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<?php |
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namespace ezTreeBuilder; |
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use ezTreeBuilder\Base\Branch; |
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use ezTreeBuilder\Base\Adapter; |
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/** |
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* Tree builder class - generates the enire tree based on \TreeBuilder\Branch |
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* |
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* @package ezTreeBuilder |
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* @author Adrian Tilita <[email protected]> |
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* @version 1.0 |
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*/ |
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class Tree |
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{ |
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/** |
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* Set the build mode simple and add a depth field for branches |
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* @const int |
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*/ |
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const BUILD_MODE_DEPTH = 0; |
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/** |
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* Builds simple mode and add left->right fields |
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* @const int |
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*/ |
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const BUILD_MODE_LEFT_RIGHT = 1; |
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/** |
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* Builds the full type off tree, containing all off the above |
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* @const int |
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*/ |
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const BUILD_MODE_COMPLETE = 2; |
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/** |
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* Default parent id from where to start referencing |
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* @const int |
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*/ |
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const ROOT_PARENT_ID = 0; |
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/** |
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* Wheather to log debug details |
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* @var boolean |
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*/ |
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private $debug = false; |
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/** |
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* Collected debug data if enabled |
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* @var string |
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*/ |
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private $debugData; |
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/** |
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* "Dirty" flag - weather to build the tree if it wasn't compiled allready |
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* @var boolean |
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*/ |
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private $compiled = false; |
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/** |
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* Store all tree items |
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* @var array - array([ID] => TreeBuilder\Branch, [ID] => TreeBuilder\Branch) |
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*/ |
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private $branches = array(); |
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/** |
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* Stores the compiled tree |
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* @var array |
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*/ |
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private $compiledTree = array(); |
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/** |
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* A delagated adapter for the output |
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* @var Adapter |
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*/ |
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private $delegatedAdapter; |
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/** |
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* Defines the build mode off the tree |
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* @var int |
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*/ |
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private $buildMode; |
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/** |
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* Enables debug mode |
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*/ |
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public function enableDebug() |
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{ |
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$this->debug = true; |
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} |
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/** |
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* Show debug state |
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* @return boolean |
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*/ |
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public function isDebugEnabled() |
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{ |
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return $this->debug; |
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} |
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/** |
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* Get debug data |
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* @return string |
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* @throws \Exception |
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*/ |
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public function getDebugData() |
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{ |
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if ($this->isDebugEnabled() === false) { |
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throw new \Exception('Debug is not enabled!'); |
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} |
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return $this->debugData; |
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} |
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/** |
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* Delegate an adapter for the wanted output |
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* @param Adapter $adapter |
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* @return \TreeBuilder\Tree |
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*/ |
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public function registerAdapter(Adapter $adapter) |
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{ |
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$this->delegatedAdapter = $adapter; |
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return $this; |
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} |
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/** |
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* Set the build mode identified by local constants |
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* @param int $value |
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* @return \TreeBuilder\Tree |
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*/ |
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public function setBuildMode($value) |
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{ |
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$this->buildMode = $value; |
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return $this; |
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} |
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/** |
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* Add a new TreeItem |
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* @param Branch $item |
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*/ |
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public function addBranch(Branch $item) |
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{ |
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$this->branches[$item->getId()] = $item; |
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$this->compiled = false; |
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} |
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/** |
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* Returns the builded tree |
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* @return array |
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*/ |
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public function getTree() |
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{ |
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if ($this->compiled === false) { |
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$this->buildTree(); |
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} |
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if ($this->delegatedAdapter != null) { |
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$this->delegatedAdapter->setRawData($this->branches); |
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$this->delegatedAdapter->setTree($this->compiledTree); |
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return $this->delegatedAdapter->adapt(); |
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} |
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return $this->compiledTree; |
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} |
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/** |
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* Return a branch by it's id |
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* @param int $branchId |
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* @return \TreeBuilder\Base\Branch |
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* @throws \Exception |
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*/ |
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public function getBranchById($branchId) |
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{ |
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if (isset($this->branches[$branchId])) { |
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if ($this->delegatedAdapter != null) { |
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$this->delegatedAdapter->setRawData($this->branches); |
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$this->delegatedAdapter->setTree(array($this->branches[$branchId])); |
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$adaptedData = $this->delegatedAdapter->adapt(); |
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return isset($adaptedData[0]) ? $adaptedData[0] : $adaptedData; |
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} |
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return $this->branches[$branchId]; |
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} |
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throw new \Exception("Could not find branch with id {$branchId}!"); |
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} |
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/** |
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* Return all leaf branches |
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* @return array |
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*/ |
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public function getLeafs() |
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{ |
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$items = array(); |
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foreach ($this->branches as $item) { |
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if ($item->isLeaf() === true) { |
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$items[] = $item; |
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} |
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} |
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return $items; |
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} |
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/** |
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* Build the tree |
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*/ |
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public function buildTree() |
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{ |
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// reset compiled tree |
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$this->compiledTree = array(); |
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if ($this->isDebugEnabled()) { |
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list($startUsec, $startSec) = explode(" ", microtime()); |
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} |
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// build for simple mode |
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foreach ($this->branches as $id => $item) { |
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$this->buildBranchReference($id, $item); |
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} |
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// build according to the required build mode |
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if (!empty($this->compiledTree)) { |
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switch ($this->buildMode) { |
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case (self::BUILD_MODE_DEPTH): |
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$this->addDepth($this->compiledTree); |
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break; |
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case (self::BUILD_MODE_LEFT_RIGHT): |
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$this->addLeftRight($this->compiledTree); |
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break; |
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case (self::BUILD_MODE_COMPLETE): |
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$this->addDepth($this->compiledTree); |
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$this->addLeftRight($this->compiledTree); |
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$this->markLeafs($this->compiledTree); |
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break; |
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} |
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} |
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if ($this->isDebugEnabled()) { |
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if (count($this->compiledTree)) { |
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$this->logDebug("No root branch declared!"); |
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} |
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list($endUsec, $endSec) = explode(" ", microtime()); |
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$diffSec = intval($endSec) - intval($startSec); |
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$diffUsec = floatval($endUsec) - floatval($startUsec); |
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$this->logDebug("Compiled tree in " . floatval($diffSec) + $diffUsec); |
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} |
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$this->compiled = true; |
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} |
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/** |
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* Build the tree parent->child references |
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* @param int $branchId |
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* @param Branch $item |
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*/ |
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private function buildBranchReference($branchId, Branch $item) |
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{ |
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if ($item->getParentId() !== self::ROOT_PARENT_ID) { |
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if (isset($this->branches[$item->getParentId()])) { |
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$this->branches[$branchId] = $item->setParent($this->branches[$item->getParentId()]); |
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$this->branches[$item->getParentId()]->addChild($item); |
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} else { |
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if ($this->isDebugEnabled()) { |
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$this->logDebug("Parent of {$item->getId()} with id {$item->getParentId()} is not added." |
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. "Skipping adding the current branch"); |
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} |
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} |
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} else { |
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$this->compiledTree[] = $item; |
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} |
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} |
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/** |
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* Set the depth filed for items |
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* @param array $items |
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* @param int $depth |
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*/ |
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private function addDepth(array $items, $depth = 0) |
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{ |
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foreach ($items as $item) { |
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$item->setDepth($depth); |
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if ($item->hasChildren()) { |
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$this->addDepth($item->getChildren(), $depth + 1); |
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} |
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} |
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} |
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/** |
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* Add left->right fields to tree |
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* @param array $items |
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* @param int $left |
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* @return int |
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*/ |
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private function addLeftRight(array $items, $left = 1) |
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{ |
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$right = $left+1; |
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foreach ($items as $item) { |
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$item->setLeft($left); |
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if ($item->hasChildren()) { |
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$right = $this->addLeftRight($item->getChildren(), $left + 1); |
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$right++; |
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} else { |
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$right = $left + 1; |
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} |
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$item->setRight($right); |
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$left = $right + 1; |
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} |
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return $right; |
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} |
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/** |
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* Mark leaf branches |
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* @param array $items |
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*/ |
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private function markLeafs($items) |
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{ |
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foreach ($items as $item) { |
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if ($item->hasChildren()) { |
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$this->markLeafs($item->getChildren()); |
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} else { |
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$item->setIsLeaf(true); |
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} |
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} |
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} |
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/** |
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* Add to debug data |
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* @param string $string |
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*/ |
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private function logDebug($string) |
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{ |
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$this->debugData .= $string . '<br/>'; |
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} |
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} |
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If you define a variable conditionally, it can happen that it is not defined for all execution paths.
Let’s take a look at an example:
In the above example, the variable $x is defined if you pass “foo” or “bar” as argument for $a. However, since the switch statement has no default case statement, if you pass any other value, the variable $x would be undefined.
Available Fixes
Check for existence of the variable explicitly:
Define a default value for the variable:
Add a value for the missing path: