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<?php |
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declare(strict_types=1); |
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namespace Arp\DominoGame; |
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use Arp\DominoGame\Exception\DominoGameException; |
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use Arp\DominoGame\Exception\InvalidArgumentException; |
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use Arp\DominoGame\Value\Board; |
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use Arp\DominoGame\Value\Domino; |
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use Arp\DominoGame\Value\DominoCollection; |
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use Arp\DominoGame\Value\Player; |
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use Arp\DominoGame\Value\PlayerCollection; |
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use Psr\Log\LoggerInterface; |
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/** |
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* @author Alex Patterson <[email protected]> |
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* @package Arp\DominoGame |
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*/ |
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final class DominoGame |
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{ |
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/** |
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* @var Board |
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*/ |
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private Board $board; |
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/** |
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* Collection of all the players playing the game. |
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* |
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* @var PlayerCollection|Player[] |
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*/ |
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private PlayerCollection $players; |
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/** |
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* A collection of Dominoes that are available to be picked by players. |
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* |
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* @var DominoCollection |
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*/ |
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private DominoCollection $deck; |
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/** |
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* A PSR logger that will record the game actions |
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* |
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* @var LoggerInterface |
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*/ |
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private LoggerInterface $logger; |
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/** |
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* @param PlayerCollection $players |
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* @param LoggerInterface $logger |
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* @param int $maxTileSize |
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* |
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* @throws DominoGameException If the game cannot be created |
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*/ |
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public function __construct(PlayerCollection $players, LoggerInterface $logger, int $maxTileSize) |
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{ |
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$this->logger = $logger; |
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$this->board = new Board(); |
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$this->reset($players, $maxTileSize); |
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} |
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/** |
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* Deal a new set of dominoes to the players. This will remove any existing dominoes from the players. |
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* |
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* @param int $handSize The number of dominoes to deal to each player. |
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* |
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* @throws DominoGameException |
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*/ |
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public function deal(int $handSize): void |
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{ |
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if ($handSize < 1) { |
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throw new DominoGameException('Hand sizes must be a minimum of 1'); |
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} |
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$deckCount = $this->deck->count(); |
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$playerCount = $this->players->count(); |
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if ($deckCount < ($handSize * $playerCount)) { |
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throw new DominoGameException( |
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sprintf( |
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'The hand size %d exceeds the maximum permissible for current deck size of %d', |
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$handSize, |
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$deckCount |
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) |
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); |
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} |
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// Ensure that we randomise the deck before dealing a domino to each player in turn |
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$this->deck->shuffle(); |
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$this->logger->info(sprintf('Deck shuffled: %s', (string)$this->deck)); |
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$this->logger->info( |
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sprintf('Dealing a hand size of %d dominoes to %d players', $handSize, $playerCount) |
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); |
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foreach ($this->deck as $domino) { |
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foreach ($this->players->getOrderedByLowestCount() as $player) { |
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if ($player->getHandCount() < $handSize) { |
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$player->addToHand($domino); |
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$this->deck->removeElement($domino); |
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$this->logger->info( |
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sprintf('\'%s\' was dealt domino \'%s\'', (string)$player, (string)$domino) |
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); |
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// Move on to next domino |
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continue 2; |
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} |
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} |
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} |
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} |
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/** |
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* Run the game and return the winner. |
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* |
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* @param int $handSize |
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* |
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* @return Player |
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* |
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* @throws DominoGameException |
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* @throws InvalidArgumentException |
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*/ |
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public function run(int $handSize): ?Player |
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{ |
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$this->deal($handSize); |
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$this->logSummary(); |
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do { |
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$winner = $this->takeTurns(); |
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} while (null === $winner); |
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return $winner; |
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} |
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/** |
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* Reset the game scores to zero and prepare a new boneyard so a new game can be played. |
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* |
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* @param PlayerCollection|Player[] $players |
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* @param int $maxTileSize |
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* |
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* @throws DominoGameException If the game cannot be reset |
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*/ |
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public function reset(PlayerCollection $players, int $maxTileSize): void |
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{ |
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$playerCount = $players->count(); |
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if ($playerCount < 2 || $playerCount > 4) { |
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throw new DominoGameException( |
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sprintf('There must be a minimum of 1 and a maximum of 4 players; %d provided', $playerCount) |
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); |
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} |
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$this->logger->info('Resetting game'); |
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foreach ($players as $player) { |
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$player->getHand()->removeElements(null); |
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} |
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$this->deck = $this->createDominoCollection($maxTileSize); |
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$this->players = $players; |
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} |
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/** |
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* @return PlayerCollection |
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*/ |
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public function getPlayers(): PlayerCollection |
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{ |
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return $this->players; |
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} |
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/** |
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* @return DominoCollection |
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*/ |
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public function getDeck(): DominoCollection |
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{ |
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return $this->deck; |
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} |
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/** |
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* Each player executes a single turn. The first placement on the board will require the |
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* player with the highest double to place a single piece. |
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* |
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* @return Player|null |
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* |
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* @throws InvalidArgumentException |
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* @throws DominoGameException |
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*/ |
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private function takeTurns(): ?Player |
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{ |
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$players = $this->board->isEmpty() |
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? $this->players->getOrderedByHighestDouble() |
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: $this->players; |
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foreach ($players as $player) { |
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$winner = $this->takeTurn($player); |
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if (null !== $winner) { |
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$this->logger->info( |
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sprintf( |
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'\'%s\' is the winner with the lowest hand value of \'%d\'', |
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(string)$winner, |
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$winner->getHandValue() |
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) |
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); |
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return $winner; |
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} |
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if (null === $winner && 0 === $player->getHandCount()) { |
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$this->logger->info( |
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sprintf( |
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'\'%s\' is the winner with 0 dominoes left to play', |
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(string)$player |
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) |
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); |
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return $player; |
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} |
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} |
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$this->logSummary(); |
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return null; |
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} |
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/** |
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* Perform a single turn for the provided player. |
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* |
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* @param Player $player |
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* |
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* @return Player|null |
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* |
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* @throws DominoGameException |
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* @throws InvalidArgumentException |
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*/ |
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private function takeTurn(Player $player): ?Player |
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{ |
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$domino = $player->getDominoWithMatchingTile($this->board); |
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if (null === $domino) { |
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$this->logger->info(sprintf('\'%s\' was unable to find a matching domino', (string)$player)); |
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// If there are no more dominoes to pick, we need to resolve the winner |
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if ($this->deck->isEmpty()) { |
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$this->logger->info( |
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sprintf( |
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'\'%s\' has no more dominoes available to pick from the deck. ' |
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. 'Determining the winner from the lowest total score from each players hand', |
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(string)$player |
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) |
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); |
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return $this->players->getWithLowestHandValue(); |
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} |
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// We could not find a matching tile to place so we have to pick up another |
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$randomPick = $this->deck->pickRandom(); |
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$player->addToHand($randomPick); |
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$this->logger->info( |
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sprintf( |
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'\'%s\' has picked domino %s from the deck', |
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(string)$player, |
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(string)$randomPick |
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) |
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); |
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return null; |
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} |
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$this->logger->info(sprintf('\'%s\' has placed domino %s', (string)$player, (string)$domino)); |
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$this->board->place($domino); |
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$player->removeFromHand($domino); |
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return null; |
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} |
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/** |
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* Generate the Domino collection (the 'boneyard') that players will pick from. |
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* |
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* @param int $maxTileSize |
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* |
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* @return DominoCollection |
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*/ |
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private function createDominoCollection(int $maxTileSize): DominoCollection |
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{ |
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$collection = new DominoCollection(); |
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for ($x = 0; $x <= $maxTileSize; $x++) { |
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for ($y = $x; $y <= $maxTileSize; $y++) { |
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$collection->add(new Domino($x, $y)); |
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} |
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} |
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return $collection; |
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} |
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/** |
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* Log a summary of the current state of the board and players hands |
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*/ |
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private function logSummary(): void |
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{ |
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if (!$this->deck->isEmpty()) { |
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$this->logger->info('Remaining tiles: ' . (string)$this->deck); |
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} |
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foreach ($this->players as $player) { |
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$this->logger->info( |
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sprintf('\'%s\' hand: %s', (string)$player, (string)$player->getHand()) |
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); |
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} |
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} |
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} |
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