance.now(), 2500, () => sv.removeToast()); |
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} |
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}; |
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sv.init = function() { |
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sv.hoverElement = ''; |
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sv.export = ''; |
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sv.toast = []; |
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sv.isToastVisible = false; |
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newElements = []; |
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}; |
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sv.hasNew = function(entry) { |
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return newElements.indexOf(entry) !== -1; |
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}; |
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sv.addNew = function(entry) { |
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newElements.push(entry); |
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}; |
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sv.removeNew = function(entry) { |
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if (newElements.indexOf(entry) !== -1) { |
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newElements.splice(newElements.indexOf(entry), 1); |
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} |
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}; |
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sv.elementHasNew = function(element) { |
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let includes = data.elements[element].includes; |
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for (let key in includes) { |
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if (sv.hasNew(includes[key])) { |
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return true; |
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} |
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} |
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return false; |
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}; |
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sv.registerUpdate = function(name, func){ |
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updateFunctions[name] = func; |
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}; |
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sv.update = function(player){ |
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for(let func in updateFunctions){ |
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updateFunctions[func](player); |
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} |
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}; |
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}]); |
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