| Conditions | 3 |
| Paths | 2 |
| Total Lines | 101 |
| Code Lines | 70 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php |
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| 35 | protected function build($builder) |
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| 36 | { |
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| 37 | $builder |
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| 38 | ->add('name', TextType::class, array( |
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| 39 | 'constraints' => [ |
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| 40 | new NotBlank(), |
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| 41 | new Length([ |
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| 42 | 'min' => 2, |
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| 43 | 'max' => 40, |
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| 44 | ]), |
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| 45 | ], |
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| 46 | 'data' => $this->editing->getName(), |
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| 47 | 'required' => true, |
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| 48 | )) |
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| 49 | ->add('alias', TextType::class, array( |
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| 50 | 'constraints' => [ |
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| 51 | new Length([ |
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| 52 | 'max' => 40, |
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| 53 | ]), |
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| 54 | new UniqueAlias('Map', $this->editing), |
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| 55 | new Type([ |
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| 56 | 'type' => 'alpha' |
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| 57 | ]), |
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| 58 | ], |
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| 59 | 'data' => $this->editing->getAlias(), |
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| 60 | 'label' => 'Mapchange Configuration Name', |
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| 61 | 'required' => true |
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| 62 | )) |
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| 63 | ->add('description', TextareaType::class, array( |
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| 64 | 'constraints' => [ |
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| 65 | new NotBlank(), |
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| 66 | new Length([ |
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| 67 | 'min' => 10 |
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| 68 | ]), |
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| 69 | ], |
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| 70 | 'data' => $this->editing->getDescription(), |
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| 71 | 'required' => true, |
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| 72 | )) |
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| 73 | ->add('world_size', IntegerType::class, [ |
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| 74 | 'constraints' => [ |
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| 75 | new GreaterThanOrEqual([ |
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| 76 | 'value' => 200 |
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| 77 | ]), |
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| 78 | ], |
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| 79 | 'data' => $this->editing->getWorldSize(), |
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| 80 | 'label' => 'BZDB _worldSize', |
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| 81 | 'required' => true, |
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| 82 | ]) |
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| 83 | ->add('randomly_generated', CheckboxType::class, [ |
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| 84 | 'data' => $this->editing->isRandomlyGenerated(), |
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| 85 | 'label' => 'Map is randomly generated', |
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| 86 | 'required' => false, |
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| 87 | ]) |
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| 88 | ->add('avatar', FileType::class, array( |
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| 89 | 'constraints' => new Image(array( |
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| 90 | 'minWidth' => 60, |
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| 91 | 'minHeight' => 60, |
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| 92 | 'maxSize' => '8M' |
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| 93 | )), |
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| 94 | 'required' => ($this->editing === null || $this->editing->hasAvatar()) |
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| 95 | )) |
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| 96 | ->add('shot_count', IntegerType::class, [ |
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| 97 | 'constraints' => [ |
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| 98 | new GreaterThan([ |
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| 99 | 'value' => 0 |
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| 100 | ]), |
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| 101 | ], |
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| 102 | 'data' => $this->editing->getShotCount(), |
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| 103 | 'label' => 'Max shot count', |
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| 104 | 'required' => true, |
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| 105 | ]) |
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| 106 | ->add('jumping', CheckboxType::class, [ |
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| 107 | 'data' => $this->editing->isJumpingEnabled(), |
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| 108 | 'label' => 'Map allows jumping', |
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| 109 | 'required' => false, |
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| 110 | ]) |
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| 111 | ->add('ricochet', CheckboxType::class, [ |
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| 112 | 'data' => $this->editing->isRicochetEnabled(), |
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| 113 | 'label' => 'Map allows ricochet', |
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| 114 | 'required' => false, |
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| 115 | ]) |
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| 116 | ->add('game_mode', ChoiceType::class, [ |
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| 117 | 'choices' => [ |
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| 118 | \Map::GAME_MODE_CTF => 'CTF', |
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| 119 | \Map::GAME_MODE_AHOD => 'AHOD', |
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| 120 | ], |
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| 121 | 'data' => $this->editing->getGameMode(), |
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| 122 | 'multiple' => false, |
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| 123 | 'label' => 'Game Mode', |
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| 124 | ]) |
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| 125 | ; |
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| 126 | |||
| 127 | if ($this->editing) { |
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| 128 | // We are editing the map, not creating it |
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| 129 | $builder->add('delete_avatar', SubmitType::class); |
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| 130 | } |
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| 131 | |||
| 132 | return $builder->add('submit', SubmitType::class, [ |
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| 133 | 'label' => 'Save' |
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| 134 | ]); |
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| 135 | } |
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| 136 | |||
| 184 |