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<?php |
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/** |
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* This file contains functionality relating to a BZFS world file |
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* |
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* @package BZiON\Models |
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* @license https://github.com/allejo/bzion/blob/master/LICENSE.md GNU General Public License Version 3 |
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*/ |
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/** |
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* A BZFlag server map |
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* @package BZiON\Models |
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*/ |
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class Map extends AvatarModel implements NamedModel |
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{ |
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/** |
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* The name of the map |
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* @var string |
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*/ |
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protected $name; |
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/** |
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* A description of the map |
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* @var string |
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*/ |
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protected $description; |
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/** |
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* The world size of the map |
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* @var int|null |
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*/ |
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protected $world_size; |
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/** |
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* Whether or not the map is randomly generated each match |
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* @var bool |
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*/ |
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protected $randomly_generated; |
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/** |
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* The number of a shots this map has |
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* @var int |
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*/ |
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protected $shot_count; |
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/** |
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* Whether or not this map has ricochet |
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* @var bool |
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*/ |
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protected $ricochet; |
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/** |
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* Whether or not this map has jumping |
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* @var bool |
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*/ |
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protected $jumping; |
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/** |
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* The game mode this map supports |
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* |
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* @see Map::GAME_MODE_CTF |
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* @see Map::GAME_MODE_AHOD |
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* |
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* @var int |
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*/ |
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protected $game_mode; |
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/** |
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* Whether or not this map is currently not in rotation on the official game servers |
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* |
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* @var bool |
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*/ |
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protected $is_inactive; |
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const DELETED_COLUMN = 'is_deleted'; |
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const TABLE = "maps"; |
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/** |
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* The location where avatars will be stored |
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*/ |
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const AVATAR_LOCATION = "/web/assets/imgs/avatars/maps/"; |
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const CREATE_PERMISSION = Permission::ADD_MAP; |
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const EDIT_PERMISSION = Permission::EDIT_MAP; |
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const SOFT_DELETE_PERMISSION = Permission::SOFT_DELETE_MAP; |
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const HARD_DELETE_PERMISSION = Permission::HARD_DELETE_MAP; |
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const GAME_MODE_CTF = 1; |
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const GAME_MODE_AHOD = 2; |
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/** |
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* {@inheritdoc} |
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*/ |
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protected function assignResult($map) |
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{ |
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$this->name = $map['name']; |
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$this->description = $map['description']; |
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$this->world_size = $map['world_size']; |
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$this->randomly_generated = $map['randomly_generated']; |
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$this->alias = $map['alias']; |
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$this->avatar = $map['avatar']; |
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$this->shot_count = $map['shot_count']; |
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$this->ricochet = $map['ricochet']; |
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$this->jumping = $map['jumping']; |
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$this->game_mode = $map['game_mode']; |
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$this->is_inactive = $map['is_inactive']; |
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$this->is_deleted = $map['is_deleted']; |
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} |
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/** |
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* Add a new map |
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* |
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* @param string $name The name of the map |
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* @param string|null $alias The custom API-friendly alias of the map |
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* @param string $description The description of the map |
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* @param string|null $avatar An image of the map |
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* |
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* @since 0.11.0 The `$status` argument has been removed |
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* |
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* @return static |
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*/ |
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public static function addMap($name, $alias = null, $description = '', $avatar = null) |
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{ |
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return self::create(array( |
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'name' => $name, |
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'alias' => $alias, |
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'description' => $description, |
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'avatar' => $avatar, |
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)); |
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} |
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/** |
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* Get the name of the map |
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* |
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* @return string |
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*/ |
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public function getName() |
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{ |
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return $this->name; |
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} |
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/** |
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* Get the description of the map |
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* |
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* @return string |
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*/ |
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public function getDescription() |
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{ |
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return $this->description; |
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} |
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/** |
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* Get the world size of the map |
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* |
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* @return int|null |
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*/ |
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public function getWorldSize() |
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{ |
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return $this->world_size; |
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} |
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/** |
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* Get the number of shots this map has |
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* |
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* @return int |
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*/ |
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public function getShotCount() |
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{ |
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return $this->shot_count; |
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} |
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/** |
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* Get the game mode supported by this map |
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* |
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* @see Map::GAME_MODE_CTF |
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* @see Map::GAME_MODE_AHOD |
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* |
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* @return int |
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*/ |
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public function getGameMode() |
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{ |
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return (int)$this->game_mode; |
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} |
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/** |
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* Get whether or not the map is randomly generated each match |
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* |
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* @return bool |
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*/ |
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public function isRandomlyGenerated() |
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{ |
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return (bool)$this->randomly_generated; |
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} |
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/** |
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* Get whether or not ricochet is enabled |
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* |
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* @return bool |
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*/ |
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public function isRicochetEnabled() |
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{ |
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return (bool)$this->ricochet; |
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} |
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/** |
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* Get whether or not jumping is enabled |
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* |
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* @return bool |
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*/ |
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public function isJumpingEnabled() |
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{ |
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return (bool)$this->jumping; |
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} |
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/** |
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* Get whether or not this map is inactive. |
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* |
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* An inactive map is one that is not currently in rotation on official match servers. |
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* |
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* @return bool |
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*/ |
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public function isInactive() |
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{ |
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return (bool)$this->is_inactive; |
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} |
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/** |
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* Set the name of the map |
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* |
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* @param string $name The new name |
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* @return self |
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*/ |
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public function setName($name) |
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{ |
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return $this->updateProperty($this->name, 'name', $name); |
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} |
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/** |
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* Set the description of the map |
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* |
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* @param string $description The new description |
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* @return self |
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*/ |
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public function setDescription($description) |
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{ |
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return $this->updateProperty($this->description, 'description', $description); |
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} |
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/** |
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* Set the world size of this map |
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* |
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* @param int $world_size |
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* |
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* @return Map |
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*/ |
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public function setWorldSize($world_size) |
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{ |
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return $this->updateProperty($this->world_size, 'world_size', $world_size); |
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} |
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/** |
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* Set the number of shots this map has |
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* |
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* @param int $shot_count |
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* |
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* @return self |
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*/ |
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public function setShotCount($shot_count) |
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{ |
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return $this->updateProperty($this->shot_count, 'shot_count', $shot_count); |
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} |
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/** |
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* Set whether or not this map is randomly generated |
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* |
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* @param bool $randomly_generated |
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* |
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* @return Map |
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*/ |
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public function setRandomlyGenerated($randomly_generated) |
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{ |
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return $this->updateProperty($this->randomly_generated, 'randomly_generated', $randomly_generated); |
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} |
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/** |
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* Set whether or not this map supports ricochet |
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* |
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* @param bool $ricochet |
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* |
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* @return self |
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*/ |
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public function setRicochetEnabled($ricochet) |
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{ |
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return $this->updateProperty($this->ricochet, 'ricochet', $ricochet); |
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} |
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/** |
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* Set whether or not this map supports jumping |
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* |
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* @param bool $jumping |
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* |
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* @return self |
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*/ |
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public function setJumpingEnabled($jumping) |
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{ |
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return $this->updateProperty($this->jumping, 'jumping', $jumping); |
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} |
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/** |
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* Set the game mode for this map |
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* |
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* @param int $game_mode |
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* |
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* @see Map::GAME_MODE_CTF |
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* @see Map::GAME_MODE_AHOD |
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* |
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* @return Map |
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*/ |
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public function setGameMode($game_mode) |
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{ |
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return $this->updateProperty($this->game_mode, 'game_mode', $game_mode); |
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} |
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/** |
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* Set whether or not this map is in active rotation on official match servers. |
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* |
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* @param bool $inactive |
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* |
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* @return static |
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*/ |
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public function setInactive($inactive) |
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{ |
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return $this->updateProperty($this->is_inactive, 'is_inactive', $inactive); |
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} |
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/** |
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* Get the number of matches played on this map |
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* |
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* @return int |
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*/ |
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public function countMatches() |
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{ |
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return Match::getQueryBuilder() |
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->active() |
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->where('map')->is($this) |
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->count(); |
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} |
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/** |
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* Get a query builder for news |
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* |
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* @throws Exception |
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* |
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* @return QueryBuilderFlex |
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*/ |
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public static function getQueryBuilder() |
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{ |
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return QueryBuilderFlex::createForModel(Map::class) |
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->setNameColumn('name') |
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; |
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} |
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/** |
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* {@inheritdoc} |
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*/ |
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public static function getActiveModels(QueryBuilderFlex &$qb) |
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{ |
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$qb |
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->whereNot(self::DELETED_COLUMN, '=', self::DELETED_VALUE) |
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->whereNot('is_inactive', '=', true) |
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; |
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return true; |
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} |
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} |
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This check looks for accesses to local static members using the fully qualified name instead of
self::
.While this is perfectly valid, the fully qualified name of
Certificate::TRIPLEDES_CBC
could just as well be replaced byself::TRIPLEDES_CBC
. Referencing local members withself::
assured the access will still work when the class is renamed, makes it perfectly clear that the member is in fact local and will usually be shorter.