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<?php |
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declare(strict_types=1); |
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namespace Arp\DominoGame\Value; |
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use Arp\DominoGame\Exception\InvalidArgumentException; |
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/** |
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* Value object that represents the placed dominoes of the game. Internally we manage a collection of dominoes that have |
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* been matched by the number of dots on the exposed tile. |
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* |
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* @author Alex Patterson <[email protected]> |
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* @package Arp\DominoGame\Value |
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*/ |
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class Board |
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{ |
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/** |
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* The 'start' of our stack is treated as the 'left' and the 'end' is treated as the right. |
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* |
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* @var DominoCollection |
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*/ |
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private DominoCollection $placed; |
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/** |
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* In memory representation of the exposed domino tiles. |
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* |
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* @var Domino|null |
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*/ |
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private ?Domino $virtualDomino; |
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/** |
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* Prepare the board dependencies. |
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*/ |
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public function __construct() |
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{ |
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$this->placed = new DominoCollection(); |
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$this->virtualDomino = null; |
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} |
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/** |
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* Check if the board is empty (zero placed pieces) |
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* |
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* @return bool |
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*/ |
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public function isEmpty(): bool |
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{ |
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return (0 === $this->placed->count()); |
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} |
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/** |
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* Return the placed dominoes collection. |
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* |
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* @return DominoCollection |
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*/ |
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public function getPlaced(): DominoCollection |
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{ |
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return $this->placed; |
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} |
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/** |
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* Place the provided domino on the board. If we have existing pieces on the board we generate a 'virtual' domino |
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* that represents both left and right tiles that can be matches against. |
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* |
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* If the provided domino matches |
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* |
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* @param Domino $domino |
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* |
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* @throws InvalidArgumentException If the provided domino is invalid |
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*/ |
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public function place(Domino $domino): void |
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{ |
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// If there is no virtual domino we can directly add to the board as it is our first piece. |
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if (0 === $this->placed->count()) { |
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if (! $domino->isDouble()) { |
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throw new InvalidArgumentException( |
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sprintf('The first domino place must be a double \'%s\' provided', $domino->getName()) |
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); |
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} |
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$this->placed->addToStart($domino); |
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$this->virtualDomino = new Domino($domino->getTopTile(), $domino->getBottomTile()); |
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return; |
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} |
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$left = $this->virtualDomino->getTopTile(); |
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if ($left === $domino->getTopTile() || $left === $domino->getBottomTile()) { |
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$this->placeLeft($domino); |
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return; |
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} |
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$right = $this->virtualDomino->getBottomTile(); |
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if ($right === $domino->getBottomTile() || $right === $domino->getTopTile()) { |
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$this->placeRight($domino); |
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return; |
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} |
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throw new InvalidArgumentException( |
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sprintf( |
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'The domino \'%s\' cannot be placed on the board; tiles must match values \'%d\' or \'%d\'', |
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$domino->getName(), |
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$this->getLeftTile(), |
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$this->getRightTile() |
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) |
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); |
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} |
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/** |
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* Attempt to place the provided domino with the left side of the board's pieces. We can flip the domino |
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* both ways so we should check both ways before updating the board. |
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* |
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* @param Domino $domino The domino that is being placed. |
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*/ |
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private function placeLeft(Domino $domino): void |
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{ |
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$leftTitle = $this->virtualDomino->getTopTile(); // Represents left placement |
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$rightTile = $this->virtualDomino->getBottomTile(); // Represents right placement |
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// Does the top tile match the left side of the placed pieces? |
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if ($domino->getTopTile() === $leftTitle) { |
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$this->placed->addToStart($domino); |
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$this->virtualDomino = new Domino($domino->getBottomTile(), $rightTile); |
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return; |
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} |
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// Does the bottom tile match the left side of the placed pieces? |
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if ($domino->getBottomTile() === $leftTitle) { |
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$this->placed->addToStart($domino); |
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$this->virtualDomino = new Domino($domino->getTopTile(), $rightTile); |
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return; |
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} |
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} |
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/** |
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* Attempt to place the provided domino with the right side of the board's pieces. We can flip the domino |
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* both ways so we should check both ways before updating the board. |
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* |
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* @param Domino $domino The domino that is being placed. |
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*/ |
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private function placeRight(Domino $domino): void |
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{ |
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$rightTile = $this->virtualDomino->getBottomTile(); // Represents right placement |
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$leftTitle = $this->virtualDomino->getTopTile(); // Represents left placement |
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// Does the top tile match the right side of the placed pieces? |
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if ($domino->getTopTile() === $rightTile) { |
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$this->placed->addToEnd($domino); |
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$this->virtualDomino = new Domino($leftTitle, $domino->getBottomTile()); |
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return; |
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} |
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// Does the bottom tile match the right side of the placed pieces? |
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if ($domino->getBottomTile() === $rightTile) { |
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$this->placed->addToEnd($domino); |
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$this->virtualDomino = new Domino($leftTitle, $domino->getTopTile()); |
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return; |
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} |
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} |
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/** |
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* Remove all elements from the board and reset the virtual domino to null. |
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*/ |
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public function clearBoard(): void |
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{ |
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$this->placed->removeElements(null); |
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$this->virtualDomino = null; |
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} |
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/** |
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* Return the domino that is places on the left most position (first position in the collection). |
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* |
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* @return Domino|null |
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*/ |
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public function getLeft(): ?Domino |
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{ |
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/** @var Domino $domino */ |
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$domino = $this->placed->first(); |
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return $domino; |
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} |
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/** |
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* Return the value of the tile that is exposed in the left most position. This is one of the targets that players |
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* must match a double against and matches the value of the 'top' tile. |
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* |
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* @return int|null |
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*/ |
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public function getLeftTile(): ?int |
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{ |
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return isset($this->virtualDomino) ? $this->virtualDomino->getTopTile() : null; |
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} |
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/** |
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* Return the domino that is places on the right most position (last position in the collection). |
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* |
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* @return Domino|null |
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*/ |
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public function getRight(): ?Domino |
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{ |
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/** @var Domino $domino */ |
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$domino = $this->placed->last(); |
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return $domino; |
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} |
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/** |
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* Return the value of the tile that is exposed in the right most position. This is one of the targets that players |
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* must match a double against and matches the value of the 'bottom' tile. |
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* |
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* @return int|null |
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*/ |
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public function getRightTile(): ?int |
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{ |
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return isset($this->virtualDomino) ? $this->virtualDomino->getBottomTile() : null; |
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} |
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} |
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This check looks for calls to methods that do not seem to exist on a given type. It looks for the method on the type itself as well as in inherited classes or implemented interfaces.
This is most likely a typographical error or the method has been renamed.