1 | (function(global) { |
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2 | "use strict"; |
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3 | |||
4 | /* Set up a RequestAnimationFrame shim so we can animate efficiently FOR |
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5 | * GREAT JUSTICE. */ |
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6 | var requestInterval, cancelInterval; |
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7 | |||
8 | (function() { |
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9 | var raf = global.requestAnimationFrame || |
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10 | global.webkitRequestAnimationFrame || |
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11 | global.mozRequestAnimationFrame || |
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12 | global.oRequestAnimationFrame || |
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13 | global.msRequestAnimationFrame , |
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14 | caf = global.cancelAnimationFrame || |
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15 | global.webkitCancelAnimationFrame || |
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16 | global.mozCancelAnimationFrame || |
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17 | global.oCancelAnimationFrame || |
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18 | global.msCancelAnimationFrame ; |
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19 | |||
20 | if(raf && caf) { |
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21 | requestInterval = function(fn, delay) { |
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22 | var handle = {value: null}; |
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23 | |||
24 | function loop() { |
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25 | handle.value = raf(loop); |
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26 | fn(); |
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27 | } |
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28 | |||
29 | loop(); |
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30 | return handle; |
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31 | }; |
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32 | |||
33 | cancelInterval = function(handle) { |
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34 | caf(handle.value); |
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35 | }; |
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36 | } |
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37 | |||
38 | else { |
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39 | requestInterval = setInterval; |
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40 | cancelInterval = clearInterval; |
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41 | } |
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42 | }()); |
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43 | |||
44 | /* Catmull-rom spline stuffs. */ |
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45 | /* |
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46 | function upsample(n, spline) { |
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47 | var polyline = [], |
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48 | len = spline.length, |
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49 | bx = spline[0], |
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50 | by = spline[1], |
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51 | cx = spline[2], |
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52 | cy = spline[3], |
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53 | dx = spline[4], |
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54 | dy = spline[5], |
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55 | i, j, ax, ay, px, qx, rx, sx, py, qy, ry, sy, t; |
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56 | |||
57 | for(i = 6; i !== spline.length; i += 2) { |
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58 | ax = bx; |
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59 | bx = cx; |
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60 | cx = dx; |
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61 | dx = spline[i ]; |
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62 | px = -0.5 * ax + 1.5 * bx - 1.5 * cx + 0.5 * dx; |
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63 | qx = ax - 2.5 * bx + 2.0 * cx - 0.5 * dx; |
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64 | rx = -0.5 * ax + 0.5 * cx ; |
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65 | sx = bx ; |
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66 | |||
67 | ay = by; |
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68 | by = cy; |
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69 | cy = dy; |
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70 | dy = spline[i + 1]; |
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71 | py = -0.5 * ay + 1.5 * by - 1.5 * cy + 0.5 * dy; |
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72 | qy = ay - 2.5 * by + 2.0 * cy - 0.5 * dy; |
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73 | ry = -0.5 * ay + 0.5 * cy ; |
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74 | sy = by ; |
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75 | |||
76 | for(j = 0; j !== n; ++j) { |
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77 | t = j / n; |
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78 | |||
79 | polyline.push( |
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80 | ((px * t + qx) * t + rx) * t + sx, |
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81 | ((py * t + qy) * t + ry) * t + sy |
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82 | ); |
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83 | } |
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84 | } |
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85 | |||
86 | polyline.push( |
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87 | px + qx + rx + sx, |
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88 | py + qy + ry + sy |
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89 | ); |
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90 | |||
91 | return polyline; |
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92 | } |
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93 | |||
94 | function downsample(n, polyline) { |
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95 | var len = 0, |
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96 | i, dx, dy; |
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97 | |||
98 | for(i = 2; i !== polyline.length; i += 2) { |
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99 | dx = polyline[i ] - polyline[i - 2]; |
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100 | dy = polyline[i + 1] - polyline[i - 1]; |
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101 | len += Math.sqrt(dx * dx + dy * dy); |
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102 | } |
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103 | |||
104 | len /= n; |
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105 | |||
106 | var small = [], |
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107 | target = len, |
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108 | min = 0, |
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109 | max, t; |
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110 | |||
111 | small.push(polyline[0], polyline[1]); |
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112 | |||
113 | for(i = 2; i !== polyline.length; i += 2) { |
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114 | dx = polyline[i ] - polyline[i - 2]; |
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115 | dy = polyline[i + 1] - polyline[i - 1]; |
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116 | max = min + Math.sqrt(dx * dx + dy * dy); |
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117 | |||
118 | if(max > target) { |
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119 | t = (target - min) / (max - min); |
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120 | |||
121 | small.push( |
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122 | polyline[i - 2] + dx * t, |
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123 | polyline[i - 1] + dy * t |
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124 | ); |
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125 | |||
126 | target += len; |
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127 | } |
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128 | |||
129 | min = max; |
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130 | } |
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131 | |||
132 | small.push(polyline[polyline.length - 2], polyline[polyline.length - 1]); |
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133 | |||
134 | return small; |
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135 | } |
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136 | */ |
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137 | |||
138 | /* Define skycon things. */ |
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139 | /* FIXME: I'm *really really* sorry that this code is so gross. Really, I am. |
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140 | * I'll try to clean it up eventually! Promise! */ |
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141 | var KEYFRAME = 500, |
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142 | STROKE = 0.08, |
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143 | TAU = 2.0 * Math.PI, |
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144 | TWO_OVER_SQRT_2 = 2.0 / Math.sqrt(2); |
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145 | |||
146 | function circle(ctx, x, y, r) { |
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147 | ctx.beginPath(); |
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148 | ctx.arc(x, y, r, 0, TAU, false); |
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149 | ctx.fill(); |
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150 | } |
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151 | |||
152 | function line(ctx, ax, ay, bx, by) { |
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153 | ctx.beginPath(); |
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154 | ctx.moveTo(ax, ay); |
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155 | ctx.lineTo(bx, by); |
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156 | ctx.stroke(); |
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157 | } |
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158 | |||
159 | function puff(ctx, t, cx, cy, rx, ry, rmin, rmax) { |
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160 | var c = Math.cos(t * TAU), |
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161 | s = Math.sin(t * TAU); |
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162 | |||
163 | rmax -= rmin; |
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164 | |||
165 | circle( |
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166 | ctx, |
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167 | cx - s * rx, |
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168 | cy + c * ry + rmax * 0.5, |
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169 | rmin + (1 - c * 0.5) * rmax |
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170 | ); |
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171 | } |
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172 | |||
173 | function puffs(ctx, t, cx, cy, rx, ry, rmin, rmax) { |
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174 | var i; |
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175 | |||
176 | for(i = 5; i--; ) |
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177 | puff(ctx, t + i / 5, cx, cy, rx, ry, rmin, rmax); |
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0 ignored issues
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Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
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178 | } |
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179 | |||
180 | function cloud(ctx, t, cx, cy, cw, s, color) { |
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181 | t /= 30000; |
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182 | |||
183 | var a = cw * 0.21, |
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184 | b = cw * 0.12, |
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185 | c = cw * 0.24, |
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186 | d = cw * 0.28; |
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187 | |||
188 | ctx.fillStyle = color; |
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189 | puffs(ctx, t, cx, cy, a, b, c, d); |
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190 | |||
191 | ctx.globalCompositeOperation = 'destination-out'; |
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192 | puffs(ctx, t, cx, cy, a, b, c - s, d - s); |
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193 | ctx.globalCompositeOperation = 'source-over'; |
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194 | } |
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195 | |||
196 | function sun(ctx, t, cx, cy, cw, s, color) { |
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197 | t /= 120000; |
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198 | |||
199 | var a = cw * 0.25 - s * 0.5, |
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200 | b = cw * 0.32 + s * 0.5, |
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201 | c = cw * 0.50 - s * 0.5, |
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202 | i, p, cos, sin; |
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203 | |||
204 | ctx.strokeStyle = color; |
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205 | ctx.lineWidth = s; |
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206 | ctx.lineCap = "round"; |
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207 | ctx.lineJoin = "round"; |
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208 | |||
209 | ctx.beginPath(); |
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210 | ctx.arc(cx, cy, a, 0, TAU, false); |
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211 | ctx.stroke(); |
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212 | |||
213 | for(i = 8; i--; ) { |
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214 | p = (t + i / 8) * TAU; |
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215 | cos = Math.cos(p); |
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216 | sin = Math.sin(p); |
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217 | line(ctx, cx + cos * b, cy + sin * b, cx + cos * c, cy + sin * c); |
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218 | } |
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219 | } |
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220 | |||
221 | function moon(ctx, t, cx, cy, cw, s, color) { |
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222 | t /= 15000; |
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223 | |||
224 | var a = cw * 0.29 - s * 0.5, |
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225 | b = cw * 0.05, |
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226 | c = Math.cos(t * TAU), |
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227 | p = c * TAU / -16; |
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228 | |||
229 | ctx.strokeStyle = color; |
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230 | ctx.lineWidth = s; |
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231 | ctx.lineCap = "round"; |
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232 | ctx.lineJoin = "round"; |
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233 | |||
234 | cx += c * b; |
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235 | |||
236 | ctx.beginPath(); |
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237 | ctx.arc(cx, cy, a, p + TAU / 8, p + TAU * 7 / 8, false); |
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238 | ctx.arc(cx + Math.cos(p) * a * TWO_OVER_SQRT_2, cy + Math.sin(p) * a * TWO_OVER_SQRT_2, a, p + TAU * 5 / 8, p + TAU * 3 / 8, true); |
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239 | ctx.closePath(); |
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240 | ctx.stroke(); |
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241 | } |
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242 | |||
243 | function rain(ctx, t, cx, cy, cw, s, color) { |
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244 | t /= 1350; |
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245 | |||
246 | var a = cw * 0.16, |
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247 | b = TAU * 11 / 12, |
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248 | c = TAU * 7 / 12, |
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249 | i, p, x, y; |
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250 | |||
251 | ctx.fillStyle = color; |
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252 | |||
253 | for(i = 4; i--; ) { |
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254 | p = (t + i / 4) % 1; |
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255 | x = cx + ((i - 1.5) / 1.5) * (i === 1 || i === 2 ? -1 : 1) * a; |
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256 | y = cy + p * p * cw; |
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257 | ctx.beginPath(); |
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258 | ctx.moveTo(x, y - s * 1.5); |
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259 | ctx.arc(x, y, s * 0.75, b, c, false); |
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260 | ctx.fill(); |
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261 | } |
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262 | } |
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263 | |||
264 | function sleet(ctx, t, cx, cy, cw, s, color) { |
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265 | t /= 750; |
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266 | |||
267 | var a = cw * 0.1875, |
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268 | b = TAU * 11 / 12, |
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269 | c = TAU * 7 / 12, |
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270 | i, p, x, y; |
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271 | |||
272 | ctx.strokeStyle = color; |
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273 | ctx.lineWidth = s * 0.5; |
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274 | ctx.lineCap = "round"; |
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275 | ctx.lineJoin = "round"; |
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276 | |||
277 | for(i = 4; i--; ) { |
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278 | p = (t + i / 4) % 1; |
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279 | x = Math.floor(cx + ((i - 1.5) / 1.5) * (i === 1 || i === 2 ? -1 : 1) * a) + 0.5; |
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280 | y = cy + p * cw; |
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281 | line(ctx, x, y - s * 1.5, x, y + s * 1.5); |
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282 | } |
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283 | } |
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284 | |||
285 | function snow(ctx, t, cx, cy, cw, s, color) { |
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286 | t /= 3000; |
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287 | |||
288 | var a = cw * 0.16, |
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289 | b = s * 0.75, |
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290 | u = t * TAU * 0.7, |
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291 | ux = Math.cos(u) * b, |
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292 | uy = Math.sin(u) * b, |
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293 | v = u + TAU / 3, |
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294 | vx = Math.cos(v) * b, |
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295 | vy = Math.sin(v) * b, |
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296 | w = u + TAU * 2 / 3, |
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297 | wx = Math.cos(w) * b, |
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298 | wy = Math.sin(w) * b, |
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299 | i, p, x, y; |
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300 | |||
301 | ctx.strokeStyle = color; |
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302 | ctx.lineWidth = s * 0.5; |
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303 | ctx.lineCap = "round"; |
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304 | ctx.lineJoin = "round"; |
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305 | |||
306 | for(i = 4; i--; ) { |
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307 | p = (t + i / 4) % 1; |
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308 | x = cx + Math.sin((p + i / 4) * TAU) * a; |
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309 | y = cy + p * cw; |
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310 | |||
311 | line(ctx, x - ux, y - uy, x + ux, y + uy); |
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312 | line(ctx, x - vx, y - vy, x + vx, y + vy); |
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313 | line(ctx, x - wx, y - wy, x + wx, y + wy); |
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314 | } |
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315 | } |
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316 | |||
317 | function fogbank(ctx, t, cx, cy, cw, s, color) { |
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318 | t /= 30000; |
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319 | |||
320 | var a = cw * 0.21, |
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321 | b = cw * 0.06, |
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322 | c = cw * 0.21, |
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323 | d = cw * 0.28; |
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324 | |||
325 | ctx.fillStyle = color; |
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326 | puffs(ctx, t, cx, cy, a, b, c, d); |
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327 | |||
328 | ctx.globalCompositeOperation = 'destination-out'; |
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329 | puffs(ctx, t, cx, cy, a, b, c - s, d - s); |
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330 | ctx.globalCompositeOperation = 'source-over'; |
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331 | } |
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332 | |||
333 | /* |
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334 | var WIND_PATHS = [ |
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335 | downsample(63, upsample(8, [ |
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336 | -1.00, -0.28, |
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337 | -0.75, -0.18, |
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338 | -0.50, 0.12, |
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339 | -0.20, 0.12, |
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340 | -0.04, -0.04, |
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341 | -0.07, -0.18, |
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342 | -0.19, -0.18, |
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343 | -0.23, -0.05, |
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344 | -0.12, 0.11, |
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345 | 0.02, 0.16, |
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346 | 0.20, 0.15, |
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347 | 0.50, 0.07, |
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348 | 0.75, 0.18, |
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349 | 1.00, 0.28 |
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350 | ])), |
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351 | downsample(31, upsample(16, [ |
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352 | -1.00, -0.10, |
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353 | -0.75, 0.00, |
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354 | -0.50, 0.10, |
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355 | -0.25, 0.14, |
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356 | 0.00, 0.10, |
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357 | 0.25, 0.00, |
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358 | 0.50, -0.10, |
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359 | 0.75, -0.14, |
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360 | 1.00, -0.10 |
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361 | ])) |
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362 | ]; |
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363 | */ |
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364 | |||
365 | var WIND_PATHS = [ |
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366 | [ |
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367 | -0.7500, -0.1800, -0.7219, -0.1527, -0.6971, -0.1225, |
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368 | -0.6739, -0.0910, -0.6516, -0.0588, -0.6298, -0.0262, |
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369 | -0.6083, 0.0065, -0.5868, 0.0396, -0.5643, 0.0731, |
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370 | -0.5372, 0.1041, -0.5033, 0.1259, -0.4662, 0.1406, |
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371 | -0.4275, 0.1493, -0.3881, 0.1530, -0.3487, 0.1526, |
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372 | -0.3095, 0.1488, -0.2708, 0.1421, -0.2319, 0.1342, |
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373 | -0.1943, 0.1217, -0.1600, 0.1025, -0.1290, 0.0785, |
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374 | -0.1012, 0.0509, -0.0764, 0.0206, -0.0547, -0.0120, |
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375 | -0.0378, -0.0472, -0.0324, -0.0857, -0.0389, -0.1241, |
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376 | -0.0546, -0.1599, -0.0814, -0.1876, -0.1193, -0.1964, |
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377 | -0.1582, -0.1935, -0.1931, -0.1769, -0.2157, -0.1453, |
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378 | -0.2290, -0.1085, -0.2327, -0.0697, -0.2240, -0.0317, |
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379 | -0.2064, 0.0033, -0.1853, 0.0362, -0.1613, 0.0672, |
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380 | -0.1350, 0.0961, -0.1051, 0.1213, -0.0706, 0.1397, |
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381 | -0.0332, 0.1512, 0.0053, 0.1580, 0.0442, 0.1624, |
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382 | 0.0833, 0.1636, 0.1224, 0.1615, 0.1613, 0.1565, |
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383 | 0.1999, 0.1500, 0.2378, 0.1402, 0.2749, 0.1279, |
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384 | 0.3118, 0.1147, 0.3487, 0.1015, 0.3858, 0.0892, |
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385 | 0.4236, 0.0787, 0.4621, 0.0715, 0.5012, 0.0702, |
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386 | 0.5398, 0.0766, 0.5768, 0.0890, 0.6123, 0.1055, |
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387 | 0.6466, 0.1244, 0.6805, 0.1440, 0.7147, 0.1630, |
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388 | 0.7500, 0.1800 |
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389 | ], |
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390 | [ |
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391 | -0.7500, 0.0000, -0.7033, 0.0195, -0.6569, 0.0399, |
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392 | -0.6104, 0.0600, -0.5634, 0.0789, -0.5155, 0.0954, |
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393 | -0.4667, 0.1089, -0.4174, 0.1206, -0.3676, 0.1299, |
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394 | -0.3174, 0.1365, -0.2669, 0.1398, -0.2162, 0.1391, |
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395 | -0.1658, 0.1347, -0.1157, 0.1271, -0.0661, 0.1169, |
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396 | -0.0170, 0.1046, 0.0316, 0.0903, 0.0791, 0.0728, |
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397 | 0.1259, 0.0534, 0.1723, 0.0331, 0.2188, 0.0129, |
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398 | 0.2656, -0.0064, 0.3122, -0.0263, 0.3586, -0.0466, |
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399 | 0.4052, -0.0665, 0.4525, -0.0847, 0.5007, -0.1002, |
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400 | 0.5497, -0.1130, 0.5991, -0.1240, 0.6491, -0.1325, |
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401 | 0.6994, -0.1380, 0.7500, -0.1400 |
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402 | ] |
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403 | ], |
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404 | WIND_OFFSETS = [ |
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405 | {start: 0.36, end: 0.11}, |
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406 | {start: 0.56, end: 0.16} |
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407 | ]; |
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408 | |||
409 | function leaf(ctx, t, x, y, cw, s, color) { |
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410 | var a = cw / 8, |
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411 | b = a / 3, |
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412 | c = 2 * b, |
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413 | d = (t % 1) * TAU, |
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414 | e = Math.cos(d), |
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415 | f = Math.sin(d); |
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416 | |||
417 | ctx.fillStyle = color; |
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418 | ctx.strokeStyle = color; |
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419 | ctx.lineWidth = s; |
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420 | ctx.lineCap = "round"; |
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421 | ctx.lineJoin = "round"; |
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422 | |||
423 | ctx.beginPath(); |
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424 | ctx.arc(x , y , a, d , d + Math.PI, false); |
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425 | ctx.arc(x - b * e, y - b * f, c, d + Math.PI, d , false); |
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426 | ctx.arc(x + c * e, y + c * f, b, d + Math.PI, d , true ); |
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427 | ctx.globalCompositeOperation = 'destination-out'; |
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428 | ctx.fill(); |
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429 | ctx.globalCompositeOperation = 'source-over'; |
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430 | ctx.stroke(); |
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431 | } |
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432 | |||
433 | function swoosh(ctx, t, cx, cy, cw, s, index, total, color) { |
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434 | t /= 2500; |
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435 | |||
436 | var path = WIND_PATHS[index], |
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437 | a = (t + index - WIND_OFFSETS[index].start) % total, |
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438 | c = (t + index - WIND_OFFSETS[index].end ) % total, |
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439 | e = (t + index ) % total, |
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440 | b, d, f, i; |
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441 | |||
442 | ctx.strokeStyle = color; |
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443 | ctx.lineWidth = s; |
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444 | ctx.lineCap = "round"; |
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445 | ctx.lineJoin = "round"; |
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446 | |||
447 | if(a < 1) { |
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448 | ctx.beginPath(); |
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449 | |||
450 | a *= path.length / 2 - 1; |
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451 | b = Math.floor(a); |
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452 | a -= b; |
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453 | b *= 2; |
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454 | b += 2; |
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455 | |||
456 | ctx.moveTo( |
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457 | cx + (path[b - 2] * (1 - a) + path[b ] * a) * cw, |
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458 | cy + (path[b - 1] * (1 - a) + path[b + 1] * a) * cw |
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459 | ); |
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460 | |||
461 | if(c < 1) { |
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462 | c *= path.length / 2 - 1; |
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463 | d = Math.floor(c); |
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464 | c -= d; |
||
465 | d *= 2; |
||
466 | d += 2; |
||
467 | |||
468 | for(i = b; i !== d; i += 2) |
||
469 | ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw); |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
470 | |||
471 | ctx.lineTo( |
||
472 | cx + (path[d - 2] * (1 - c) + path[d ] * c) * cw, |
||
473 | cy + (path[d - 1] * (1 - c) + path[d + 1] * c) * cw |
||
474 | ); |
||
475 | } |
||
476 | |||
477 | else |
||
478 | for(i = b; i !== path.length; i += 2) |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
479 | ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw); |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
480 | |||
481 | ctx.stroke(); |
||
482 | } |
||
483 | |||
484 | else if(c < 1) { |
||
485 | ctx.beginPath(); |
||
486 | |||
487 | c *= path.length / 2 - 1; |
||
488 | d = Math.floor(c); |
||
489 | c -= d; |
||
490 | d *= 2; |
||
491 | d += 2; |
||
492 | |||
493 | ctx.moveTo(cx + path[0] * cw, cy + path[1] * cw); |
||
494 | |||
495 | for(i = 2; i !== d; i += 2) |
||
496 | ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw); |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
497 | |||
498 | ctx.lineTo( |
||
499 | cx + (path[d - 2] * (1 - c) + path[d ] * c) * cw, |
||
500 | cy + (path[d - 1] * (1 - c) + path[d + 1] * c) * cw |
||
501 | ); |
||
502 | |||
503 | ctx.stroke(); |
||
504 | } |
||
505 | |||
506 | if(e < 1) { |
||
507 | e *= path.length / 2 - 1; |
||
508 | f = Math.floor(e); |
||
509 | e -= f; |
||
510 | f *= 2; |
||
511 | f += 2; |
||
512 | |||
513 | leaf( |
||
514 | ctx, |
||
515 | t, |
||
516 | cx + (path[f - 2] * (1 - e) + path[f ] * e) * cw, |
||
517 | cy + (path[f - 1] * (1 - e) + path[f + 1] * e) * cw, |
||
518 | cw, |
||
519 | s, |
||
520 | color |
||
521 | ); |
||
522 | } |
||
523 | } |
||
524 | |||
525 | var Skycons = function(opts) { |
||
526 | this.list = []; |
||
527 | this.interval = null; |
||
528 | this.color = opts && opts.color ? opts.color : "black"; |
||
529 | this.resizeClear = !!(opts && opts.resizeClear); |
||
530 | }; |
||
531 | |||
532 | Skycons.CLEAR_DAY = function(ctx, t, color) { |
||
533 | var w = ctx.canvas.width, |
||
534 | h = ctx.canvas.height, |
||
535 | s = Math.min(w, h); |
||
536 | |||
537 | sun(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color); |
||
538 | }; |
||
539 | |||
540 | Skycons.CLEAR_NIGHT = function(ctx, t, color) { |
||
541 | var w = ctx.canvas.width, |
||
542 | h = ctx.canvas.height, |
||
543 | s = Math.min(w, h); |
||
544 | |||
545 | moon(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color); |
||
546 | }; |
||
547 | |||
548 | Skycons.PARTLY_CLOUDY_DAY = function(ctx, t, color) { |
||
549 | var w = ctx.canvas.width, |
||
550 | h = ctx.canvas.height, |
||
551 | s = Math.min(w, h); |
||
552 | |||
553 | sun(ctx, t, w * 0.625, h * 0.375, s * 0.75, s * STROKE, color); |
||
554 | cloud(ctx, t, w * 0.375, h * 0.625, s * 0.75, s * STROKE, color); |
||
555 | }; |
||
556 | |||
557 | Skycons.PARTLY_CLOUDY_NIGHT = function(ctx, t, color) { |
||
558 | var w = ctx.canvas.width, |
||
559 | h = ctx.canvas.height, |
||
560 | s = Math.min(w, h); |
||
561 | |||
562 | moon(ctx, t, w * 0.667, h * 0.375, s * 0.75, s * STROKE, color); |
||
563 | cloud(ctx, t, w * 0.375, h * 0.625, s * 0.75, s * STROKE, color); |
||
564 | }; |
||
565 | |||
566 | Skycons.CLOUDY = function(ctx, t, color) { |
||
567 | var w = ctx.canvas.width, |
||
568 | h = ctx.canvas.height, |
||
569 | s = Math.min(w, h); |
||
570 | |||
571 | cloud(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color); |
||
572 | }; |
||
573 | |||
574 | Skycons.RAIN = function(ctx, t, color) { |
||
575 | var w = ctx.canvas.width, |
||
576 | h = ctx.canvas.height, |
||
577 | s = Math.min(w, h); |
||
578 | |||
579 | rain(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); |
||
580 | cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); |
||
581 | }; |
||
582 | |||
583 | Skycons.SLEET = function(ctx, t, color) { |
||
584 | var w = ctx.canvas.width, |
||
585 | h = ctx.canvas.height, |
||
586 | s = Math.min(w, h); |
||
587 | |||
588 | sleet(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); |
||
589 | cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); |
||
590 | }; |
||
591 | |||
592 | Skycons.SNOW = function(ctx, t, color) { |
||
593 | var w = ctx.canvas.width, |
||
594 | h = ctx.canvas.height, |
||
595 | s = Math.min(w, h); |
||
596 | |||
597 | snow(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); |
||
598 | cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color); |
||
599 | }; |
||
600 | |||
601 | Skycons.WIND = function(ctx, t, color) { |
||
602 | var w = ctx.canvas.width, |
||
603 | h = ctx.canvas.height, |
||
604 | s = Math.min(w, h); |
||
605 | |||
606 | swoosh(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, 0, 2, color); |
||
607 | swoosh(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, 1, 2, color); |
||
608 | }; |
||
609 | |||
610 | Skycons.FOG = function(ctx, t, color) { |
||
611 | var w = ctx.canvas.width, |
||
612 | h = ctx.canvas.height, |
||
613 | s = Math.min(w, h), |
||
614 | k = s * STROKE; |
||
615 | |||
616 | fogbank(ctx, t, w * 0.5, h * 0.32, s * 0.75, k, color); |
||
617 | |||
618 | t /= 5000; |
||
619 | |||
620 | var a = Math.cos((t ) * TAU) * s * 0.02, |
||
621 | b = Math.cos((t + 0.25) * TAU) * s * 0.02, |
||
622 | c = Math.cos((t + 0.50) * TAU) * s * 0.02, |
||
623 | d = Math.cos((t + 0.75) * TAU) * s * 0.02, |
||
624 | n = h * 0.936, |
||
625 | e = Math.floor(n - k * 0.5) + 0.5, |
||
626 | f = Math.floor(n - k * 2.5) + 0.5; |
||
627 | |||
628 | ctx.strokeStyle = color; |
||
629 | ctx.lineWidth = k; |
||
630 | ctx.lineCap = "round"; |
||
631 | ctx.lineJoin = "round"; |
||
632 | |||
633 | line(ctx, a + w * 0.2 + k * 0.5, e, b + w * 0.8 - k * 0.5, e); |
||
634 | line(ctx, c + w * 0.2 + k * 0.5, f, d + w * 0.8 - k * 0.5, f); |
||
635 | }; |
||
636 | |||
637 | Skycons.prototype = { |
||
638 | _determineDrawingFunction: function(draw) { |
||
639 | if(typeof draw === "string") |
||
640 | draw = Skycons[draw.toUpperCase().replace(/-/g, "_")] || null; |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
641 | |||
642 | return draw; |
||
643 | }, |
||
644 | add: function(el, draw) { |
||
645 | var obj; |
||
646 | |||
647 | if(typeof el === "string") |
||
648 | el = document.getElementById(el); |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
649 | |||
650 | // Does nothing if canvas name doesn't exists |
||
651 | if(el === null) |
||
652 | return; |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
653 | |||
654 | draw = this._determineDrawingFunction(draw); |
||
655 | |||
656 | // Does nothing if the draw function isn't actually a function |
||
657 | if(typeof draw !== "function") |
||
658 | return; |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
659 | |||
660 | obj = { |
||
661 | element: el, |
||
662 | context: el.getContext("2d"), |
||
663 | drawing: draw |
||
664 | }; |
||
665 | |||
666 | this.list.push(obj); |
||
667 | this.draw(obj, KEYFRAME); |
||
668 | }, |
||
669 | set: function(el, draw) { |
||
670 | var i; |
||
671 | |||
672 | if(typeof el === "string") |
||
673 | el = document.getElementById(el); |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
674 | |||
675 | for(i = this.list.length; i--; ) |
||
676 | if(this.list[i].element === el) { |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
677 | this.list[i].drawing = this._determineDrawingFunction(draw); |
||
678 | this.draw(this.list[i], KEYFRAME); |
||
679 | return; |
||
680 | } |
||
681 | |||
682 | this.add(el, draw); |
||
683 | }, |
||
684 | remove: function(el) { |
||
685 | var i; |
||
686 | |||
687 | if(typeof el === "string") |
||
688 | el = document.getElementById(el); |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
689 | |||
690 | for(i = this.list.length; i--; ) |
||
691 | if(this.list[i].element === el) { |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
692 | this.list.splice(i, 1); |
||
693 | return; |
||
694 | } |
||
695 | }, |
||
696 | draw: function(obj, time) { |
||
697 | var canvas = obj.context.canvas; |
||
698 | |||
699 | if(this.resizeClear) |
||
700 | canvas.width = canvas.width; |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
701 | |||
702 | else |
||
703 | obj.context.clearRect(0, 0, canvas.width, canvas.height); |
||
704 | |||
705 | obj.drawing(obj.context, time, this.color); |
||
706 | }, |
||
707 | play: function() { |
||
708 | var self = this; |
||
709 | |||
710 | this.pause(); |
||
711 | this.interval = requestInterval(function() { |
||
712 | var now = Date.now(), |
||
713 | i; |
||
714 | |||
715 | for(i = self.list.length; i--; ) |
||
716 | self.draw(self.list[i], now); |
||
0 ignored issues
–
show
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.
Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later. Consider: if (a > 0)
b = 42;
If you or someone else later decides to put another statement in, only the first statement will be executed. if (a > 0)
console.log("a > 0");
b = 42;
In this case the statement if (a > 0) {
console.log("a > 0");
b = 42;
}
ensures that the proper code will be executed conditionally no matter how many statements are added or removed. ![]() |
|||
717 | }, 1000 / 60); |
||
718 | }, |
||
719 | pause: function() { |
||
720 | var i; |
||
0 ignored issues
–
show
|
|||
721 | |||
722 | if(this.interval) { |
||
723 | cancelInterval(this.interval); |
||
724 | this.interval = null; |
||
725 | } |
||
726 | } |
||
727 | }; |
||
728 | |||
729 | global.Skycons = Skycons; |
||
730 | }(this)); |
||
731 |
This check looks for parameters in functions that are not used in the function body and are not followed by other parameters which are used inside the function.